ws4kp/server/scripts/modules/navigation.js

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'use strict';
// navigation handles progress, next/previous and initial load messages from the parent frame
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/* globals index, utils, _StationInfo, STATUS */
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/* globals CurrentWeather, LatestObservations, TravelForecast, RegionalForecast, LocalForecast, ExtendedForecast, Almanac, Radar, Progress */
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document.addEventListener('DOMContentLoaded', () => {
navigation.init();
});
const UNITS = {
english: Symbol('english'),
metric: Symbol('metric'),
};
const navigation = (() => {
let weatherParameters = {};
let displays = [];
let currentUnits = UNITS.english;
let playing = false;
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let progress;
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const init = async () => {
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// nothing to do
};
const message = (data) => {
// dispatch event
if (!data.type) return;
switch (data.type) {
case 'latLon':
getWeather(data.message);
break;
case 'units':
setUnits(data.message);
break;
case 'navButton':
handleNavButton(data.message);
break;
default:
console.error(`Unknown event ${data.type}`);
}
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};
const postMessage = (type, message = {}) => {
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index.message({type, message});
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};
const getWeather = async (latLon) => {
// get initial weather data
const point = await utils.weather.getPoint(latLon.lat, latLon.lon);
// get stations
const stations = await $.ajax({
type: 'GET',
url: point.properties.observationStations,
dataType: 'json',
crossDomain: true,
});
const StationId = stations.features[0].properties.stationIdentifier;
let city = point.properties.relativeLocation.properties.city;
if (StationId in _StationInfo) {
city = _StationInfo[StationId].City;
city = city.split('/')[0];
}
// populate the weather parameters
weatherParameters.latitude = latLon.lat;
weatherParameters.longitude = latLon.lon;
weatherParameters.zoneId = point.properties.forecastZone.substr(-6);
weatherParameters.radarId = point.properties.radarStation.substr(-3);
weatherParameters.stationId = StationId;
weatherParameters.weatherOffice = point.properties.cwa;
weatherParameters.city = city;
weatherParameters.state = point.properties.relativeLocation.properties.state;
weatherParameters.timeZone = point.properties.relativeLocation.properties.timeZone;
weatherParameters.forecast = point.properties.forecast;
weatherParameters.stations = stations.features;
// update the main process for display purposes
postMessage('weatherParameters', weatherParameters);
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// draw the progress canvas
progress = new Progress(-1,'progress');
await progress.drawCanvas();
progress.showCanvas();
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// start loading canvases if necessary
if (displays.length === 0) {
displays = [
new CurrentWeather(0,'currentWeather', weatherParameters),
new LatestObservations(1, 'latestObservations', weatherParameters),
new TravelForecast(2, 'travelForecast', weatherParameters),
new RegionalForecast(3, 'regionalForecast', weatherParameters),
new LocalForecast(4, 'localForecast', weatherParameters),
new ExtendedForecast(5, 'extendedForecast', weatherParameters),
new Almanac(6, 'almanac', weatherParameters),
new Radar(7, 'radar', weatherParameters),
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];
}
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// call for new data on each display
displays.forEach(display => display.getData(weatherParameters));
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// GetMonthPrecipitation(this.weatherParameters);
// GetAirQuality3(this.weatherParameters);
// ShowDopplerMap(this.weatherParameters);
// GetWeatherHazards3(this.weatherParameters);
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};
// receive a status update from a module {id, value}
const updateStatus = (value) => {
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if (value.id < 0) return;
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progress.drawCanvas(displays, countLoadedCanvases());
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// if this is the first display and we're playing, load it up so it starts playing
if (isPlaying() && value.id === 0 && value.status === STATUS.loaded) {
navTo(msg.command.firstFrame);
}
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// send loaded messaged to parent
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if (countLoadedCanvases() < displays.length) return;
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postMessage('loaded');
};
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const countLoadedCanvases = () => displays.reduce((acc, display) => {
if (display.status !== STATUS.loading) return acc+1;
return acc;
},0);
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const hideAllCanvases = () => {
displays.forEach(display => display.hideCanvas());
};
const units = () => currentUnits;
const setUnits = (_unit) => {
const unit = _unit.toLowerCase();
if (unit === 'english') {
currentUnits = UNITS.english;
} else {
currentUnits = UNITS.metric;
}
// TODO: refresh current screen
};
// is playing interface
const isPlaying = () => playing;
// navigation message constants
const msg = {
response: { // display to navigation
previous: Symbol('previous'), // already at first frame, calling function should switch to previous canvas
inProgress: Symbol('inProgress'), // have data to display, calling function should do nothing
next: Symbol('next'), // end of frames reached, calling function should switch to next canvas
},
command: { // navigation to display
firstFrame: Symbol('firstFrame'),
previousFrame: Symbol('previousFrame'),
nextFrame: Symbol('nextFrame'),
lastFrame: Symbol('lastFrame'), // used when navigating backwards from the begining of the next canvas
},
};
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// receive navigation messages from displays
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const displayNavMessage = (message) => {
if (message.type === msg.response.previous) loadDisplay(-1);
if (message.type === msg.response.next) loadDisplay(1);
};
// navigate to next or previous
const navTo = (direction) => {
// test for a current display
const current = currentDisplay();
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progress.hideCanvas();
if (!current) {
// special case for no active displays (typically on progress screen)
displays[0].navNext(msg.command.firstFrame);
return;
}
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if (direction === msg.command.nextFrame) currentDisplay().navNext();
if (direction === msg.command.previousFrame) currentDisplay().navPrev();
};
// find the next or previous available display
const loadDisplay = (direction) => {
const totalDisplays = displays.length;
const curIdx = currentDisplayIndex();
let idx;
for (let i = 0; i < totalDisplays; i++) {
// convert form simple 0-10 to start at current display index +/-1 and wrap
idx = utils.calc.wrap(curIdx+(i+1)*direction,totalDisplays);
if (displays[idx].status === STATUS.loaded) break;
}
const newDisplay = displays[idx];
// hide all displays
hideAllCanvases();
// show the new display and navigate to an appropriate display
if (direction < 0) newDisplay.showCanvas(msg.command.lastFrame);
if (direction > 0) newDisplay.showCanvas(msg.command.firstFrame);
};
// get the current display index or value
const currentDisplayIndex = () => {
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let index = displays.findIndex(display=>display.isActive());
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return index;
};
const currentDisplay = () => {
return displays[currentDisplayIndex()];
};
const setPlaying = (newValue) => {
playing = newValue;
postMessage('isPlaying', playing);
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// if we're playing and on the progress screen jump to the next screen
if (!progress) return;
if (playing && !currentDisplay()) navTo(msg.command.firstFrame);
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};
// handle all navigation buttons
const handleNavButton = (button) => {
switch (button) {
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case 'play':
setPlaying(true);
break;
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case 'playToggle':
setPlaying(!playing);
break;
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case 'stop':
setPlaying(false);
break;
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case 'next':
setPlaying(false);
navTo(msg.command.nextFrame);
break;
case 'previous':
setPlaying(false);
navTo(msg.command.previousFrame);
break;
case 'menu':
setPlaying(false);
progress.showCanvas();
hideAllCanvases();
break;
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default:
console.error(`Unknown navButton ${button}`);
}
};
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// return the specificed display
const getDisplay = (index) => displays[index];
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return {
init,
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message,
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updateStatus,
units,
isPlaying,
displayNavMessage,
msg,
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getDisplay,
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};
})();