ws4kp/server/scripts/modules/weatherdisplay.js

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// base weather display class
/* globals navigation, utils, draw, UNITS, luxon */
const STATUS = {
loading: Symbol('loading'),
loaded: Symbol('loaded'),
failed: Symbol('failed'),
noData: Symbol('noData'),
};
// eslint-disable-next-line no-unused-vars
class WeatherDisplay {
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constructor(navId, elemId, name) {
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// navId is used in messaging
this.navId = navId;
this.elemId = undefined;
this.gifs = [];
this.data = undefined;
this.loadingStatus = STATUS.loading;
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this.name = name?name:elemId;
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// default navigation timing
this.timing = {
totalScreens: 1,
baseDelay: 5000, // 5 seconds
delay: 1, // 1*1second = 1 second total display time
};
this.navBaseCount = 0;
this.screenIndex = 0;
this.setStatus(STATUS.loading);
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this.createCanvas(elemId);
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}
// set data status and send update to navigation module
setStatus(value) {
this.status = value;
navigation.updateStatus({
id: this.navId,
status: this.status,
});
}
get status() {
return this.loadingStatus;
}
set status(state) {
this.loadingStatus = state;
}
createCanvas(elemId, width = 640, height = 480) {
// only create it once
if (this.elemId) return;
this.elemId = elemId;
const container = document.getElementById('container');
container.innerHTML += `<canvas id='${elemId+'Canvas'}' width='${width}' height='${height}'/ style='display: none;'>`;
}
// get necessary data for this display
getData() {
// clear current data
this.data = undefined;
// set status
this.setStatus(STATUS.loading);
// set up the timing delays
if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'number') {
// array is defined as how long each screen should be displayed. This needs to be converted into total time for use here
if (!this.timing.fullDelay) {
let sum = 0;
this.timing.fullDelay = this.timing.delay.map(val => {
const calc = sum + val;
sum += val;
return calc;
});
}
}
// update total screens
if (Array.isArray(this.timing.delay)) this.timing.totalScreens = this.timing.delay.length;
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}
drawCanvas() {
// stop all gifs
this.gifs.forEach(gif => gif.pause());
// delete the gifs
this.gifs.length = 0;
// refresh the canvas
this.canvas = document.getElementById(this.elemId+'Canvas');
this.context = this.canvas.getContext('2d');
// clear the canvas
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
finishDraw() {
let OkToDrawCurrentConditions = true;
let OkToDrawNoaaImage = true;
let OkToDrawCurrentDateTime = true;
let OkToDrawLogoImage = true;
// let OkToDrawCustomScrollText = false;
let bottom = undefined;
// visibility tests
// if (_ScrollText !== '') OkToDrawCustomScrollText = true;
if (this.elemId === 'almanac') OkToDrawNoaaImage = false;
if (this.elemId === 'travelForecast') OkToDrawNoaaImage = false;
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if (this.elemId === 'regionalForecast0') OkToDrawNoaaImage = false;
if (this.elemId === 'regionalForecast1') OkToDrawNoaaImage = false;
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if (this.elemId === 'regionalForecast2') OkToDrawNoaaImage = false;
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if (this.elemId === 'radar') {
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OkToDrawCurrentConditions = false;
OkToDrawCurrentDateTime = false;
OkToDrawNoaaImage = false;
// OkToDrawCustomScrollText = false;
}
if (this.elemId === 'hazards') {
OkToDrawNoaaImage = false;
bottom = true;
OkToDrawLogoImage = false;
}
// draw functions
if (OkToDrawCurrentDateTime) {
this.drawCurrentDateTime(bottom);
// auto clock refresh
if (!this.dateTimeInterval) {
setInterval(() => this.drawCurrentDateTime(bottom), 100);
}
}
if (OkToDrawLogoImage) this.drawLogoImage();
if (OkToDrawNoaaImage) this.drawNoaaImage();
// TODO: fix current conditions scroll
// if (OkToDrawCurrentConditions) DrawCurrentConditions(WeatherParameters, this.context);
// TODO: add custom scroll text
// if (OkToDrawCustomScrollText) DrawCustomScrollText(WeatherParameters, context);
}
// TODO: update clock automatically
drawCurrentDateTime(bottom) {
// only draw if canvas is active to conserve battery
if (!this.isActive()) return;
const {DateTime} = luxon;
const font = 'Star4000 Small';
const size = '24pt';
const color = '#ffffff';
const shadow = 2;
// on the first pass store the background for the date and time
if (!this.dateTimeBackground) {
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const bg = this.context.getImageData(410, 30, 175, 60);
// test background draw complete and skip drawing if there is no background yet
if (bg.data[0] === 0) return;
// store the background
this.dateTimeBackground = bg;
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}
// Clear the date and time area.
if (bottom) {
draw.box(this.context, 'rgb(25, 50, 112)', 0, 389, 640, 16);
} else {
this.context.putImageData(this.dateTimeBackground, 410, 30);
}
// Get the current date and time.
const now = DateTime.local();
//time = "11:35:08 PM";
const time = now.toLocaleString(DateTime.TIME_WITH_SECONDS).padStart(11,' ');
let x,y;
if (bottom) {
x = 400;
y = 402;
} else {
x = 410;
y = 65;
}
if (navigation.units() === UNITS.metric) {
x += 45;
}
draw.text(this.context, font, size, color, x, y, time.toUpperCase(), shadow); //y += 20;
const date = now.toFormat(' ccc LLL ') + now.day.toString().padStart(2,' ');
if (bottom) {
x = 55;
y = 402;
} else {
x = 410;
y = 85;
}
draw.text(this.context, font, size, color, x, y, date.toUpperCase(), shadow);
}
async drawNoaaImage () {
// load the image and store locally
if (!this.drawNoaaImage.image) {
this.drawNoaaImage.image = utils.image.load('images/noaa5.gif');
}
// wait for the image to load completely
const img = await this.drawNoaaImage.image;
this.context.drawImage(img, 356, 39);
}
async drawLogoImage () {
// load the image and store locally
if (!this.drawLogoImage.image) {
this.drawLogoImage.image = utils.image.load('images/Logo3.png');
}
// wait for the image load completely
const img = await this.drawLogoImage.image;
this.context.drawImage(img, 50, 30, 85, 67);
}
// show/hide the canvas and start/stop the navigation timer
showCanvas(navCmd) {
// if a nav command is present call it to set the screen index
if (navCmd === navigation.msg.command.firstFrame) this.navNext(navCmd);
if (navCmd === navigation.msg.command.lastFrame) this.navPrev(navCmd);
// see if the canvas is already showing
if (this.canvas.style.display === 'block') return false;
// show the canvas
this.canvas.style.display = 'block';
// reset timing
this.startNavCount(navigation.isPlaying());
// if there was a command the canvas has already been drawn
if (navCmd) return;
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// refresh the canvas (incase the screen index changed)
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if (navCmd) this.drawCanvas();
}
hideCanvas() {
this.stopNavBaseCount(true);
if (!this.canvas) return;
this.canvas.style.display = 'none';
}
isActive() {
return document.getElementById(this.elemId+'Canvas').offsetParent !== null;
}
// navigation timings
// totalScreens = total number of screens that are available
// baseDelay = ms to delay before re-evaluating screenIndex
// delay: three options
// integer = each screen will display for this number of baseDelays
// [integer, integer, ...] = screenIndex 0 displays for integer[0]*baseDelay, etc.
// [{time, si}, ...] = time as above, si is specific screen index to display during this interval
// if the array forms are used totalScreens is overwritten by the size of the array
navBaseTime() {
// see if play is active and screen is active
if (!navigation.isPlaying() || !this.isActive()) return;
// increment the base count
this.navBaseCount++;
// call base count change if available for this function
if (this.baseCountChange) this.baseCountChange(this.navBaseCount);
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// determine type of timing
// simple delay
if (typeof this.timing.delay === 'number') {
this.navNext();
return;
}
// array of timing integers
if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'number') {
// scan the array for a matching number and calculate new screen index from the number
const timingMatch = this.timing.fullDelay.indexOf(this.navBaseCount);
// if not found return
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if (timingMatch < 0 && this.navBaseCount <= this.timing.fullDelay[this.timing.totalScreens-1]) return;
// navigate to the next screen
this.navNext();
}
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}
// navigate to next screen
navNext(command) {
// check for special 'first frame' command
if (command === navigation.msg.command.firstFrame) {
this.resetNavBaseCount();
} else {
// increment screen index
this.screenIndex++;
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}
// test for end reached
if (this.screenIndex >= this.timing.totalScreens) {
this.screenIndex = this.timing.totalScreens - 1;
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this.sendNavDisplayMessage(navigation.msg.response.next);
this.stopNavBaseCount();
return;
}
this.baseCountFromScreenIndex();
// if the end was not reached, update the canvas (typical), or run a callback (atypical)
if (!this.screenIndexChange) {
this.drawCanvas();
} else {
this.screenIndexChange(this.screenIndex);
}
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}
// navigate to previous screen
navPrev(command) {
// check for special 'last frame' command
if (command === navigation.msg.command.lastFrame) {
this.screenIndex = this.timing.totalScreens-1;
} else {
// decrement screen index
this.screenIndex--;
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}
// test for end reached
if (this.screenIndex < 0) {
this.screenIndex = 0;
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this.sendNavDisplayMessage(navigation.msg.response.previous);
return;
}
this.baseCountFromScreenIndex();
// if the end was not reached, update the canvas (typical), or run a callback (atypical)
if (!this.screenIndexChange) {
this.drawCanvas();
} else {
this.screenIndexChange(this.screenIndex);
}
}
// calculate a baseCount from the screen index for the array timings
baseCountFromScreenIndex() {
if (!Array.isArray(this.timing.delay)) return;
// first screen starts at zero
if (this.screenIndex === 0) {
this.navBaseCount = 0;
return;
}
// otherwise return one more than the previous sum
this.navBaseCount = this.timing.fullDelay[this.screenIndex];
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}
// start and stop base counter
startNavCount(reset) {
if (reset) this.resetNavBaseCount();
if (!this.navInterval) this.navInterval = setInterval(()=>this.navBaseTime(), this.timing.baseDelay);
}
stopNavBaseCount(reset) {
clearInterval(this.navInterval);
this.navInterval = undefined;
if (reset) this.resetNavBaseCount();
}
resetNavBaseCount() {
this.navBaseCount = 0;
this.screenIndex = 0;
}
sendNavDisplayMessage(message) {
navigation.displayNavMessage({
id: this.navId,
type: message,
});
}
}