Commit graph

142 commits

Author SHA1 Message Date
Jason A. Donenfeld 82d2aa87aa wintun: use new swdevice-based API for upcoming Wintun 0.14
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-10-12 00:26:46 -06:00
Jason A. Donenfeld 982d5d2e84 conn,wintun: use unsafe.Slice instead of unsafeSlice
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-10-11 14:57:53 -06:00
Jason A. Donenfeld 642a56e165 memmod: import from wireguard-windows
We'll eventually be getting rid of it here, but keep it sync'd up for
now.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-10-11 14:53:36 -06:00
Jason A. Donenfeld 3957e9b9dd memmod: register exception handler tables
Otherwise recent WDK binaries fail on ARM64, where an exception handler
is used for trapping an illegal instruction when ARMv8.1 atomics are
being tested for functionality.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-08-05 14:56:48 +02:00
Jason A. Donenfeld bad6caeb82 memmod: fix protected delayed load the right way
The reason this was failing before is that dloadsup.h's
DloadObtainSection was doing a linear search of sections to find which
header corresponds with the IMAGE_DELAYLOAD_DESCRIPTOR section, and we
were stupidly overwriting the VirtualSize field, so the linear search
wound up matching the .text section, which then it found to not be
marked writable and failed with FAST_FAIL_DLOAD_PROTECTION_FAILURE.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-07-29 01:27:40 +02:00
Jason A. Donenfeld c89f5ca665 memmod: disable protected delayed load for now
Probably a bad idea, but we don't currently support it, and those huge
windows.NewCallback trampolines make juicer targets anyway.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-07-29 01:13:03 +02:00
Jason A. Donenfeld 4885e7c954 memmod: use resource functions from x/sys
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-03-08 21:04:09 -07:00
Jason A. Donenfeld 497ba95de7 memmod: do not use IsBadReadPtr
It should be enough to check for the trailing zero name.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-03-08 21:04:09 -07:00
Jason A. Donenfeld d4112d9096 global: bump copyright
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-28 17:52:15 +01:00
Josh Bleecher Snyder 291dbcf1f0 tun/wintun/memmod: gofmt
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-01-20 19:57:04 +01:00
Josh Bleecher Snyder abc88c82b1 tun/wintun/memmod: fix format verb
Caught by 'go vet'.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
2021-01-20 19:57:02 +01:00
Jason A. Donenfeld 3d83df9bf3 memmod: apply explicit build tags to _32 and _64 files
Since _32 and _64 aren't valid goarchs, they don't match _GOOS_GOARCH,
and so the existing tags wind up not being restricted to windows-only.
This fixes the problem by adding windows to the tags explicitly. We
could also fix it by calling the files _32_windows or _64_windows, but
that changes the convention with the other single-arch files.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-07 14:49:44 +01:00
Jason A. Donenfeld ca9edf1c63 wintun: do not load dll in init()
This prevents linking to wintun.dll until it's actually needed, which
should improve startup time.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-01-07 14:49:44 +01:00
Jason A. Donenfeld b6303091fc memmod: fix import loading function usage
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-11-27 13:13:45 +01:00
Jason A. Donenfeld 60b3766b89 wintun: load from filesystem by default
We let people loading this from resources opt in via:

    go build -tags load_wintun_from_rsrc

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-11-11 18:51:44 +01:00
Jason A. Donenfeld 82128c47d9 global: switch to using %w instead of %v for Errorf
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-11-07 21:56:32 +01:00
Simon Rozman a3b231b31e wintun: ring management moved to wintun.dll
Signed-off-by: Simon Rozman <simon@rozman.si>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-11-07 15:20:49 +01:00
Simon Rozman 65e03a9182 wintun: load wintun.dll from RCDATA resource
Signed-off-by: Simon Rozman <simon@rozman.si>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-11-07 15:20:49 +01:00
Simon Rozman 3e08b8aee0 wintun: migrate to wintun.dll API
Rather than having every application using Wintun driver reinvent the
wheel, the Wintun device/adapter/interface management has been moved
from wireguard-go to wintun.dll deployed with Wintun itself.

Signed-off-by: Simon Rozman <simon@rozman.si>
2020-11-07 12:46:35 +01:00
Brad Fitzpatrick 58a8f05f50 tun/wintun/registry: fix Go 1.15 race/checkptr failure
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
[Jason: ran go mod tidy.]
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-10-21 18:26:10 +02:00
Jason A. Donenfeld db0aa39b76 global: update header comments and modules
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2020-05-02 02:08:26 -06:00
Simon Rozman fdba6c183a wintun: make remaining HWID comparisons case insensitive
c85e4a410f introduced preliminary HWID
checking to speed up Wintun adapter enumeration. However, all HWID are
case insensitive by Windows convention.

Furthermore, a device might have multiple HWIDs. When DevInfo's
DeviceRegistryProperty(SPDRP_HARDWAREID) method returns []string, all
strings returned should be checked against given hardware ID.

This issue was discovered when researching Wintun and wireguard-go on
Windows 10 ARM64. The Wintun adapter was created using devcon.exe
utility with "wintun" hardware ID, causing wireguard-go fail to
enumerate the adapter properly.

Signed-off-by: Simon Rozman <simon@rozman.si>
2020-05-02 01:50:47 -06:00
Simon Rozman 250b9795f3 setupapi: extend struct size constant definitions for arm(64)
Signed-off-by: Simon Rozman <simon@rozman.si>
2020-05-02 01:50:47 -06:00
Avery Pennarun 6aefb61355 wintun: split error message for create vs open namespace.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
2020-05-02 01:44:58 -06:00
Jason A. Donenfeld 2b242f9393 wintun: manage ring memory manually
It's large and Go's garbage collector doesn't deal with it especially
well.
2019-11-22 13:13:55 +01:00
Jonathan Tooker f7d0edd2ec global: fix a few typos courtesy of codespell
Signed-off-by: Jonathan Tooker <jonathan.tooker@netprotect.com>
2019-10-22 11:51:25 +02:00
Jason A. Donenfeld fd23c66fcd namespaceapi: remove tasteless comment 2019-10-21 09:02:29 +02:00
Jason A. Donenfeld 95fbfccf60 wintun: normalize variable names for their types 2019-10-17 15:30:56 +02:00
Avery Pennarun c85e4a410f wintun: quickly ignore non-Wintun devices
Some devices take ~2 seconds to enumerate on Windows if we try to get
their instance name.  The hardware id property, on the other hand,
is available right away.

Signed-off-by: Avery Pennarun <apenwarr@gmail.com>
[zx2c4: inlined this to where it makes sense, reused setupapi const]
2019-10-17 15:19:20 +02:00
Jason A. Donenfeld 1f146a5e7a wintun: expose version 2019-10-08 09:58:58 +02:00
Jason A. Donenfeld cb8d01f58a mod: bump versions 2019-10-04 11:41:02 +02:00
Jason A. Donenfeld 01f8ef4e84 winpipe: use x/sys/windows instead of syscall 2019-09-16 23:39:16 -06:00
Jason A. Donenfeld 70f6c42556 wintun: use correct length for security attributes 2019-09-16 19:38:33 -06:00
Jason A. Donenfeld d12eb91f9a namespaceapi: AddSIDToBoundaryDescriptor modifies the handle 2019-09-05 21:48:21 -06:00
Jason A. Donenfeld 73d3bd9cd5 wintun: take mutex first always
This prevents an ABA deadlock with setupapi's internal locks.
2019-09-01 21:32:28 -06:00
Jason A. Donenfeld f3dba4c194 wintun: consider abandoned mutexes as released 2019-09-01 21:25:47 -06:00
Jason A. Donenfeld 950ca2ba8c wintun: put mutex into private namespace 2019-08-30 11:03:21 -06:00
Jason A. Donenfeld df2bf34373 namespaceapi: fix mistake 2019-08-30 09:59:36 -06:00
Simon Rozman a12b765784 namespaceapi: initial version
Signed-off-by: Simon Rozman <simon@rozman.si>
2019-08-30 15:34:17 +02:00
Jason A. Donenfeld 14df9c3e75 wintun: take mutex so that deletion uses the right name 2019-08-30 15:34:17 +02:00
Jason A. Donenfeld 353f0956bc wintun: move ring constants into module 2019-08-29 13:22:17 -06:00
Jason A. Donenfeld fa7763c268 wintun: delete all interfaces is not used anymore 2019-08-29 12:22:15 -06:00
Jason A. Donenfeld d94bae8348 wintun: Wintun->Interface 2019-08-29 12:20:40 -06:00
Jason A. Donenfeld 7689d09336 wintun: keep reference to pool in wintun object 2019-08-29 12:13:16 -06:00
Simon Rozman 69c26dc258 wintun: introduce adapter pools
This makes wintun package reusable for non-WireGuard applications.

Signed-off-by: Simon Rozman <simon@rozman.si>
2019-08-29 18:00:44 +02:00
Jason A. Donenfeld e862131d3c wintun: simplify rename logic 2019-08-28 19:31:20 -06:00
Jason A. Donenfeld da28a3e9f3 wintun: give better errors when ndis interface listing fails 2019-08-28 08:39:26 -06:00
Jason A. Donenfeld 3bf3322b2c wintun: also check for numbered suffix and friendly name 2019-08-28 08:08:07 -06:00
Simon Rozman 7305b4ce93 wintun: upgrade deleting all interfaces and make it reusable
DeleteAllInterfaces() didn't check if SPDRP_DEVICEDESC == "WireGuard
Tunnel". It deleted _all_ Wintun adapters, not just WireGuard's.

Furthermore, the DeleteAllInterfaces() was upgraded into a new function
called DeleteMatchingInterfaces() for selectively deletion. This will
be used by WireGuard to clean stale Wintun adapters.

Signed-off-by: Simon Rozman <simon@rozman.si>
2019-08-28 11:39:01 +02:00
Jason A. Donenfeld 26fb615b11 wintun: cleanup earlier 2019-08-27 11:59:15 -06:00