ws4kp/server/scripts/modules/weatherdisplay.js

375 lines
11 KiB
JavaScript
Raw Normal View History

2020-09-04 18:02:20 +00:00
// base weather display class
/* globals navigation, utils, draw, UNITS, luxon */
const STATUS = {
loading: Symbol('loading'),
loaded: Symbol('loaded'),
failed: Symbol('failed'),
noData: Symbol('noData'),
};
// eslint-disable-next-line no-unused-vars
class WeatherDisplay {
2020-09-08 03:48:10 +00:00
constructor(navId, elemId, name) {
2020-09-04 18:02:20 +00:00
// navId is used in messaging
this.navId = navId;
this.elemId = undefined;
this.gifs = [];
this.data = undefined;
this.loadingStatus = STATUS.loading;
2020-09-08 03:48:10 +00:00
this.name = name?name:elemId;
2020-09-04 18:02:20 +00:00
// default navigation timing
this.timing = {
totalScreens: 1,
baseDelay: 5000, // 5 seconds
delay: 1, // 1*1second = 1 second total display time
};
this.navBaseCount = 0;
2020-09-09 19:29:03 +00:00
this.screenIndex = -1; // special starting condition
2020-09-04 18:02:20 +00:00
this.setStatus(STATUS.loading);
2020-09-08 03:48:10 +00:00
this.createCanvas(elemId);
2020-09-04 18:02:20 +00:00
}
// set data status and send update to navigation module
setStatus(value) {
this.status = value;
navigation.updateStatus({
id: this.navId,
status: this.status,
});
}
get status() {
return this.loadingStatus;
}
set status(state) {
this.loadingStatus = state;
}
createCanvas(elemId, width = 640, height = 480) {
// only create it once
if (this.elemId) return;
this.elemId = elemId;
const container = document.getElementById('container');
container.innerHTML += `<canvas id='${elemId+'Canvas'}' width='${width}' height='${height}'/ style='display: none;'>`;
}
// get necessary data for this display
getData() {
// clear current data
this.data = undefined;
// set status
this.setStatus(STATUS.loading);
2020-09-09 19:29:03 +00:00
// recalculate navigation timing (in case it was modified in the constructor)
this.calcNavTiming();
2020-09-04 18:02:20 +00:00
}
drawCanvas() {
// stop all gifs
this.gifs.forEach(gif => gif.pause());
// delete the gifs
this.gifs.length = 0;
// refresh the canvas
this.canvas = document.getElementById(this.elemId+'Canvas');
this.context = this.canvas.getContext('2d');
}
finishDraw() {
let OkToDrawCurrentConditions = true;
let OkToDrawNoaaImage = true;
let OkToDrawCurrentDateTime = true;
let OkToDrawLogoImage = true;
// let OkToDrawCustomScrollText = false;
let bottom = undefined;
// visibility tests
// if (_ScrollText !== '') OkToDrawCustomScrollText = true;
if (this.elemId === 'almanac') OkToDrawNoaaImage = false;
if (this.elemId === 'travelForecast') OkToDrawNoaaImage = false;
2020-09-09 19:29:03 +00:00
if (this.elemId === 'regionalForecast') OkToDrawNoaaImage = false;
2020-09-06 01:01:13 +00:00
if (this.elemId === 'radar') {
2020-09-04 18:02:20 +00:00
OkToDrawCurrentConditions = false;
OkToDrawCurrentDateTime = false;
OkToDrawNoaaImage = false;
// OkToDrawCustomScrollText = false;
}
if (this.elemId === 'hazards') {
OkToDrawNoaaImage = false;
bottom = true;
OkToDrawLogoImage = false;
}
// draw functions
if (OkToDrawCurrentDateTime) {
this.drawCurrentDateTime(bottom);
// auto clock refresh
if (!this.dateTimeInterval) {
setInterval(() => this.drawCurrentDateTime(bottom), 100);
}
}
if (OkToDrawLogoImage) this.drawLogoImage();
if (OkToDrawNoaaImage) this.drawNoaaImage();
// TODO: fix current conditions scroll
// if (OkToDrawCurrentConditions) DrawCurrentConditions(WeatherParameters, this.context);
// TODO: add custom scroll text
// if (OkToDrawCustomScrollText) DrawCustomScrollText(WeatherParameters, context);
}
drawCurrentDateTime(bottom) {
// only draw if canvas is active to conserve battery
if (!this.isActive()) return;
const {DateTime} = luxon;
const font = 'Star4000 Small';
const size = '24pt';
const color = '#ffffff';
const shadow = 2;
// on the first pass store the background for the date and time
if (!this.dateTimeBackground) {
2020-09-04 18:38:58 +00:00
const bg = this.context.getImageData(410, 30, 175, 60);
// test background draw complete and skip drawing if there is no background yet
if (bg.data[0] === 0) return;
// store the background
this.dateTimeBackground = bg;
2020-09-04 18:02:20 +00:00
}
// Clear the date and time area.
if (bottom) {
draw.box(this.context, 'rgb(25, 50, 112)', 0, 389, 640, 16);
} else {
this.context.putImageData(this.dateTimeBackground, 410, 30);
}
// Get the current date and time.
const now = DateTime.local();
//time = "11:35:08 PM";
const time = now.toLocaleString(DateTime.TIME_WITH_SECONDS).padStart(11,' ');
let x,y;
if (bottom) {
x = 400;
y = 402;
} else {
x = 410;
y = 65;
}
if (navigation.units() === UNITS.metric) {
x += 45;
}
draw.text(this.context, font, size, color, x, y, time.toUpperCase(), shadow); //y += 20;
const date = now.toFormat(' ccc LLL ') + now.day.toString().padStart(2,' ');
if (bottom) {
x = 55;
y = 402;
} else {
x = 410;
y = 85;
}
draw.text(this.context, font, size, color, x, y, date.toUpperCase(), shadow);
}
async drawNoaaImage () {
// load the image and store locally
if (!this.drawNoaaImage.image) {
this.drawNoaaImage.image = utils.image.load('images/noaa5.gif');
}
// wait for the image to load completely
const img = await this.drawNoaaImage.image;
this.context.drawImage(img, 356, 39);
}
async drawLogoImage () {
// load the image and store locally
if (!this.drawLogoImage.image) {
this.drawLogoImage.image = utils.image.load('images/Logo3.png');
}
// wait for the image load completely
const img = await this.drawLogoImage.image;
this.context.drawImage(img, 50, 30, 85, 67);
}
// show/hide the canvas and start/stop the navigation timer
showCanvas(navCmd) {
// if a nav command is present call it to set the screen index
if (navCmd === navigation.msg.command.firstFrame) this.navNext(navCmd);
if (navCmd === navigation.msg.command.lastFrame) this.navPrev(navCmd);
// see if the canvas is already showing
if (this.canvas.style.display === 'block') return false;
// show the canvas
this.canvas.style.display = 'block';
2020-09-08 19:39:17 +00:00
// stop if timing has been disabled
if (!this.timing) return;
2020-09-04 18:02:20 +00:00
// reset timing
this.startNavCount(navigation.isPlaying());
}
hideCanvas() {
this.stopNavBaseCount(true);
if (!this.canvas) return;
this.canvas.style.display = 'none';
}
isActive() {
return document.getElementById(this.elemId+'Canvas').offsetParent !== null;
}
// navigation timings
// totalScreens = total number of screens that are available
// baseDelay = ms to delay before re-evaluating screenIndex
// delay: three options
// integer = each screen will display for this number of baseDelays
// [integer, integer, ...] = screenIndex 0 displays for integer[0]*baseDelay, etc.
// [{time, si}, ...] = time as above, si is specific screen index to display during this interval
// if the array forms are used totalScreens is overwritten by the size of the array
navBaseTime() {
// see if play is active and screen is active
if (!navigation.isPlaying() || !this.isActive()) return;
// increment the base count
this.navBaseCount++;
// call base count change if available for this function
if (this.baseCountChange) this.baseCountChange(this.navBaseCount);
2020-09-04 18:02:20 +00:00
2020-09-09 19:29:03 +00:00
// handle base count/screen index changes
this.updateScreenFromBaseCount();
}
updateScreenFromBaseCount() {
// get the next screen index
let nextScreenIndex = this.screenIndexFromBaseCount();
// special cases for first and last frame
// must compare with false as nextScreenIndex could be 0 which is valid
if (nextScreenIndex === false) {
this.sendNavDisplayMessage(navigation.msg.response.next);
this.stopNavBaseCount();
2020-09-04 18:02:20 +00:00
return;
}
2020-09-09 19:29:03 +00:00
// test for no change and exit early
if (nextScreenIndex === this.screenIndex) return;
this.screenIndex = nextScreenIndex;
// call the appropriate screen index change method
if (!this.screenIndexChange) {
this.drawCanvas();
} else {
this.screenIndexChange(this.screenIndex);
}
}
// take the three timing formats shown above and break them into arrays for consistent usage in navigation functions
// this.timing.fullDelay = [end of screen index 0 in base counts, end of screen index 1...]
// this.timing.screenIndexes = [screen index to use during this.timing.fullDelay[0], screen index to use during this.timing.fullDelay[1], ...]
calcNavTiming() {
// update total screens
if (Array.isArray(this.timing.delay)) this.timing.totalScreens = this.timing.delay.length;
// if the delay is provided as a single value, expand it to a series of the same value
let intermediateDelay = [];
if (typeof this.timing.delay === 'number') {
for (let i = 0; i < this.timing.totalScreens; i++) intermediateDelay.push(this.timing.delay);
} else {
// map just the delays to the intermediate block
intermediateDelay = this.timing.delay.map(delay => {
if (typeof delay === 'object') return delay.time;
return delay;
});
}
// calculate the cumulative end point of each delay
let sum = 0;
this.timing.fullDelay = intermediateDelay.map(val => {
const calc = sum + val;
sum += val;
return calc;
});
// generate a list of screen either sequentially if not provided in an object or from the object
if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'object') {
// extract screen indexes from objects
this.timing.screenIndexes = this.timing.delay.map(delay => delay.si);
} else {
// generate sequential screen indexes
this.timing.screenIndexes = [];
for (let i = 0; i < this.timing.totalScreens; i++) this.timing.screenIndexes.push(i);
}
2020-09-04 18:02:20 +00:00
}
// navigate to next screen
navNext(command) {
// check for special 'first frame' command
if (command === navigation.msg.command.firstFrame) {
this.resetNavBaseCount();
} else {
2020-09-09 19:29:03 +00:00
// set the base count to the next available frame
const newBaseCount = this.timing.fullDelay.find(delay => delay > this.navBaseCount);
this.navBaseCount = newBaseCount;
}
2020-09-09 19:29:03 +00:00
this.updateScreenFromBaseCount();
2020-09-04 18:02:20 +00:00
}
// navigate to previous screen
navPrev(command) {
// check for special 'last frame' command
if (command === navigation.msg.command.lastFrame) {
2020-09-09 19:29:03 +00:00
this.navBaseCount = this.timing.fullDelay[this.timing.totalScreens-1]-1;
} else {
2020-09-09 19:29:03 +00:00
// find the highest fullDelay that is less than the current base count
const newBaseCount = this.timing.fullDelay.reduce((acc, delay) => {
if (delay < this.navBaseCount) return delay;
return acc;
},0);
// if the new base count is zero then we're already at the first screen
if (newBaseCount === 0 && this.navBaseCount === 0) {
this.sendNavDisplayMessage(navigation.msg.response.previous);
return;
}
this.navBaseCount = newBaseCount;
}
2020-09-09 19:29:03 +00:00
this.updateScreenFromBaseCount();
}
2020-09-09 19:29:03 +00:00
// get the screen index for the current base count, returns false if past end of timing array (go to next screen, stop timing)
screenIndexFromBaseCount() {
// find the first timing in the timing array that is greater than the base count
const timingIndex = this.timing.fullDelay.findIndex(delay => delay > this.navBaseCount);
if (timingIndex === -1) return false;
return this.timing.screenIndexes[timingIndex];
2020-09-04 18:02:20 +00:00
}
// start and stop base counter
startNavCount(reset) {
if (reset) this.resetNavBaseCount();
if (!this.navInterval) this.navInterval = setInterval(()=>this.navBaseTime(), this.timing.baseDelay);
}
stopNavBaseCount(reset) {
clearInterval(this.navInterval);
this.navInterval = undefined;
if (reset) this.resetNavBaseCount();
}
resetNavBaseCount() {
this.navBaseCount = 0;
2020-09-09 19:29:03 +00:00
this.screenIndex = -1;
2020-09-04 18:02:20 +00:00
}
sendNavDisplayMessage(message) {
navigation.displayNavMessage({
id: this.navId,
type: message,
});
}
}