wintun: do not load dll in init()
This prevents linking to wintun.dll until it's actually needed, which should improve startup time. Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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347ce76bbc
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ca9edf1c63
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@ -20,6 +20,7 @@ type lazyDLL struct {
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Name string
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mu sync.Mutex
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module windows.Handle
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onLoad func(d *lazyDLL)
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}
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func (d *lazyDLL) Load() error {
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@ -42,6 +43,9 @@ func (d *lazyDLL) Load() error {
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}
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atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.module)), unsafe.Pointer(module))
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if d.onLoad != nil {
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d.onLoad(d)
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}
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return nil
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}
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@ -23,6 +23,7 @@ type lazyDLL struct {
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Name string
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mu sync.Mutex
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module *memmod.Module
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onLoad func(d *lazyDLL)
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}
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func (d *lazyDLL) Load() error {
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@ -50,6 +51,9 @@ func (d *lazyDLL) Load() error {
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}
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atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.module)), unsafe.Pointer(module))
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if d.onLoad != nil {
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d.onLoad(d)
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}
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return nil
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}
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@ -12,8 +12,8 @@ import (
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"unsafe"
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)
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func newLazyDLL(name string) *lazyDLL {
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return &lazyDLL{Name: name}
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func newLazyDLL(name string, onLoad func(d *lazyDLL)) *lazyDLL {
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return &lazyDLL{Name: name, onLoad: onLoad}
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}
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func (d *lazyDLL) NewProc(name string) *lazyProc {
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@ -30,12 +30,12 @@ type Packet struct {
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}
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var (
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procWintunAllocateSendPacket = modwintun.NewProc("WintunAllocateSendPacket").Addr()
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procWintunAllocateSendPacket = modwintun.NewProc("WintunAllocateSendPacket")
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procWintunEndSession = modwintun.NewProc("WintunEndSession")
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procWintunGetReadWaitEvent = modwintun.NewProc("WintunGetReadWaitEvent")
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procWintunReceivePacket = modwintun.NewProc("WintunReceivePacket").Addr()
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procWintunReleaseReceivePacket = modwintun.NewProc("WintunReleaseReceivePacket").Addr()
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procWintunSendPacket = modwintun.NewProc("WintunSendPacket").Addr()
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procWintunReceivePacket = modwintun.NewProc("WintunReceivePacket")
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procWintunReleaseReceivePacket = modwintun.NewProc("WintunReleaseReceivePacket")
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procWintunSendPacket = modwintun.NewProc("WintunSendPacket")
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procWintunStartSession = modwintun.NewProc("WintunStartSession")
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)
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@ -62,7 +62,7 @@ func (session Session) ReadWaitEvent() (handle windows.Handle) {
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func (session Session) ReceivePacket() (packet []byte, err error) {
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var packetSize uint32
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r0, _, e1 := syscall.Syscall(procWintunReceivePacket, 2, session.handle, uintptr(unsafe.Pointer(&packetSize)), 0)
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r0, _, e1 := syscall.Syscall(procWintunReceivePacket.Addr(), 2, session.handle, uintptr(unsafe.Pointer(&packetSize)), 0)
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if r0 == 0 {
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err = e1
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return
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@ -72,11 +72,11 @@ func (session Session) ReceivePacket() (packet []byte, err error) {
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}
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func (session Session) ReleaseReceivePacket(packet []byte) {
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syscall.Syscall(procWintunReleaseReceivePacket, 2, session.handle, uintptr(unsafe.Pointer(&packet[0])), 0)
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syscall.Syscall(procWintunReleaseReceivePacket.Addr(), 2, session.handle, uintptr(unsafe.Pointer(&packet[0])), 0)
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}
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func (session Session) AllocateSendPacket(packetSize int) (packet []byte, err error) {
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r0, _, e1 := syscall.Syscall(procWintunAllocateSendPacket, 2, session.handle, uintptr(packetSize), 0)
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r0, _, e1 := syscall.Syscall(procWintunAllocateSendPacket.Addr(), 2, session.handle, uintptr(packetSize), 0)
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if r0 == 0 {
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err = e1
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return
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@ -86,7 +86,7 @@ func (session Session) AllocateSendPacket(packetSize int) (packet []byte, err er
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}
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func (session Session) SendPacket(packet []byte) {
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syscall.Syscall(procWintunSendPacket, 2, session.handle, uintptr(unsafe.Pointer(&packet[0])), 0)
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syscall.Syscall(procWintunSendPacket.Addr(), 2, session.handle, uintptr(unsafe.Pointer(&packet[0])), 0)
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}
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// unsafeSlice updates the slice slicePtr to be a slice
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@ -34,7 +34,7 @@ type Adapter struct {
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}
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var (
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modwintun = newLazyDLL("wintun.dll")
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modwintun = newLazyDLL("wintun.dll", setupLogger)
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procWintunCreateAdapter = modwintun.NewProc("WintunCreateAdapter")
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procWintunDeleteAdapter = modwintun.NewProc("WintunDeleteAdapter")
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@ -46,11 +46,10 @@ var (
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procWintunGetAdapterName = modwintun.NewProc("WintunGetAdapterName")
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procWintunGetRunningDriverVersion = modwintun.NewProc("WintunGetRunningDriverVersion")
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procWintunSetAdapterName = modwintun.NewProc("WintunSetAdapterName")
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procWintunSetLogger = modwintun.NewProc("WintunSetLogger")
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)
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func init() {
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syscall.Syscall(procWintunSetLogger.Addr(), 1, windows.NewCallback(func(level loggerLevel, msg *uint16) int {
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func setupLogger(dll *lazyDLL) {
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syscall.Syscall(dll.NewProc("WintunSetLogger").Addr(), 1, windows.NewCallback(func(level loggerLevel, msg *uint16) int {
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log.Println("[Wintun]", windows.UTF16PtrToString(msg))
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return 0
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}), 0, 0)
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