ws4kp/server/scripts/modules/navigation.js

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'use strict';
// navigation handles progress, next/previous and initial load messages from the parent frame
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/* globals index, utils, _StationInfo, STATUS */
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/* globals CurrentWeather, LatestObservations, TravelForecast, RegionalForecast, LocalForecast, ExtendedForecast, Almanac, Radar, Progress, currentWeatherScroll */
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document.addEventListener('DOMContentLoaded', () => {
navigation.init();
});
const UNITS = {
english: Symbol('english'),
metric: Symbol('metric'),
};
const navigation = (() => {
let weatherParameters = {};
let displays = [];
let currentUnits = UNITS.english;
let playing = false;
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let progress;
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// current conditions are made available from the display below
let currentWeather;
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const init = async () => {
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// nothing to do
};
const message = (data) => {
// dispatch event
if (!data.type) return;
switch (data.type) {
case 'latLon':
getWeather(data.message);
break;
case 'units':
setUnits(data.message);
break;
case 'navButton':
handleNavButton(data.message);
break;
default:
console.error(`Unknown event ${data.type}`);
}
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};
const postMessage = (type, message = {}) => {
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index.message({type, message});
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};
const getWeather = async (latLon) => {
// get initial weather data
const point = await utils.weather.getPoint(latLon.lat, latLon.lon);
// get stations
const stations = await $.ajax({
type: 'GET',
url: point.properties.observationStations,
dataType: 'json',
crossDomain: true,
});
const StationId = stations.features[0].properties.stationIdentifier;
let city = point.properties.relativeLocation.properties.city;
if (StationId in _StationInfo) {
city = _StationInfo[StationId].City;
city = city.split('/')[0];
}
// populate the weather parameters
weatherParameters.latitude = latLon.lat;
weatherParameters.longitude = latLon.lon;
weatherParameters.zoneId = point.properties.forecastZone.substr(-6);
weatherParameters.radarId = point.properties.radarStation.substr(-3);
weatherParameters.stationId = StationId;
weatherParameters.weatherOffice = point.properties.cwa;
weatherParameters.city = city;
weatherParameters.state = point.properties.relativeLocation.properties.state;
weatherParameters.timeZone = point.properties.relativeLocation.properties.timeZone;
weatherParameters.forecast = point.properties.forecast;
weatherParameters.stations = stations.features;
// update the main process for display purposes
postMessage('weatherParameters', weatherParameters);
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// draw the progress canvas
progress = new Progress(-1,'progress');
await progress.drawCanvas();
progress.showCanvas();
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// start loading canvases if necessary
if (displays.length === 0) {
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currentWeather = new CurrentWeather(0,'currentWeather');
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displays = [
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currentWeather,
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new LatestObservations(1, 'latestObservations'),
new TravelForecast(2, 'travelForecast', false), // not active by default
new RegionalForecast(3, 'regionalForecast'),
new LocalForecast(4, 'localForecast'),
new ExtendedForecast(5, 'extendedForecast'),
new Almanac(6, 'almanac'),
new Radar(7, 'radar'),
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];
}
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// call for new data on each display
displays.forEach(display => display.getData(weatherParameters));
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// pass the information to the bottom scroll
currentWeatherScroll.setStation(weatherParameters);
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// GetMonthPrecipitation(this.weatherParameters);
// GetAirQuality3(this.weatherParameters);
// ShowDopplerMap(this.weatherParameters);
// GetWeatherHazards3(this.weatherParameters);
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};
// receive a status update from a module {id, value}
const updateStatus = (value) => {
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if (value.id < 0) return;
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progress.drawCanvas(displays, countLoadedCanvases());
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// if this is the first display and we're playing, load it up so it starts playing
if (isPlaying() && value.id === 0 && value.status === STATUS.loaded) {
navTo(msg.command.firstFrame);
}
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// send loaded messaged to parent
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if (countLoadedCanvases() < displays.length) return;
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postMessage('loaded');
};
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const countLoadedCanvases = () => displays.reduce((acc, display) => {
if (display.status !== STATUS.loading) return acc+1;
return acc;
},0);
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const hideAllCanvases = () => {
displays.forEach(display => display.hideCanvas());
};
const units = () => currentUnits;
const setUnits = (_unit) => {
const unit = _unit.toLowerCase();
if (unit === 'english') {
currentUnits = UNITS.english;
} else {
currentUnits = UNITS.metric;
}
// TODO: refresh current screen
};
// is playing interface
const isPlaying = () => playing;
// navigation message constants
const msg = {
response: { // display to navigation
previous: Symbol('previous'), // already at first frame, calling function should switch to previous canvas
inProgress: Symbol('inProgress'), // have data to display, calling function should do nothing
next: Symbol('next'), // end of frames reached, calling function should switch to next canvas
},
command: { // navigation to display
firstFrame: Symbol('firstFrame'),
previousFrame: Symbol('previousFrame'),
nextFrame: Symbol('nextFrame'),
lastFrame: Symbol('lastFrame'), // used when navigating backwards from the begining of the next canvas
},
};
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// receive navigation messages from displays
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const displayNavMessage = (message) => {
if (message.type === msg.response.previous) loadDisplay(-1);
if (message.type === msg.response.next) loadDisplay(1);
};
// navigate to next or previous
const navTo = (direction) => {
// test for a current display
const current = currentDisplay();
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progress.hideCanvas();
if (!current) {
// special case for no active displays (typically on progress screen)
displays[0].navNext(msg.command.firstFrame);
return;
}
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if (direction === msg.command.nextFrame) currentDisplay().navNext();
if (direction === msg.command.previousFrame) currentDisplay().navPrev();
};
// find the next or previous available display
const loadDisplay = (direction) => {
const totalDisplays = displays.length;
const curIdx = currentDisplayIndex();
let idx;
for (let i = 0; i < totalDisplays; i++) {
// convert form simple 0-10 to start at current display index +/-1 and wrap
idx = utils.calc.wrap(curIdx+(i+1)*direction,totalDisplays);
if (displays[idx].status === STATUS.loaded) break;
}
const newDisplay = displays[idx];
// hide all displays
hideAllCanvases();
// show the new display and navigate to an appropriate display
if (direction < 0) newDisplay.showCanvas(msg.command.lastFrame);
if (direction > 0) newDisplay.showCanvas(msg.command.firstFrame);
};
// get the current display index or value
const currentDisplayIndex = () => {
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let index = displays.findIndex(display=>display.isActive());
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return index;
};
const currentDisplay = () => {
return displays[currentDisplayIndex()];
};
const setPlaying = (newValue) => {
playing = newValue;
postMessage('isPlaying', playing);
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// if we're playing and on the progress screen jump to the next screen
if (!progress) return;
if (playing && !currentDisplay()) navTo(msg.command.firstFrame);
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};
// handle all navigation buttons
const handleNavButton = (button) => {
switch (button) {
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case 'play':
setPlaying(true);
break;
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case 'playToggle':
setPlaying(!playing);
break;
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case 'stop':
setPlaying(false);
break;
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case 'next':
setPlaying(false);
navTo(msg.command.nextFrame);
break;
case 'previous':
setPlaying(false);
navTo(msg.command.previousFrame);
break;
case 'menu':
setPlaying(false);
progress.showCanvas();
hideAllCanvases();
break;
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default:
console.error(`Unknown navButton ${button}`);
}
};
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// return the specificed display
const getDisplay = (index) => displays[index];
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// get current conditions
const getCurrentWeather = () => {
if (!currentWeather) return false;
return currentWeather.getCurrentWeather();
};
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return {
init,
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message,
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updateStatus,
units,
isPlaying,
displayNavMessage,
msg,
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getDisplay,
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getCurrentWeather,
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};
})();