dockapps/libdockapp/examples/rectangles/rectangles.c

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/* $Id: rectangles.c,v 1.4 2005/05/22 12:30:52 dalroi Exp $
*
* Copyright (c) 2002 Alban G. Hertroys
*
* libDockapp example - Usage of action rectangles
*
* Some clickable and draggable areas for you to play
* with.
*
* There's a bit much in here...
*/
/* The cursor font - stamdard cursor glyphs. */
#include <X11/cursorfont.h>
/* Required because we don't use a pixmap for the shape (using a DASetShape
* variation). Instead we use the XLib call "XShapeCombineRegion".
* Window shapes are an extension (since X11R5).
*/
#include <X11/extensions/shape.h>
#include <dockapp.h>
/* already includes Xlib, Xresources, XPM, stdlib and stdio */
/*
* Type definitions
*/
/* I like to keep my graphic contexts (GCs) together */
struct Colors {
GC white; /* foreground color from X-resource, or default */
GC black; /* background color, idem */
GC lightGray; /* Some GC's we'll have to define for colors */
GC darkGray;
GC slider; /* draw-color when not highlighted,
* dark-color when highlighted
*/
GC sliderLight; /* draw-color when highlighted */
GC sliderDark; /* dark-color when not highlighted */
};
/*
* Global variables
*/
Pixmap pixmap; /* pixmap pixmap */
DARect *buttonDown = NULL;
struct Colors *colors; /* our colors */
DAActionRect **actionRects;
float sliderPos = 0.7;
int mouseIn = 0;
Cursor pointer;
/*
* Prototypes for local functions
*/
struct Colors* setGCs(Drawable d);
unsigned long adjustColor(unsigned long color, signed int adjustment);
/* drawing routines */
void createBtn(DARect rect);
void drawRaisedFrame(DARect rect);
void drawSunkenFrame(DARect rect);
void createSquare(DARect rect);
void drawSquare(DARect rect, int button);
void createSlider(DARect rect);
void drawSlider(DARect rect);
void setPointerColor(GC);
/* utility functions */
DAActionRect setRectAction(DARect rect, DARectCallback action);
/* event handlers functions */
void destroy(void);
void buttonPress(int button, int state, int x, int y);
void buttonRelease(int button, int state, int x, int y);
void mouseMove(int x, int y);
void mouseEnter(void);
void mouseLeave(void);
/* what to do for a specific event for every 'item' in the dockapp */
/* Button that can be pressed "down" and jumps back "up" again */
void btnDown(int x, int y, DARect rect, void *data);
void btnUp(int x, int y, DARect rect, void *data);
void btnLeave(int x, int y, DARect rect, void *data);
/* Square that tells which button was pressed (number) */
void squareDown(int x, int y, DARect rect, void *data);
/* A draggable slider that highlights when the mouse is over it */
void sliderDown(int x, int y, DARect rect, void *data);
void sliderUp(int x, int y, DARect rect, void *data);
void sliderMove(int x, int y, DARect rect, void *data);
void sliderEnter(int x, int y, DARect rect, void *data);
void sliderLeave(int x, int y, DARect rect, void *data);
/*
* M A I N
*/
int
main(int argc, char **argv)
{
/* define the event handlers for the events */
DACallbacks eventCallbacks = {
destroy, /* destroy */
buttonPress, /* buttonPress */
buttonRelease, /* buttonRelease */
mouseMove, /* motion (mouse) */
mouseEnter, /* mouse enters window */
mouseLeave, /* mouse leaves window */
NULL /* timeout */
};
/* define regions (x, y, width, height) that need event-handling */
Region clipRegion = XCreateRegion();
DARect btn = {0, 0, 16, 16},
square = {0, 25, 22, 22},
slider = {24, 0, 23, 48};
/* define what to do if an event occurs in a rectangle */
DAActionRect *buttonPressRects, *buttonReleaseRects,
*mouseMoveRects, *mouseEnterRects, *mouseLeaveRects;
buttonPressRects = malloc(3 * sizeof(DAActionRect));
buttonPressRects[0] = setRectAction(btn, btnDown);
buttonPressRects[1] = setRectAction(square, squareDown);
buttonPressRects[2] = setRectAction(slider, sliderDown);
buttonReleaseRects = malloc(2 * sizeof(DAActionRect));
buttonReleaseRects[0] = setRectAction(btn, btnUp);
buttonReleaseRects[1] = setRectAction(slider, sliderUp);
mouseMoveRects = malloc(sizeof(DAActionRect));
mouseMoveRects[0] = setRectAction(slider, sliderMove);
mouseEnterRects = malloc(sizeof(DAActionRect));
mouseEnterRects[0] = setRectAction(slider, sliderEnter);
mouseLeaveRects = malloc(2 * sizeof(DAActionRect));
mouseLeaveRects[0] = setRectAction(btn, btnLeave);
mouseLeaveRects[1] = setRectAction(slider, sliderLeave);
/* XXX: make action rectangles available outside main()
* ...libDockapp should be able to do this... (reminder)
*/
actionRects = malloc(6 * sizeof(DAActionRect*));
actionRects[0] = buttonPressRects;
actionRects[1] = buttonReleaseRects;
actionRects[2] = mouseMoveRects;
actionRects[3] = mouseEnterRects;
actionRects[4] = mouseLeaveRects;
actionRects[5] = NULL;
/* provide standard command-line options */
DAParseArguments(
argc, argv, /* Where the options come from */
NULL, 0, /* Our list with options - none as you can see */
"This is the help text for the rectangle example of how to "
"use libDockapp.\n",
"Rectangle example version 1.0");
/* Tell libdockapp what version we expect it to be, so that you can use
* older programs with newer versions of libdockapp with less risc for
* compatibility problems.
*/
DASetExpectedVersion(20030126);
/* Initialize a dockapp */
DAInitialize(
"", /* Use default display */
"daRectangleExample", /* WM_CLASS hint; don't use chars in [.?*: ] */
48, 48, /* geometry of dockapp internals */
argc, argv /* (needed internally) */
);
/* Create a pixmap to draw on, and to display */
pixmap = DAMakePixmap(); /* size == dockapp geometry (48,48) */
colors = setGCs(pixmap);
XFillRectangle(DADisplay, pixmap, DAClearGC, 0, 0, 48, 48);
XClearWindow(DADisplay, DAWindow);
/* Make a "Region" from the shapes we have */
XUnionRectWithRegion(&btn, clipRegion, clipRegion);
XUnionRectWithRegion(&square, clipRegion, clipRegion);
XUnionRectWithRegion(&slider, clipRegion, clipRegion);
/* Make this region a window shape mask */
XShapeCombineRegion(DADisplay, DAWindow, ShapeBounding,
0, 0, clipRegion, ShapeSet);
/* We don't need the region anymore (it is copied by XShapeCombineRegion).
* XXX: That's not certain, it is not documented. XSetRegion does so,
* though, so it is a likely assumption that it does copy.
*/
XDestroyRegion(clipRegion);
/* The cursor we want to use.
* Specify 'None' for the default,
* or one from X11/cursorfont.h
*/
pointer = XCreateFontCursor(DADisplay, XC_based_arrow_up);
XDefineCursor(DADisplay, DAWindow, pointer);
/* a square with an image that changes when clicked (A button). */
createBtn(btn);
/* a square that shows the number of the mouse-button pressed on click. */
createSquare(square);
/* a slider a using two dashed line GC's. */
createSlider(slider);
/* Tell libdockapp this is the pixmap that we want to show */
DASetPixmap(pixmap);
/* Process events every 100ms */
DASetTimeout(100);
/* set event callbacks */
DASetCallbacks(&eventCallbacks);
/* Display the pixmap we said it to show */
DAShow();
/* Process events and keep the dockapp running */
DAEventLoop();
return 0;
}
/* Create our GC's to draw colored lines and such */
struct Colors*
setGCs(Drawable d)
{
struct Colors *colors;
XGCValues gcv;
unsigned long origColor;
char dashList[2] = {3, 1};
colors = malloc(sizeof(struct Colors));
if (colors == NULL)
return NULL;
/* Get the GC-values of the default GC */
XGetGCValues(DADisplay, DAGC,
GCForeground|GCBackground|GCGraphicsExposures, &gcv);
origColor = gcv.foreground;
/* don't send expose events */
gcv.graphics_exposures = False;
/* GC for white color */
gcv.foreground = WhitePixel(DADisplay, DefaultScreen(DADisplay));
colors->white = XCreateGC(DADisplay, d,
GCForeground|GCGraphicsExposures, &gcv);
/* GC for dark blue color */
#if 1
gcv.foreground = DAGetColor("navy");
#else
gcv.foreground = 0;
#endif
colors->black = XCreateGC(DADisplay, d,
GCForeground|GCGraphicsExposures, &gcv);
/* GC for light borders */
gcv.foreground = DAGetColor("lightGray");
colors->lightGray = XCreateGC(DADisplay, d,
GCForeground|GCGraphicsExposures, &gcv);
/* GC for dark borders (note re-use of gcv-values) */
gcv.foreground = DAGetColor("#222222");
colors->darkGray = XCreateGC(DADisplay, d,
GCForeground|GCGraphicsExposures, &gcv);
/* GC for the un-/highlighted colors and dashed line of the slider */
gcv.foreground = origColor;
gcv.line_width = 9;
gcv.line_style = LineOnOffDash;
colors->slider = XCreateGC(DADisplay, d,
GCForeground|GCBackground|GCGraphicsExposures|
GCLineWidth|GCLineStyle, &gcv);
XSetDashes(DADisplay, colors->slider, 1, dashList, 2);
/* light slider GC */
gcv.foreground = adjustColor(origColor, +0x40);
colors->sliderLight = XCreateGC(DADisplay, d,
GCForeground|GCBackground|GCGraphicsExposures|
GCLineWidth|GCLineStyle, &gcv);
XSetDashes(DADisplay, colors->sliderLight, 1, dashList, 2);
/* dark slider GC */
gcv.foreground = adjustColor(origColor, -0x40);
colors->sliderDark = XCreateGC(DADisplay, d,
GCForeground|GCBackground|GCGraphicsExposures|
GCLineWidth|GCLineStyle, &gcv);
XSetDashes(DADisplay, colors->sliderDark, 1, dashList, 2);
return colors;
}
/* Make a (GC) color lighter or darker */
unsigned long
adjustColor(unsigned long color, signed int adjustment)
{
signed long r, g, b;
r = color >> 16;
g = (color - (r << 16)) >> 8;
b = (color - (g << 8) - (r << 16));
r += adjustment;
g += adjustment;
b += adjustment;
if (r > 0xff) r = 0xff;
if (g > 0xff) g = 0xff;
if (b > 0xff) b = 0xff;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
return ((unsigned short)r << 16) +
((unsigned short)g << 8) +
(unsigned short)b;
}
void
setPointerColor(GC color)
{
XGCValues gcv;
XColor fcolor, bcolor;
XGetGCValues(DADisplay, color, GCForeground, &gcv);
fcolor.pixel = gcv.foreground;
fcolor.flags = DoRed|DoGreen|DoBlue;
bcolor.red = 0;
bcolor.green = 0;
bcolor.blue = 0;
XRecolorCursor(DADisplay, pointer, &fcolor, &bcolor);
}
/* event handlers functions */
void destroy(void){}
void buttonPress(int button, int state, int x, int y)
{
int *data = malloc(sizeof(int*));
*data = button;
DAProcessActionRects(x, y, actionRects[0], 3, (void*)data);
free(data);
}
void buttonRelease(int button, int state, int x, int y)
{
DAProcessActionRects(x, y, actionRects[1], 2, NULL);
}
void
mouseMove(int x, int y)
{
DAProcessActionRects(x, y, actionRects[2], 1, NULL);
}
void
mouseEnter(void)
{
mouseIn = 1;
drawSlider(actionRects[3][0].rect);
}
void
mouseLeave(void)
{
mouseIn = 0;
/* mouse pointer left the dockapp window */
DAProcessActionRects(0, 0, actionRects[4], 2, NULL);
/* if the button is still depressed, make it go up again. */
/* TODO: Use data in actionRects[4] here instead of below check */
if (buttonDown != NULL) {
btnUp(0, 0, *buttonDown, NULL);
}
drawSlider(actionRects[4][1].rect);
}
/* what to do for a specific event for every 'item' in the dockapp */
/* Button that can be pressed "down" and jumps back "up" again */
void
btnDown(int x, int y, DARect rect, void *data)
{
buttonDown = &rect;
drawSunkenFrame(rect);
}
void
btnUp(int x, int y, DARect rect, void *data)
{
buttonDown = NULL;
drawRaisedFrame(rect);
}
void
btnLeave(int x, int y, DARect rect, void *data)
{
if (buttonDown == NULL) return;
drawRaisedFrame(rect);
}
/* Square that tells which button was pressed (number) */
void
squareDown(int x, int y, DARect rect, void *data)
{
int button;
if (data) {
int *tmp = (int*)data;
button = *tmp;
} else
button = 0;
drawSquare(rect, button);
}
/* A draggable slider that highlights when the mouse is over it */
void
sliderDown(int x, int y, DARect rect, void *data)
{
buttonDown = &rect;
setPointerColor(colors->sliderDark);
}
void
sliderUp(int x, int y, DARect rect, void *data)
{
buttonDown = NULL;
setPointerColor(colors->black);
}
void
sliderMove(int x, int y, DARect rect, void *data)
{
if (buttonDown == NULL /* ||
rect.x != buttonDown->x ||
rect.y != buttonDown->y ||
rect.width != buttonDown->width ||
rect.height != buttonDown->height */)
{
return;
}
sliderPos = (float)(rect.height - y)/(float)rect.height;
if (sliderPos > 1.0) sliderPos = 1.0;
if (sliderPos < 0.0) sliderPos = 0.0;
drawSlider(rect);
}
void sliderEnter(int x, int y, DARect rect, void *data) {}
void sliderLeave(int x, int y, DARect rect, void *data) {}
/*
* Drawing functions
*/
void
createBtn(DARect rect)
{
/* fill square excluding borders */
XFillRectangle(DADisplay, pixmap, colors->lightGray,
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
drawRaisedFrame(rect);
}
void
drawRaisedFrame(DARect rect)
{
/* left border */
XDrawLine(DADisplay, pixmap, colors->white,
rect.x, rect.y, rect.x, rect.y + rect.height -2);
/* top border */
XDrawLine(DADisplay, pixmap, colors->white,
rect.x +1, rect.y, rect.width -1, rect.y);
/* bottom border */
XDrawLine(DADisplay, pixmap, colors->darkGray,
rect.x, rect.y + rect.height -1,
rect.x + rect.width -1, rect.y + rect.height -1);
/* right border */
XDrawLine(DADisplay, pixmap, colors->darkGray,
rect.x + rect.width -1, rect.y +1,
rect.x + rect.width -1, rect.y + rect.height -2);
DASetPixmap(pixmap);
}
void
drawSunkenFrame(DARect rect)
{
/* left border */
XDrawLine(DADisplay, pixmap, colors->darkGray,
rect.x, rect.y, rect.x, rect.y + rect.height -2);
/* top border */
XDrawLine(DADisplay, pixmap, colors->darkGray,
rect.x +1, rect.y, rect.width -1, rect.y);
/* bottom border */
XDrawLine(DADisplay, pixmap, colors->white,
rect.x, rect.y + rect.height -1,
rect.x + rect.width -1, rect.y + rect.height -1);
/* right border */
XDrawLine(DADisplay, pixmap, colors->white,
rect.x + rect.width -1, rect.y +1,
rect.x + rect.width -1, rect.y + rect.height -2);
DASetPixmap(pixmap);
}
void
createSquare(DARect rect)
{
/* fill square excluding borders */
XFillRectangle(DADisplay, pixmap, colors->black,
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
XDrawRectangle(DADisplay, pixmap, colors->lightGray,
rect.x, rect.y, rect.width -1, rect.height -1);
drawSquare(rect, 0);
}
void
drawSquare(DARect rect, int button)
{
char label[3];
XFillRectangle(DADisplay, pixmap, colors->black,
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
snprintf(label, 3, "%2d", button);
XDrawString(DADisplay, pixmap, colors->white,
rect.x +3, rect.y + rect.height -5, label, 2);
DASetPixmap(pixmap);
}
void
createSlider(DARect rect)
{
/* fill square excluding borders */
XFillRectangle(DADisplay, pixmap, colors->black,
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
drawSunkenFrame(rect);
drawSlider(rect);
}
void
drawSlider(DARect rect)
{
GC highColor, lowColor; /* determine colors to use */
if (mouseIn) {
highColor = colors->sliderLight;
lowColor = colors->slider;
} else {
highColor = colors->slider;
lowColor = colors->sliderDark;
}
/* Draw two lines from bottom to sliderPos fraction of height */
if (sliderPos < 1.0) {
XDrawLine(DADisplay, pixmap, highColor,
rect.x + 6, rect.y + rect.height -2,
rect.x + 6, rect.y + (1.0 - sliderPos) * (rect.height -2));
XDrawLine(DADisplay, pixmap, highColor,
rect.x + 17, rect.y + rect.height -2,
rect.x + 17, rect.y + (1.0 - sliderPos) * (rect.height -2));
}
if (sliderPos > 0.0) {
XDrawLine(DADisplay, pixmap, lowColor,
rect.x + 6, rect.y +1,
rect.x + 6, rect.y + (1.0 - sliderPos) * (rect.height -2));
XDrawLine(DADisplay, pixmap, lowColor,
rect.x + 17, rect.y +1,
rect.x + 17, rect.y + (1.0 - sliderPos) * (rect.height -2));
}
DASetPixmap(pixmap);
}
DAActionRect
setRectAction(DARect rect, DARectCallback action)
{
DAActionRect ar;
ar.rect = rect;
ar.action = action;
return ar;
}