wireguard-tools/src/ipc.c

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/* Copyright (C) 2015-2016 Jason A. Donenfeld <Jason@zx2c4.com>. All Rights Reserved. */
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
#ifdef __linux__
#include <libmnl/libmnl.h>
#include <linux/if_link.h>
#include <linux/netlink.h>
#include <linux/rtnetlink.h>
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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#endif
#include <netinet/in.h>
#include <net/if.h>
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
#include <errno.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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#include <errno.h>
#include <unistd.h>
#include <time.h>
#include <dirent.h>
#include <poll.h>
#include <signal.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/ioctl.h>
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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#include <sys/types.h>
#include <sys/stat.h>
#include <sys/un.h>
#include "ipc.h"
#include "../uapi.h"
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
#define SOCK_PATH RUNSTATEDIR "/wireguard/"
#define SOCK_SUFFIX ".sock"
struct inflatable_buffer {
char *buffer;
char *next;
bool good;
size_t len;
size_t pos;
};
#define max(a, b) (a > b ? a : b)
static int add_next_to_inflatable_buffer(struct inflatable_buffer *buffer)
{
size_t len, expand_to;
char *new_buffer;
if (!buffer->good || !buffer->next) {
free(buffer->next);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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buffer->good = false;
return 0;
}
len = strlen(buffer->next) + 1;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (len == 1) {
free(buffer->next);
buffer->good = false;
return 0;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
}
if (buffer->len - buffer->pos <= len) {
expand_to = max(buffer->len * 2, buffer->len + len + 1);
new_buffer = realloc(buffer->buffer, expand_to);
if (!new_buffer) {
free(buffer->next);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
buffer->good = false;
return -errno;
}
memset(&new_buffer[buffer->len], 0, expand_to - buffer->len);
buffer->buffer = new_buffer;
buffer->len = expand_to;
}
memcpy(&buffer->buffer[buffer->pos], buffer->next, len);
free(buffer->next);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
buffer->good = false;
buffer->pos += len;
return 0;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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static int userspace_interface_fd(const char *interface)
{
struct stat sbuf;
struct sockaddr_un addr = { .sun_family = AF_UNIX };
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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int fd = -1, ret;
ret = -EINVAL;
if (strchr(interface, '/'))
goto out;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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ret = snprintf(addr.sun_path, sizeof(addr.sun_path) - 1, SOCK_PATH "%s" SOCK_SUFFIX, interface);
if (ret < 0)
goto out;
ret = stat(addr.sun_path, &sbuf);
if (ret < 0)
goto out;
ret = -EBADF;
if (!S_ISSOCK(sbuf.st_mode))
goto out;
ret = fd = socket(AF_UNIX, SOCK_STREAM, 0);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (ret < 0)
goto out;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
ret = connect(fd, (struct sockaddr *)&addr, sizeof(addr));
if (ret < 0) {
if (errno == ECONNREFUSED) /* If the process is gone, we try to clean up the socket. */
unlink(addr.sun_path);
goto out;
}
out:
if (ret && fd >= 0)
close(fd);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (!ret)
ret = fd;
return ret;
}
static bool userspace_has_wireguard_interface(const char *interface)
{
int fd = userspace_interface_fd(interface);
if (fd < 0)
return false;
close(fd);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
return true;
}
static int userspace_get_wireguard_interfaces(struct inflatable_buffer *buffer)
{
DIR *dir;
struct dirent *ent;
size_t len;
char *end;
int ret = 0;
dir = opendir(SOCK_PATH);
if (!dir)
return errno == ENOENT ? 0 : errno;
while ((ent = readdir(dir))) {
len = strlen(ent->d_name);
if (len <= strlen(SOCK_SUFFIX))
continue;
end = &ent->d_name[len - strlen(SOCK_SUFFIX)];
if (strncmp(end, SOCK_SUFFIX, strlen(SOCK_SUFFIX)))
continue;
*end = '\0';
if (!userspace_has_wireguard_interface(ent->d_name))
continue;
buffer->next = strdup(ent->d_name);
buffer->good = true;
ret = add_next_to_inflatable_buffer(buffer);
if (ret < 0)
goto out;
}
out:
closedir(dir);
return ret;
}
static int userspace_set_device(struct wgdevice *dev)
{
struct wgpeer *peer;
size_t len;
ssize_t ret;
int ret_code;
int fd = userspace_interface_fd(dev->interface);
if (fd < 0)
return fd;
for_each_wgpeer(dev, peer, len);
len = (unsigned char *)peer - (unsigned char *)dev;
ret = -EBADMSG;
if (!len)
goto out;
ret = write(fd, dev, len);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (ret < 0)
goto out;
ret = read(fd, &ret_code, sizeof(ret_code));
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (ret < 0)
goto out;
if (ret != sizeof(ret_code)) {
ret = -EBADMSG;
goto out;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
ret = ret_code;
out:
close(fd);
errno = -ret;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
return (int)ret;
}
static int userspace_get_device(struct wgdevice **dev, const char *interface)
{
struct pollfd pollfd = { .events = POLLIN };
int len;
char byte = 0;
size_t i;
struct wgpeer *peer;
ssize_t ret;
int fd = userspace_interface_fd(interface);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (fd < 0)
return fd;
*dev = NULL;
ret = write(fd, &byte, sizeof(byte));
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (ret < 0)
goto out;
pollfd.fd = fd;
if (poll(&pollfd, 1, -1) < 0)
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
goto out;
ret = -ECONNABORTED;
if (!(pollfd.revents & POLLIN))
goto out;
ret = ioctl(fd, FIONREAD, &len);
if (ret < 0) {
ret = -errno;
goto out;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
ret = -EBADMSG;
if ((size_t)len < sizeof(struct wgdevice))
goto out;
ret = -ENOMEM;
*dev = malloc(len);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (!*dev)
goto out;
ret = read(fd, *dev, len);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (ret < 0)
goto out;
if (ret != len) {
ret = -EBADMSG;
goto out;
}
ret = -EBADMSG;
for_each_wgpeer(*dev, peer, i) {
if ((uint8_t *)peer + sizeof(struct wgpeer) > (uint8_t *)*dev + len)
goto out;
if ((uint8_t *)peer + sizeof(struct wgpeer) + sizeof(struct wgipmask) * peer->num_ipmasks > (uint8_t *)*dev + len)
goto out;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
ret = 0;
out:
if (*dev && ret) {
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
free(*dev);
*dev = NULL;
}
close(fd);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
errno = -ret;
return ret;
}
#ifdef __linux__
static int parse_linkinfo(const struct nlattr *attr, void *data)
{
struct inflatable_buffer *buffer = data;
if (mnl_attr_get_type(attr) == IFLA_INFO_KIND && !strcmp("wireguard", mnl_attr_get_str(attr)))
buffer->good = true;
return MNL_CB_OK;
}
static int parse_infomsg(const struct nlattr *attr, void *data)
{
struct inflatable_buffer *buffer = data;
if (mnl_attr_get_type(attr) == IFLA_LINKINFO)
return mnl_attr_parse_nested(attr, parse_linkinfo, data);
else if (mnl_attr_get_type(attr) == IFLA_IFNAME)
buffer->next = strdup(mnl_attr_get_str(attr));
return MNL_CB_OK;
}
static int read_devices_cb(const struct nlmsghdr *nlh, void *data)
{
struct inflatable_buffer *buffer = data;
buffer->good = false;
buffer->next = NULL;
int ret = mnl_attr_parse(nlh, sizeof(struct ifinfomsg), parse_infomsg, data);
if (ret != MNL_CB_OK)
return ret;
ret = add_next_to_inflatable_buffer(buffer);
if (ret < 0)
return ret;
if (nlh->nlmsg_type != NLMSG_DONE)
return MNL_CB_OK + 1;
return MNL_CB_OK;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
static int kernel_get_wireguard_interfaces(struct inflatable_buffer *buffer)
{
struct mnl_socket *nl = NULL;
char *rtnl_buffer = NULL;
size_t message_len;
unsigned int portid, seq;
ssize_t len;
int ret = 0;
struct nlmsghdr *nlh;
struct ifinfomsg *ifm;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
ret = -ENOMEM;
rtnl_buffer = calloc(4096, 1);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (!rtnl_buffer)
goto cleanup;
nl = mnl_socket_open(NETLINK_ROUTE);
if (!nl) {
ret = -errno;
goto cleanup;
}
if (mnl_socket_bind(nl, 0, MNL_SOCKET_AUTOPID) < 0) {
ret = -errno;
goto cleanup;
}
seq = time(NULL);
portid = mnl_socket_get_portid(nl);
nlh = mnl_nlmsg_put_header(rtnl_buffer);
nlh->nlmsg_type = RTM_GETLINK;
nlh->nlmsg_flags = NLM_F_REQUEST | NLM_F_ACK | NLM_F_DUMP;
nlh->nlmsg_seq = seq;
ifm = mnl_nlmsg_put_extra_header(nlh, sizeof(*ifm));
ifm->ifi_family = AF_UNSPEC;
message_len = nlh->nlmsg_len;
if (mnl_socket_sendto(nl, rtnl_buffer, message_len) < 0) {
ret = -errno;
goto cleanup;
}
another:
if ((len = mnl_socket_recvfrom(nl, rtnl_buffer, 4096)) < 0) {
ret = -errno;
goto cleanup;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if ((len = mnl_cb_run(rtnl_buffer, len, seq, portid, read_devices_cb, buffer)) < 0) {
ret = -errno;
goto cleanup;
}
if (len == MNL_CB_OK + 1)
goto another;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
ret = 0;
cleanup:
free(rtnl_buffer);
if (nl)
mnl_socket_close(nl);
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
return ret;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
static bool kernel_has_wireguard_interface(const char *interface)
{
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
char *this_interface;
struct inflatable_buffer buffer = { .len = 4096 };
buffer.buffer = calloc(buffer.len, 1);
if (!buffer.buffer)
return false;
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
if (kernel_get_wireguard_interfaces(&buffer) < 0) {
free(buffer.buffer);
return false;
}
this_interface = buffer.buffer;
for (size_t len = 0; (len = strlen(this_interface)); this_interface += len + 1) {
if (!strcmp(interface, this_interface)) {
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
free(buffer.buffer);
return true;
}
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
free(buffer.buffer);
return false;
}
static int do_ioctl(int req, struct ifreq *ifreq)
{
static int fd = -1;
if (fd < 0) {
fd = socket(AF_INET, SOCK_DGRAM, 0);
if (fd < 0)
return fd;
}
return ioctl(fd, req, ifreq);
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
static int kernel_set_device(struct wgdevice *dev)
{
struct ifreq ifreq = { .ifr_data = (char *)dev };
memcpy(&ifreq.ifr_name, dev->interface, IFNAMSIZ);
ifreq.ifr_name[IFNAMSIZ - 1] = 0;
return do_ioctl(WG_SET_DEVICE, &ifreq);
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
static int kernel_get_device(struct wgdevice **dev, const char *interface)
{
int ret;
struct ifreq ifreq = { 0 };
memcpy(&ifreq.ifr_name, interface, IFNAMSIZ);
ifreq.ifr_name[IFNAMSIZ - 1] = 0;
*dev = NULL;
do {
free(*dev);
ret = do_ioctl(WG_GET_DEVICE, &ifreq);
if (ret < 0)
goto out;
*dev = calloc(ret + sizeof(struct wgdevice), 1);
if (!*dev) {
ret = -ENOMEM;
goto out;
}
(*dev)->peers_size = ret;
ifreq.ifr_data = (char *)*dev;
memcpy(&ifreq.ifr_name, interface, IFNAMSIZ);
ifreq.ifr_name[IFNAMSIZ - 1] = 0;
ret = do_ioctl(WG_GET_DEVICE, &ifreq);
} while (ret == -EMSGSIZE);
if (ret < 0) {
free(*dev);
*dev = NULL;
}
out:
errno = -ret;
return ret;
}
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
#endif
/* first\0second\0third\0forth\0last\0\0 */
char *ipc_list_devices(void)
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
{
struct inflatable_buffer buffer = { .len = 4096 };
int ret;
ret = -ENOMEM;
buffer.buffer = calloc(buffer.len, 1);
if (!buffer.buffer)
goto cleanup;
#ifdef __linux__
ret = kernel_get_wireguard_interfaces(&buffer);
if (ret < 0)
goto cleanup;
#endif
ret = userspace_get_wireguard_interfaces(&buffer);
if (ret < 0)
goto cleanup;
cleanup:
errno = -ret;
if (errno) {
perror("Error when trying to get a list of WireGuard interfaces");
free(buffer.buffer);
return NULL;
}
return buffer.buffer;
}
int ipc_get_device(struct wgdevice **dev, const char *interface)
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
{
#ifdef __linux__
if (userspace_has_wireguard_interface(interface))
return userspace_get_device(dev, interface);
return kernel_get_device(dev, interface);
#else
return userspace_get_device(dev, interface);
#endif
}
int ipc_set_device(struct wgdevice *dev)
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
{
#ifdef __linux__
if (userspace_has_wireguard_interface(dev->interface))
return userspace_set_device(dev);
return kernel_set_device(dev);
#else
return userspace_set_device(dev);
#endif
}
bool ipc_has_device(const char *interface)
wg: first additions of userspace integration This is designed to work with a server that follows this: struct sockaddr_un addr = { .sun_family = AF_UNIX, .sun_path = "/var/run/wireguard/wguserspace0.sock" }; int fd, ret; ssize_t len; socklen_t socklen; struct wgdevice *device; fd = socket(AF_UNIX, SOCK_DGRAM, 0); if (fd < 0) exit(1); if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) exit(1); for (;;) { /* First we look at how big the next message is, so we know how much to * allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */ len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC); if (len < 0) { handle_error(); continue; } /* Next we allocate a buffer for the received data. */ device = NULL; if (len) { device = malloc(len); if (!device) { handle_error(); continue; } } /* Finally we receive the data, storing too the return address. */ socklen = sizeof(addr); len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen); if (len < 0) { handle_error(); free(device); continue; } if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */ device = get_current_wireguard_device(&len); sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen); } else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */ ret = set_current_wireguard_device(device); sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen); free(device); } } Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2016-07-19 13:26:56 +00:00
{
#ifdef __linux__
return userspace_has_wireguard_interface(interface) || kernel_has_wireguard_interface(interface);
#else
return userspace_has_wireguard_interface(interface);
#endif
}