652 lines
16 KiB
C
652 lines
16 KiB
C
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/* $Id: rectangles.c,v 1.4 2005/05/22 12:30:52 dalroi Exp $
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*
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* Copyright (c) 2002 Alban G. Hertroys
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*
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* libDockapp example - Usage of action rectangles
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*
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* Some clickable and draggable areas for you to play
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* with.
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*
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* There's a bit much in here...
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*/
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/* The cursor font - stamdard cursor glyphs. */
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#include <X11/cursorfont.h>
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/* Required because we don't use a pixmap for the shape (using a DASetShape
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* variation). Instead we use the XLib call "XShapeCombineRegion".
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* Window shapes are an extension (since X11R5).
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*/
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#include <X11/extensions/shape.h>
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#include <dockapp.h>
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/* already includes Xlib, Xresources, XPM, stdlib and stdio */
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/*
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* Type definitions
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*/
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/* I like to keep my graphic contexts (GCs) together */
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struct Colors {
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GC white; /* foreground color from X-resource, or default */
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GC black; /* background color, idem */
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GC lightGray; /* Some GC's we'll have to define for colors */
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GC darkGray;
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GC slider; /* draw-color when not highlighted,
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* dark-color when highlighted
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*/
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GC sliderLight; /* draw-color when highlighted */
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GC sliderDark; /* dark-color when not highlighted */
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};
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/*
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* Global variables
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*/
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Pixmap pixmap; /* pixmap pixmap */
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DARect *buttonDown = NULL;
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struct Colors *colors; /* our colors */
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DAActionRect **actionRects;
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float sliderPos = 0.7;
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int mouseIn = 0;
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Cursor pointer;
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/*
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* Prototypes for local functions
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*/
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struct Colors* setGCs(Drawable d);
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unsigned long adjustColor(unsigned long color, signed int adjustment);
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/* drawing routines */
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void createBtn(DARect rect);
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void drawRaisedFrame(DARect rect);
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void drawSunkenFrame(DARect rect);
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void createSquare(DARect rect);
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void drawSquare(DARect rect, int button);
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void createSlider(DARect rect);
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void drawSlider(DARect rect);
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void setPointerColor(GC);
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/* utility functions */
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DAActionRect setRectAction(DARect rect, DARectCallback action);
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/* event handlers functions */
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void destroy(void);
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void buttonPress(int button, int state, int x, int y);
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void buttonRelease(int button, int state, int x, int y);
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void mouseMove(int x, int y);
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void mouseEnter(void);
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void mouseLeave(void);
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/* what to do for a specific event for every 'item' in the dockapp */
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/* Button that can be pressed "down" and jumps back "up" again */
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void btnDown(int x, int y, DARect rect, void *data);
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void btnUp(int x, int y, DARect rect, void *data);
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void btnLeave(int x, int y, DARect rect, void *data);
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/* Square that tells which button was pressed (number) */
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void squareDown(int x, int y, DARect rect, void *data);
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/* A draggable slider that highlights when the mouse is over it */
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void sliderDown(int x, int y, DARect rect, void *data);
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void sliderUp(int x, int y, DARect rect, void *data);
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void sliderMove(int x, int y, DARect rect, void *data);
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void sliderEnter(int x, int y, DARect rect, void *data);
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void sliderLeave(int x, int y, DARect rect, void *data);
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/*
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* M A I N
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*/
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int
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main(int argc, char **argv)
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{
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/* define the event handlers for the events */
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DACallbacks eventCallbacks = {
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destroy, /* destroy */
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buttonPress, /* buttonPress */
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buttonRelease, /* buttonRelease */
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mouseMove, /* motion (mouse) */
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mouseEnter, /* mouse enters window */
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mouseLeave, /* mouse leaves window */
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NULL /* timeout */
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};
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/* define regions (x, y, width, height) that need event-handling */
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Region clipRegion = XCreateRegion();
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DARect btn = {0, 0, 16, 16},
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square = {0, 25, 22, 22},
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slider = {24, 0, 23, 48};
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/* define what to do if an event occurs in a rectangle */
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DAActionRect *buttonPressRects, *buttonReleaseRects,
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*mouseMoveRects, *mouseEnterRects, *mouseLeaveRects;
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buttonPressRects = malloc(3 * sizeof(DAActionRect));
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buttonPressRects[0] = setRectAction(btn, btnDown);
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buttonPressRects[1] = setRectAction(square, squareDown);
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buttonPressRects[2] = setRectAction(slider, sliderDown);
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buttonReleaseRects = malloc(2 * sizeof(DAActionRect));
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buttonReleaseRects[0] = setRectAction(btn, btnUp);
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buttonReleaseRects[1] = setRectAction(slider, sliderUp);
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mouseMoveRects = malloc(sizeof(DAActionRect));
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mouseMoveRects[0] = setRectAction(slider, sliderMove);
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mouseEnterRects = malloc(sizeof(DAActionRect));
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mouseEnterRects[0] = setRectAction(slider, sliderEnter);
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mouseLeaveRects = malloc(2 * sizeof(DAActionRect));
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mouseLeaveRects[0] = setRectAction(btn, btnLeave);
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mouseLeaveRects[1] = setRectAction(slider, sliderLeave);
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/* XXX: make action rectangles available outside main()
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* ...libDockapp should be able to do this... (reminder)
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*/
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actionRects = malloc(6 * sizeof(DAActionRect*));
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actionRects[0] = buttonPressRects;
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actionRects[1] = buttonReleaseRects;
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actionRects[2] = mouseMoveRects;
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actionRects[3] = mouseEnterRects;
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actionRects[4] = mouseLeaveRects;
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actionRects[5] = NULL;
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/* provide standard command-line options */
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DAParseArguments(
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argc, argv, /* Where the options come from */
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NULL, 0, /* Our list with options - none as you can see */
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"This is the help text for the rectangle example of how to "
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"use libDockapp.\n",
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"Rectangle example version 1.0");
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/* Tell libdockapp what version we expect it to be, so that you can use
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* older programs with newer versions of libdockapp with less risc for
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* compatibility problems.
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*/
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DASetExpectedVersion(20030126);
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/* Initialize a dockapp */
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DAInitialize(
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"", /* Use default display */
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"daRectangleExample", /* WM_CLASS hint; don't use chars in [.?*: ] */
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48, 48, /* geometry of dockapp internals */
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argc, argv /* (needed internally) */
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);
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/* Create a pixmap to draw on, and to display */
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pixmap = DAMakePixmap(); /* size == dockapp geometry (48,48) */
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colors = setGCs(pixmap);
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XFillRectangle(DADisplay, pixmap, DAClearGC, 0, 0, 48, 48);
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XClearWindow(DADisplay, DAWindow);
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/* Make a "Region" from the shapes we have */
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XUnionRectWithRegion(&btn, clipRegion, clipRegion);
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XUnionRectWithRegion(&square, clipRegion, clipRegion);
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XUnionRectWithRegion(&slider, clipRegion, clipRegion);
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/* Make this region a window shape mask */
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XShapeCombineRegion(DADisplay, DAWindow, ShapeBounding,
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0, 0, clipRegion, ShapeSet);
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/* We don't need the region anymore (it is copied by XShapeCombineRegion).
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* XXX: That's not certain, it is not documented. XSetRegion does so,
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* though, so it is a likely assumption that it does copy.
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*/
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XDestroyRegion(clipRegion);
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/* The cursor we want to use.
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* Specify 'None' for the default,
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* or one from X11/cursorfont.h
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*/
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pointer = XCreateFontCursor(DADisplay, XC_based_arrow_up);
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XDefineCursor(DADisplay, DAWindow, pointer);
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/* a square with an image that changes when clicked (A button). */
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createBtn(btn);
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/* a square that shows the number of the mouse-button pressed on click. */
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createSquare(square);
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/* a slider a using two dashed line GC's. */
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createSlider(slider);
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/* Tell libdockapp this is the pixmap that we want to show */
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DASetPixmap(pixmap);
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/* Process events every 100ms */
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DASetTimeout(100);
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/* set event callbacks */
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DASetCallbacks(&eventCallbacks);
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/* Display the pixmap we said it to show */
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DAShow();
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/* Process events and keep the dockapp running */
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DAEventLoop();
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return 0;
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}
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/* Create our GC's to draw colored lines and such */
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struct Colors*
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setGCs(Drawable d)
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{
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struct Colors *colors;
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XGCValues gcv;
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unsigned long origColor;
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char dashList[2] = {3, 1};
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colors = malloc(sizeof(struct Colors));
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if (colors == NULL)
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return NULL;
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/* Get the GC-values of the default GC */
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XGetGCValues(DADisplay, DAGC,
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GCForeground|GCBackground|GCGraphicsExposures, &gcv);
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origColor = gcv.foreground;
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/* don't send expose events */
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gcv.graphics_exposures = False;
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/* GC for white color */
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gcv.foreground = WhitePixel(DADisplay, DefaultScreen(DADisplay));
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colors->white = XCreateGC(DADisplay, d,
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GCForeground|GCGraphicsExposures, &gcv);
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/* GC for dark blue color */
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#if 1
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gcv.foreground = DAGetColor("navy");
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#else
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gcv.foreground = 0;
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#endif
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colors->black = XCreateGC(DADisplay, d,
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GCForeground|GCGraphicsExposures, &gcv);
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/* GC for light borders */
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gcv.foreground = DAGetColor("lightGray");
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colors->lightGray = XCreateGC(DADisplay, d,
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GCForeground|GCGraphicsExposures, &gcv);
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/* GC for dark borders (note re-use of gcv-values) */
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gcv.foreground = DAGetColor("#222222");
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colors->darkGray = XCreateGC(DADisplay, d,
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GCForeground|GCGraphicsExposures, &gcv);
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/* GC for the un-/highlighted colors and dashed line of the slider */
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gcv.foreground = origColor;
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gcv.line_width = 9;
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gcv.line_style = LineOnOffDash;
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colors->slider = XCreateGC(DADisplay, d,
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GCForeground|GCBackground|GCGraphicsExposures|
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GCLineWidth|GCLineStyle, &gcv);
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XSetDashes(DADisplay, colors->slider, 1, dashList, 2);
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/* light slider GC */
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gcv.foreground = adjustColor(origColor, +0x40);
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colors->sliderLight = XCreateGC(DADisplay, d,
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GCForeground|GCBackground|GCGraphicsExposures|
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GCLineWidth|GCLineStyle, &gcv);
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XSetDashes(DADisplay, colors->sliderLight, 1, dashList, 2);
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/* dark slider GC */
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gcv.foreground = adjustColor(origColor, -0x40);
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colors->sliderDark = XCreateGC(DADisplay, d,
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GCForeground|GCBackground|GCGraphicsExposures|
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GCLineWidth|GCLineStyle, &gcv);
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XSetDashes(DADisplay, colors->sliderDark, 1, dashList, 2);
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return colors;
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}
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/* Make a (GC) color lighter or darker */
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unsigned long
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adjustColor(unsigned long color, signed int adjustment)
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{
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signed long r, g, b;
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r = color >> 16;
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g = (color - (r << 16)) >> 8;
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b = (color - (g << 8) - (r << 16));
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r += adjustment;
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g += adjustment;
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b += adjustment;
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if (r > 0xff) r = 0xff;
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if (g > 0xff) g = 0xff;
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if (b > 0xff) b = 0xff;
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if (r < 0) r = 0;
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if (g < 0) g = 0;
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if (b < 0) b = 0;
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return ((unsigned short)r << 16) +
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((unsigned short)g << 8) +
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(unsigned short)b;
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}
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void
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setPointerColor(GC color)
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{
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XGCValues gcv;
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XColor fcolor, bcolor;
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XGetGCValues(DADisplay, color, GCForeground, &gcv);
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fcolor.pixel = gcv.foreground;
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fcolor.flags = DoRed|DoGreen|DoBlue;
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bcolor.red = 0;
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bcolor.green = 0;
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bcolor.blue = 0;
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XRecolorCursor(DADisplay, pointer, &fcolor, &bcolor);
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}
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/* event handlers functions */
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void destroy(void){}
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void buttonPress(int button, int state, int x, int y)
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{
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int *data = malloc(sizeof(int*));
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*data = button;
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DAProcessActionRects(x, y, actionRects[0], 3, (void*)data);
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free(data);
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}
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void buttonRelease(int button, int state, int x, int y)
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{
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DAProcessActionRects(x, y, actionRects[1], 2, NULL);
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}
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void
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mouseMove(int x, int y)
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{
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DAProcessActionRects(x, y, actionRects[2], 1, NULL);
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}
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void
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mouseEnter(void)
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{
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mouseIn = 1;
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drawSlider(actionRects[3][0].rect);
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}
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void
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mouseLeave(void)
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{
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mouseIn = 0;
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/* mouse pointer left the dockapp window */
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DAProcessActionRects(0, 0, actionRects[4], 2, NULL);
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/* if the button is still depressed, make it go up again. */
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/* TODO: Use data in actionRects[4] here instead of below check */
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if (buttonDown != NULL) {
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btnUp(0, 0, *buttonDown, NULL);
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}
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drawSlider(actionRects[4][1].rect);
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}
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/* what to do for a specific event for every 'item' in the dockapp */
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/* Button that can be pressed "down" and jumps back "up" again */
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void
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btnDown(int x, int y, DARect rect, void *data)
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{
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buttonDown = ▭
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drawSunkenFrame(rect);
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}
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void
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btnUp(int x, int y, DARect rect, void *data)
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{
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buttonDown = NULL;
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drawRaisedFrame(rect);
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}
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void
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btnLeave(int x, int y, DARect rect, void *data)
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{
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if (buttonDown == NULL) return;
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drawRaisedFrame(rect);
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}
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/* Square that tells which button was pressed (number) */
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void
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squareDown(int x, int y, DARect rect, void *data)
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{
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int button;
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if (data) {
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int *tmp = (int*)data;
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button = *tmp;
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} else
|
||
|
button = 0;
|
||
|
|
||
|
drawSquare(rect, button);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* A draggable slider that highlights when the mouse is over it */
|
||
|
void
|
||
|
sliderDown(int x, int y, DARect rect, void *data)
|
||
|
{
|
||
|
buttonDown = ▭
|
||
|
setPointerColor(colors->sliderDark);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
sliderUp(int x, int y, DARect rect, void *data)
|
||
|
{
|
||
|
buttonDown = NULL;
|
||
|
setPointerColor(colors->black);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
sliderMove(int x, int y, DARect rect, void *data)
|
||
|
{
|
||
|
if (buttonDown == NULL /* ||
|
||
|
rect.x != buttonDown->x ||
|
||
|
rect.y != buttonDown->y ||
|
||
|
rect.width != buttonDown->width ||
|
||
|
rect.height != buttonDown->height */)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sliderPos = (float)(rect.height - y)/(float)rect.height;
|
||
|
if (sliderPos > 1.0) sliderPos = 1.0;
|
||
|
if (sliderPos < 0.0) sliderPos = 0.0;
|
||
|
|
||
|
drawSlider(rect);
|
||
|
}
|
||
|
|
||
|
void sliderEnter(int x, int y, DARect rect, void *data) {}
|
||
|
void sliderLeave(int x, int y, DARect rect, void *data) {}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Drawing functions
|
||
|
*/
|
||
|
void
|
||
|
createBtn(DARect rect)
|
||
|
{
|
||
|
/* fill square excluding borders */
|
||
|
XFillRectangle(DADisplay, pixmap, colors->lightGray,
|
||
|
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
|
||
|
|
||
|
drawRaisedFrame(rect);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
drawRaisedFrame(DARect rect)
|
||
|
{
|
||
|
/* left border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->white,
|
||
|
rect.x, rect.y, rect.x, rect.y + rect.height -2);
|
||
|
/* top border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->white,
|
||
|
rect.x +1, rect.y, rect.width -1, rect.y);
|
||
|
/* bottom border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->darkGray,
|
||
|
rect.x, rect.y + rect.height -1,
|
||
|
rect.x + rect.width -1, rect.y + rect.height -1);
|
||
|
/* right border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->darkGray,
|
||
|
rect.x + rect.width -1, rect.y +1,
|
||
|
rect.x + rect.width -1, rect.y + rect.height -2);
|
||
|
|
||
|
DASetPixmap(pixmap);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
drawSunkenFrame(DARect rect)
|
||
|
{
|
||
|
/* left border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->darkGray,
|
||
|
rect.x, rect.y, rect.x, rect.y + rect.height -2);
|
||
|
/* top border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->darkGray,
|
||
|
rect.x +1, rect.y, rect.width -1, rect.y);
|
||
|
/* bottom border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->white,
|
||
|
rect.x, rect.y + rect.height -1,
|
||
|
rect.x + rect.width -1, rect.y + rect.height -1);
|
||
|
/* right border */
|
||
|
XDrawLine(DADisplay, pixmap, colors->white,
|
||
|
rect.x + rect.width -1, rect.y +1,
|
||
|
rect.x + rect.width -1, rect.y + rect.height -2);
|
||
|
|
||
|
DASetPixmap(pixmap);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
createSquare(DARect rect)
|
||
|
{
|
||
|
/* fill square excluding borders */
|
||
|
XFillRectangle(DADisplay, pixmap, colors->black,
|
||
|
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
|
||
|
|
||
|
XDrawRectangle(DADisplay, pixmap, colors->lightGray,
|
||
|
rect.x, rect.y, rect.width -1, rect.height -1);
|
||
|
|
||
|
drawSquare(rect, 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
drawSquare(DARect rect, int button)
|
||
|
{
|
||
|
char label[3];
|
||
|
|
||
|
XFillRectangle(DADisplay, pixmap, colors->black,
|
||
|
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
|
||
|
|
||
|
snprintf(label, 3, "%2d", button);
|
||
|
XDrawString(DADisplay, pixmap, colors->white,
|
||
|
rect.x +3, rect.y + rect.height -5, label, 2);
|
||
|
|
||
|
DASetPixmap(pixmap);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
createSlider(DARect rect)
|
||
|
{
|
||
|
/* fill square excluding borders */
|
||
|
XFillRectangle(DADisplay, pixmap, colors->black,
|
||
|
rect.x +1, rect.y +1, rect.width -2, rect.height -2);
|
||
|
|
||
|
drawSunkenFrame(rect);
|
||
|
|
||
|
drawSlider(rect);
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
drawSlider(DARect rect)
|
||
|
{
|
||
|
GC highColor, lowColor; /* determine colors to use */
|
||
|
|
||
|
if (mouseIn) {
|
||
|
highColor = colors->sliderLight;
|
||
|
lowColor = colors->slider;
|
||
|
} else {
|
||
|
highColor = colors->slider;
|
||
|
lowColor = colors->sliderDark;
|
||
|
}
|
||
|
|
||
|
/* Draw two lines from bottom to sliderPos fraction of height */
|
||
|
if (sliderPos < 1.0) {
|
||
|
XDrawLine(DADisplay, pixmap, highColor,
|
||
|
rect.x + 6, rect.y + rect.height -2,
|
||
|
rect.x + 6, rect.y + (1.0 - sliderPos) * (rect.height -2));
|
||
|
|
||
|
XDrawLine(DADisplay, pixmap, highColor,
|
||
|
rect.x + 17, rect.y + rect.height -2,
|
||
|
rect.x + 17, rect.y + (1.0 - sliderPos) * (rect.height -2));
|
||
|
}
|
||
|
|
||
|
if (sliderPos > 0.0) {
|
||
|
XDrawLine(DADisplay, pixmap, lowColor,
|
||
|
rect.x + 6, rect.y +1,
|
||
|
rect.x + 6, rect.y + (1.0 - sliderPos) * (rect.height -2));
|
||
|
|
||
|
XDrawLine(DADisplay, pixmap, lowColor,
|
||
|
rect.x + 17, rect.y +1,
|
||
|
rect.x + 17, rect.y + (1.0 - sliderPos) * (rect.height -2));
|
||
|
}
|
||
|
|
||
|
DASetPixmap(pixmap);
|
||
|
}
|
||
|
|
||
|
|
||
|
DAActionRect
|
||
|
setRectAction(DARect rect, DARectCallback action)
|
||
|
{
|
||
|
DAActionRect ar;
|
||
|
|
||
|
ar.rect = rect;
|
||
|
ar.action = action;
|
||
|
|
||
|
return ar;
|
||
|
}
|
||
|
|