ws4kp/server/scripts/modules/weatherdisplay.js

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// base weather display class
/* globals navigation, utils, draw, UNITS, luxon */
const STATUS = {
loading: Symbol('loading'),
loaded: Symbol('loaded'),
failed: Symbol('failed'),
noData: Symbol('noData'),
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disabled: Symbol('disabled'),
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};
// eslint-disable-next-line no-unused-vars
class WeatherDisplay {
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constructor(navId, elemId, name, defaultEnabled) {
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// navId is used in messaging
this.navId = navId;
this.elemId = undefined;
this.gifs = [];
this.data = undefined;
this.loadingStatus = STATUS.loading;
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this.name = name?name:elemId;
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// default navigation timing
this.timing = {
totalScreens: 1,
baseDelay: 5000, // 5 seconds
delay: 1, // 1*1second = 1 second total display time
};
this.navBaseCount = 0;
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this.screenIndex = -1; // special starting condition
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// create the canvas, also stores this.elemId
this.createCanvas(elemId);
if (elemId !== 'progress') this.addCheckbox(defaultEnabled);
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if (this.enabled) {
this.setStatus(STATUS.loading);
} else {
this.setStatus(STATUS.disabled);
}
this.startNavCount();
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}
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addCheckbox(defaultEnabled = true) {
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// get the saved status of the checkbox
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let savedStatus = window.localStorage.getItem(`${this.elemId}Enabled`);
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if (savedStatus === null) savedStatus = defaultEnabled;
if (savedStatus === 'true' || savedStatus === true) {
this.enabled = true;
} else {
this.enabled = false;
}
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// refresh (or initially store the state of the checkbox)
window.localStorage.setItem(`${this.elemId}Enabled`, this.enabled);
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// create a checkbox in the selected displays area
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const checkbox = document.createElement('template');
checkbox.innerHTML = `<label for="${this.elemId}Enabled">
<input type="checkbox" value="true" id="${this.elemId}Enabled" name="${this.elemId}Enabled"${this.enabled?' checked':''}/>
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${this.name}</label>`;
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checkbox.content.firstChild.addEventListener('change', (e) => this.checkboxChange(e));
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const availableDisplays = document.getElementById('enabledDisplays');
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availableDisplays.appendChild(checkbox.content.firstChild);
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}
checkboxChange(e) {
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// update the state
this.enabled = e.target.checked;
// store the value for the next load
window.localStorage.setItem(`${this.elemId}Enabled`, this.enabled);
// calling get data will update the status and actually get the data if we're set to enabled
this.getData();
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}
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// set data status and send update to navigation module
setStatus(value) {
this.status = value;
navigation.updateStatus({
id: this.navId,
status: this.status,
});
}
get status() {
return this.loadingStatus;
}
set status(state) {
this.loadingStatus = state;
}
createCanvas(elemId, width = 640, height = 480) {
// only create it once
if (this.elemId) return;
this.elemId = elemId;
const container = document.getElementById('container');
container.innerHTML += `<canvas id='${elemId+'Canvas'}' width='${width}' height='${height}'/ style='display: none;'>`;
}
// get necessary data for this display
getData() {
// clear current data
this.data = undefined;
// set status
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if (this.enabled) {
this.setStatus(STATUS.loading);
} else {
this.setStatus(STATUS.disabled);
return false;
}
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// recalculate navigation timing (in case it was modified in the constructor)
this.calcNavTiming();
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return true;
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}
drawCanvas() {
// stop all gifs
this.gifs.forEach(gif => gif.pause());
// delete the gifs
this.gifs.length = 0;
// refresh the canvas
this.canvas = document.getElementById(this.elemId+'Canvas');
this.context = this.canvas.getContext('2d');
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// clean up the first-run flag in screen index
if (this.screenIndex < 0)
this.screenIndex = 0;
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}
finishDraw() {
let OkToDrawCurrentConditions = true;
let OkToDrawNoaaImage = true;
let OkToDrawCurrentDateTime = true;
let OkToDrawLogoImage = true;
// let OkToDrawCustomScrollText = false;
let bottom = undefined;
// visibility tests
// if (_ScrollText !== '') OkToDrawCustomScrollText = true;
if (this.elemId === 'almanac') OkToDrawNoaaImage = false;
if (this.elemId === 'travelForecast') OkToDrawNoaaImage = false;
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if (this.elemId === 'regionalForecast') OkToDrawNoaaImage = false;
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if (this.elemId === 'radar') {
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OkToDrawCurrentConditions = false;
OkToDrawCurrentDateTime = false;
OkToDrawNoaaImage = false;
// OkToDrawCustomScrollText = false;
}
if (this.elemId === 'hazards') {
OkToDrawNoaaImage = false;
bottom = true;
OkToDrawLogoImage = false;
}
// draw functions
if (OkToDrawCurrentDateTime) {
this.drawCurrentDateTime(bottom);
// auto clock refresh
if (!this.dateTimeInterval) {
setInterval(() => this.drawCurrentDateTime(bottom), 100);
}
}
if (OkToDrawLogoImage) this.drawLogoImage();
if (OkToDrawNoaaImage) this.drawNoaaImage();
// TODO: fix current conditions scroll
// if (OkToDrawCurrentConditions) DrawCurrentConditions(WeatherParameters, this.context);
// TODO: add custom scroll text
// if (OkToDrawCustomScrollText) DrawCustomScrollText(WeatherParameters, context);
}
drawCurrentDateTime(bottom) {
// only draw if canvas is active to conserve battery
if (!this.isActive()) return;
const {DateTime} = luxon;
const font = 'Star4000 Small';
const size = '24pt';
const color = '#ffffff';
const shadow = 2;
// on the first pass store the background for the date and time
if (!this.dateTimeBackground) {
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const bg = this.context.getImageData(410, 30, 175, 60);
// test background draw complete and skip drawing if there is no background yet
if (bg.data[0] === 0) return;
// store the background
this.dateTimeBackground = bg;
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}
// Clear the date and time area.
if (bottom) {
draw.box(this.context, 'rgb(25, 50, 112)', 0, 389, 640, 16);
} else {
this.context.putImageData(this.dateTimeBackground, 410, 30);
}
// Get the current date and time.
const now = DateTime.local();
//time = "11:35:08 PM";
const time = now.toLocaleString(DateTime.TIME_WITH_SECONDS).padStart(11,' ');
let x,y;
if (bottom) {
x = 400;
y = 402;
} else {
x = 410;
y = 65;
}
if (navigation.units() === UNITS.metric) {
x += 45;
}
draw.text(this.context, font, size, color, x, y, time.toUpperCase(), shadow); //y += 20;
const date = now.toFormat(' ccc LLL ') + now.day.toString().padStart(2,' ');
if (bottom) {
x = 55;
y = 402;
} else {
x = 410;
y = 85;
}
draw.text(this.context, font, size, color, x, y, date.toUpperCase(), shadow);
}
async drawNoaaImage () {
// load the image and store locally
if (!this.drawNoaaImage.image) {
this.drawNoaaImage.image = utils.image.load('images/noaa5.gif');
}
// wait for the image to load completely
const img = await this.drawNoaaImage.image;
this.context.drawImage(img, 356, 39);
}
async drawLogoImage () {
// load the image and store locally
if (!this.drawLogoImage.image) {
this.drawLogoImage.image = utils.image.load('images/Logo3.png');
}
// wait for the image load completely
const img = await this.drawLogoImage.image;
this.context.drawImage(img, 50, 30, 85, 67);
}
// show/hide the canvas and start/stop the navigation timer
showCanvas(navCmd) {
// reset timing if enabled
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// if a nav command is present call it to set the screen index
if (navCmd === navigation.msg.command.firstFrame) this.navNext(navCmd);
if (navCmd === navigation.msg.command.lastFrame) this.navPrev(navCmd);
// see if the canvas is already showing
if (this.canvas.style.display === 'block') return false;
// show the canvas
this.canvas.style.display = 'block';
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// stop if timing has been disabled
if (!this.timing) return;
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}
hideCanvas() {
this.stopNavBaseCount(true);
if (!this.canvas) return;
this.canvas.style.display = 'none';
}
isActive() {
return document.getElementById(this.elemId+'Canvas').offsetParent !== null;
}
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isEnabled() {
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return this.enabled;
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}
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// navigation timings
// totalScreens = total number of screens that are available
// baseDelay = ms to delay before re-evaluating screenIndex
// delay: three options
// integer = each screen will display for this number of baseDelays
// [integer, integer, ...] = screenIndex 0 displays for integer[0]*baseDelay, etc.
// [{time, si}, ...] = time as above, si is specific screen index to display during this interval
// if the array forms are used totalScreens is overwritten by the size of the array
navBaseTime() {
// see if play is active and screen is active
if (!navigation.isPlaying() || !this.isActive()) return;
// increment the base count
this.navBaseCount++;
// call base count change if available for this function
if (this.baseCountChange) this.baseCountChange(this.navBaseCount);
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// handle base count/screen index changes
this.updateScreenFromBaseCount();
}
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async updateScreenFromBaseCount() {
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// get the next screen index
let nextScreenIndex = this.screenIndexFromBaseCount();
// special cases for first and last frame
// must compare with false as nextScreenIndex could be 0 which is valid
if (nextScreenIndex === false) {
this.sendNavDisplayMessage(navigation.msg.response.next);
this.stopNavBaseCount();
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return;
}
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// test for no change and exit early
if (nextScreenIndex === this.screenIndex) return;
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// test for -1 (no screen displayed yet)
if (nextScreenIndex === -1) {
this.screenIndex = 0;
} else {
this.screenIndex = nextScreenIndex;
}
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// call the appropriate screen index change method
if (!this.screenIndexChange) {
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await this.drawCanvas();
this.showCanvas();
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} else {
this.screenIndexChange(this.screenIndex);
}
}
// take the three timing formats shown above and break them into arrays for consistent usage in navigation functions
// this.timing.fullDelay = [end of screen index 0 in base counts, end of screen index 1...]
// this.timing.screenIndexes = [screen index to use during this.timing.fullDelay[0], screen index to use during this.timing.fullDelay[1], ...]
calcNavTiming() {
// update total screens
if (Array.isArray(this.timing.delay)) this.timing.totalScreens = this.timing.delay.length;
// if the delay is provided as a single value, expand it to a series of the same value
let intermediateDelay = [];
if (typeof this.timing.delay === 'number') {
for (let i = 0; i < this.timing.totalScreens; i++) intermediateDelay.push(this.timing.delay);
} else {
// map just the delays to the intermediate block
intermediateDelay = this.timing.delay.map(delay => {
if (typeof delay === 'object') return delay.time;
return delay;
});
}
// calculate the cumulative end point of each delay
let sum = 0;
this.timing.fullDelay = intermediateDelay.map(val => {
const calc = sum + val;
sum += val;
return calc;
});
// generate a list of screen either sequentially if not provided in an object or from the object
if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'object') {
// extract screen indexes from objects
this.timing.screenIndexes = this.timing.delay.map(delay => delay.si);
} else {
// generate sequential screen indexes
this.timing.screenIndexes = [];
for (let i = 0; i < this.timing.totalScreens; i++) this.timing.screenIndexes.push(i);
}
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}
// navigate to next screen
navNext(command) {
// check for special 'first frame' command
if (command === navigation.msg.command.firstFrame) {
this.resetNavBaseCount();
} else {
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// set the base count to the next available frame
const newBaseCount = this.timing.fullDelay.find(delay => delay > this.navBaseCount);
this.navBaseCount = newBaseCount;
}
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this.updateScreenFromBaseCount();
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}
// navigate to previous screen
navPrev(command) {
// check for special 'last frame' command
if (command === navigation.msg.command.lastFrame) {
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this.navBaseCount = this.timing.fullDelay[this.timing.totalScreens-1]-1;
} else {
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// find the highest fullDelay that is less than the current base count
const newBaseCount = this.timing.fullDelay.reduce((acc, delay) => {
if (delay < this.navBaseCount) return delay;
return acc;
},0);
// if the new base count is zero then we're already at the first screen
if (newBaseCount === 0 && this.navBaseCount === 0) {
this.sendNavDisplayMessage(navigation.msg.response.previous);
return;
}
this.navBaseCount = newBaseCount;
}
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this.updateScreenFromBaseCount();
}
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// get the screen index for the current base count, returns false if past end of timing array (go to next screen, stop timing)
screenIndexFromBaseCount() {
// find the first timing in the timing array that is greater than the base count
const timingIndex = this.timing.fullDelay.findIndex(delay => delay > this.navBaseCount);
if (timingIndex === -1) return false;
return this.timing.screenIndexes[timingIndex];
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}
// start and stop base counter
startNavCount() {
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if (!this.navInterval) this.navInterval = setInterval(()=>this.navBaseTime(), this.timing.baseDelay);
}
stopNavBaseCount(reset) {
clearInterval(this.navInterval);
this.navInterval = undefined;
if (reset) this.resetNavBaseCount();
}
resetNavBaseCount() {
this.navBaseCount = 0;
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this.screenIndex = -1;
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}
sendNavDisplayMessage(message) {
navigation.displayNavMessage({
id: this.navId,
type: message,
});
}
}