19bf1f277f
Used uncrustify to minimize warnings and errors from checkpatch.pl in the Window Maker source tree.
158 lines
3.9 KiB
C
158 lines
3.9 KiB
C
/*
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* Copyright (c) 1999-2005 Alfredo K. Kojima, Alban Hertroys
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <sys/types.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include <string.h>
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#include "dockapp.h"
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#include "daargs.h"
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#include "dautil.h"
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extern struct DAContext *_daContext;
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extern Atom WM_DELETE_WINDOW;
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Bool
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DAProcessEvent(XEvent *event)
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{
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if (event->xany.window == DAWindow)
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return DAProcessEventForWindow(DAWindow, event);
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else if (event->xany.window == DALeader)
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/* XXX: Is this superfluous now that DAWindow always references the
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* dockapp window?
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*/
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return DAProcessEventForWindow(DALeader, event);
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else
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/* XXX: What about handling events for child windows? */
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return False;
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}
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Bool
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DAProcessEventForWindow(Window window, XEvent *event)
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{
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if (event->xany.window != window)
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return False;
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switch (event->type) {
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case ClientMessage:
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if (event->xclient.data.l[0] != WM_DELETE_WINDOW)
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break;
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/* fallthrough */
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case DestroyNotify:
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if (_daContext->callbacks.destroy)
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(*_daContext->callbacks.destroy)();
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DAFreeContext();
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XCloseDisplay(DADisplay);
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#ifdef DEBUG
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debug("%s: DestroyNotify\n", _daContext->programName);
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#endif
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exit(0);
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break;
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case ButtonPress:
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if (_daContext->callbacks.buttonPress)
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(*_daContext->callbacks.buttonPress)(event->xbutton.button,
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event->xbutton.state,
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event->xbutton.x,
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event->xbutton.y);
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break;
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case ButtonRelease:
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if (_daContext->callbacks.buttonRelease)
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(*_daContext->callbacks.buttonRelease)(event->xbutton.button,
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event->xbutton.state,
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event->xbutton.x,
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event->xbutton.y);
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break;
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case MotionNotify:
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if (_daContext->callbacks.motion)
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(*_daContext->callbacks.motion)(event->xmotion.x,
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event->xmotion.y);
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break;
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case EnterNotify:
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if (_daContext->callbacks.enter)
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(*_daContext->callbacks.enter)();
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break;
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case LeaveNotify:
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if (_daContext->callbacks.leave)
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(*_daContext->callbacks.leave)();
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break;
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default:
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return False;
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}
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return True;
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}
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void
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DAEventLoop(void)
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{
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DAEventLoopForWindow(DAWindow);
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}
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void
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DAEventLoopForWindow(Window window)
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{
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XEvent event;
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for (;; ) {
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if (_daContext->timeOut >= 0) {
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if (!DANextEventOrTimeout(&event, _daContext->timeOut)) {
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if (_daContext->callbacks.timeout)
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(*_daContext->callbacks.timeout)();
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continue;
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}
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} else
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XNextEvent(DADisplay, &event);
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DAProcessEventForWindow(window, &event);
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}
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}
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Bool
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DANextEventOrTimeout(XEvent *event, unsigned long milliseconds)
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{
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struct timeval timeout;
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fd_set rset;
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XSync(DADisplay, False);
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if (XPending(DADisplay)) {
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XNextEvent(DADisplay, event);
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return True;
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}
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timeout.tv_sec = milliseconds / 1000;
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timeout.tv_usec = (milliseconds % 1000) * 1000;
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FD_ZERO(&rset);
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FD_SET(ConnectionNumber(DADisplay), &rset);
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if (select(ConnectionNumber(DADisplay)+1, &rset, NULL, NULL, &timeout) > 0) {
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XNextEvent(DADisplay, event);
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return True;
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}
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return False;
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}
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