wireguard-go/conn/bind_windows.go

581 lines
14 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
*/
package conn
import (
"encoding/binary"
"io"
"net"
"strconv"
"sync"
"sync/atomic"
"unsafe"
"golang.org/x/sys/windows"
"golang.zx2c4.com/go118/netip"
"golang.zx2c4.com/wireguard/conn/winrio"
)
const (
packetsPerRing = 1024
bytesPerPacket = 2048 - 32
receiveSpins = 15
)
type ringPacket struct {
addr WinRingEndpoint
data [bytesPerPacket]byte
}
type ringBuffer struct {
packets uintptr
head, tail uint32
id winrio.BufferId
iocp windows.Handle
isFull bool
cq winrio.Cq
mu sync.Mutex
overlapped windows.Overlapped
}
func (rb *ringBuffer) Push() *ringPacket {
for rb.isFull {
panic("ring is full")
}
ret := (*ringPacket)(unsafe.Pointer(rb.packets + (uintptr(rb.tail%packetsPerRing) * unsafe.Sizeof(ringPacket{}))))
rb.tail += 1
if rb.tail%packetsPerRing == rb.head%packetsPerRing {
rb.isFull = true
}
return ret
}
func (rb *ringBuffer) Return(count uint32) {
if rb.head%packetsPerRing == rb.tail%packetsPerRing && !rb.isFull {
return
}
rb.head += count
rb.isFull = false
}
type afWinRingBind struct {
sock windows.Handle
rx, tx ringBuffer
rq winrio.Rq
mu sync.Mutex
blackhole bool
}
// WinRingBind uses Windows registered I/O for fast ring buffered networking.
type WinRingBind struct {
v4, v6 afWinRingBind
mu sync.RWMutex
isOpen uint32
}
func NewDefaultBind() Bind { return NewWinRingBind() }
func NewWinRingBind() Bind {
if !winrio.Initialize() {
return NewStdNetBind()
}
return new(WinRingBind)
}
type WinRingEndpoint struct {
family uint16
data [30]byte
}
var _ Bind = (*WinRingBind)(nil)
var _ Endpoint = (*WinRingEndpoint)(nil)
func (*WinRingBind) ParseEndpoint(s string) (Endpoint, error) {
host, port, err := net.SplitHostPort(s)
if err != nil {
return nil, err
}
host16, err := windows.UTF16PtrFromString(host)
if err != nil {
return nil, err
}
port16, err := windows.UTF16PtrFromString(port)
if err != nil {
return nil, err
}
hints := windows.AddrinfoW{
Flags: windows.AI_NUMERICHOST,
Family: windows.AF_UNSPEC,
Socktype: windows.SOCK_DGRAM,
Protocol: windows.IPPROTO_UDP,
}
var addrinfo *windows.AddrinfoW
err = windows.GetAddrInfoW(host16, port16, &hints, &addrinfo)
if err != nil {
return nil, err
}
defer windows.FreeAddrInfoW(addrinfo)
if (addrinfo.Family != windows.AF_INET && addrinfo.Family != windows.AF_INET6) || addrinfo.Addrlen > unsafe.Sizeof(WinRingEndpoint{}) {
return nil, windows.ERROR_INVALID_ADDRESS
}
var dst [unsafe.Sizeof(WinRingEndpoint{})]byte
copy(dst[:], unsafe.Slice((*byte)(unsafe.Pointer(addrinfo.Addr)), addrinfo.Addrlen))
return (*WinRingEndpoint)(unsafe.Pointer(&dst[0])), nil
}
func (*WinRingEndpoint) ClearSrc() {}
func (e *WinRingEndpoint) DstIP() netip.Addr {
switch e.family {
case windows.AF_INET:
return netip.AddrFrom4(*(*[4]byte)(e.data[2:6]))
case windows.AF_INET6:
return netip.AddrFrom16(*(*[16]byte)(e.data[6:22]))
}
return netip.Addr{}
}
func (e *WinRingEndpoint) SrcIP() netip.Addr {
return netip.Addr{} // not supported
}
func (e *WinRingEndpoint) DstToBytes() []byte {
switch e.family {
case windows.AF_INET:
b := make([]byte, 0, 6)
b = append(b, e.data[2:6]...)
b = append(b, e.data[1], e.data[0])
return b
case windows.AF_INET6:
b := make([]byte, 0, 18)
b = append(b, e.data[6:22]...)
b = append(b, e.data[1], e.data[0])
return b
}
return nil
}
func (e *WinRingEndpoint) DstToString() string {
switch e.family {
case windows.AF_INET:
netip.AddrPortFrom(netip.AddrFrom4(*(*[4]byte)(e.data[2:6])), binary.BigEndian.Uint16(e.data[0:2])).String()
case windows.AF_INET6:
var zone string
if scope := *(*uint32)(unsafe.Pointer(&e.data[22])); scope > 0 {
zone = strconv.FormatUint(uint64(scope), 10)
}
return netip.AddrPortFrom(netip.AddrFrom16(*(*[16]byte)(e.data[6:22])).WithZone(zone), binary.BigEndian.Uint16(e.data[0:2])).String()
}
return ""
}
func (e *WinRingEndpoint) SrcToString() string {
return ""
}
func (ring *ringBuffer) CloseAndZero() {
if ring.cq != 0 {
winrio.CloseCompletionQueue(ring.cq)
ring.cq = 0
}
if ring.iocp != 0 {
windows.CloseHandle(ring.iocp)
ring.iocp = 0
}
if ring.id != 0 {
winrio.DeregisterBuffer(ring.id)
ring.id = 0
}
if ring.packets != 0 {
windows.VirtualFree(ring.packets, 0, windows.MEM_RELEASE)
ring.packets = 0
}
ring.head = 0
ring.tail = 0
ring.isFull = false
}
func (bind *afWinRingBind) CloseAndZero() {
bind.rx.CloseAndZero()
bind.tx.CloseAndZero()
if bind.sock != 0 {
windows.CloseHandle(bind.sock)
bind.sock = 0
}
bind.blackhole = false
}
func (bind *WinRingBind) closeAndZero() {
atomic.StoreUint32(&bind.isOpen, 0)
bind.v4.CloseAndZero()
bind.v6.CloseAndZero()
}
func (ring *ringBuffer) Open() error {
var err error
packetsLen := unsafe.Sizeof(ringPacket{}) * packetsPerRing
ring.packets, err = windows.VirtualAlloc(0, packetsLen, windows.MEM_COMMIT|windows.MEM_RESERVE, windows.PAGE_READWRITE)
if err != nil {
return err
}
ring.id, err = winrio.RegisterPointer(unsafe.Pointer(ring.packets), uint32(packetsLen))
if err != nil {
return err
}
ring.iocp, err = windows.CreateIoCompletionPort(windows.InvalidHandle, 0, 0, 0)
if err != nil {
return err
}
ring.cq, err = winrio.CreateIOCPCompletionQueue(packetsPerRing, ring.iocp, 0, &ring.overlapped)
if err != nil {
return err
}
return nil
}
func (bind *afWinRingBind) Open(family int32, sa windows.Sockaddr) (windows.Sockaddr, error) {
var err error
bind.sock, err = winrio.Socket(family, windows.SOCK_DGRAM, windows.IPPROTO_UDP)
if err != nil {
return nil, err
}
err = bind.rx.Open()
if err != nil {
return nil, err
}
err = bind.tx.Open()
if err != nil {
return nil, err
}
bind.rq, err = winrio.CreateRequestQueue(bind.sock, packetsPerRing, 1, packetsPerRing, 1, bind.rx.cq, bind.tx.cq, 0)
if err != nil {
return nil, err
}
err = windows.Bind(bind.sock, sa)
if err != nil {
return nil, err
}
sa, err = windows.Getsockname(bind.sock)
if err != nil {
return nil, err
}
return sa, nil
}
func (bind *WinRingBind) Open(port uint16) (recvFns []ReceiveFunc, selectedPort uint16, err error) {
bind.mu.Lock()
defer bind.mu.Unlock()
defer func() {
if err != nil {
bind.closeAndZero()
}
}()
if atomic.LoadUint32(&bind.isOpen) != 0 {
return nil, 0, ErrBindAlreadyOpen
}
var sa windows.Sockaddr
sa, err = bind.v4.Open(windows.AF_INET, &windows.SockaddrInet4{Port: int(port)})
if err != nil {
return nil, 0, err
}
sa, err = bind.v6.Open(windows.AF_INET6, &windows.SockaddrInet6{Port: sa.(*windows.SockaddrInet4).Port})
if err != nil {
return nil, 0, err
}
selectedPort = uint16(sa.(*windows.SockaddrInet6).Port)
for i := 0; i < packetsPerRing; i++ {
err = bind.v4.InsertReceiveRequest()
if err != nil {
return nil, 0, err
}
err = bind.v6.InsertReceiveRequest()
if err != nil {
return nil, 0, err
}
}
atomic.StoreUint32(&bind.isOpen, 1)
return []ReceiveFunc{bind.receiveIPv4, bind.receiveIPv6}, selectedPort, err
}
func (bind *WinRingBind) Close() error {
bind.mu.RLock()
if atomic.LoadUint32(&bind.isOpen) != 1 {
bind.mu.RUnlock()
return nil
}
atomic.StoreUint32(&bind.isOpen, 2)
windows.PostQueuedCompletionStatus(bind.v4.rx.iocp, 0, 0, nil)
windows.PostQueuedCompletionStatus(bind.v4.tx.iocp, 0, 0, nil)
windows.PostQueuedCompletionStatus(bind.v6.rx.iocp, 0, 0, nil)
windows.PostQueuedCompletionStatus(bind.v6.tx.iocp, 0, 0, nil)
bind.mu.RUnlock()
bind.mu.Lock()
defer bind.mu.Unlock()
bind.closeAndZero()
return nil
}
func (bind *WinRingBind) SetMark(mark uint32) error {
return nil
}
func (bind *afWinRingBind) InsertReceiveRequest() error {
packet := bind.rx.Push()
dataBuffer := &winrio.Buffer{
Id: bind.rx.id,
Offset: uint32(uintptr(unsafe.Pointer(&packet.data[0])) - bind.rx.packets),
Length: uint32(len(packet.data)),
}
addressBuffer := &winrio.Buffer{
Id: bind.rx.id,
Offset: uint32(uintptr(unsafe.Pointer(&packet.addr)) - bind.rx.packets),
Length: uint32(unsafe.Sizeof(packet.addr)),
}
bind.mu.Lock()
defer bind.mu.Unlock()
return winrio.ReceiveEx(bind.rq, dataBuffer, 1, nil, addressBuffer, nil, nil, 0, uintptr(unsafe.Pointer(packet)))
}
//go:linkname procyield runtime.procyield
func procyield(cycles uint32)
func (bind *afWinRingBind) Receive(buf []byte, isOpen *uint32) (int, Endpoint, error) {
if atomic.LoadUint32(isOpen) != 1 {
return 0, nil, net.ErrClosed
}
bind.rx.mu.Lock()
defer bind.rx.mu.Unlock()
var err error
var count uint32
var results [1]winrio.Result
retry:
count = 0
for tries := 0; count == 0 && tries < receiveSpins; tries++ {
if tries > 0 {
if atomic.LoadUint32(isOpen) != 1 {
return 0, nil, net.ErrClosed
}
procyield(1)
}
count = winrio.DequeueCompletion(bind.rx.cq, results[:])
}
if count == 0 {
err = winrio.Notify(bind.rx.cq)
if err != nil {
return 0, nil, err
}
var bytes uint32
var key uintptr
var overlapped *windows.Overlapped
err = windows.GetQueuedCompletionStatus(bind.rx.iocp, &bytes, &key, &overlapped, windows.INFINITE)
if err != nil {
return 0, nil, err
}
if atomic.LoadUint32(isOpen) != 1 {
return 0, nil, net.ErrClosed
}
count = winrio.DequeueCompletion(bind.rx.cq, results[:])
if count == 0 {
return 0, nil, io.ErrNoProgress
}
}
bind.rx.Return(1)
err = bind.InsertReceiveRequest()
if err != nil {
return 0, nil, err
}
// We limit the MTU well below the 65k max for practicality, but this means a remote host can still send us
// huge packets. Just try again when this happens. The infinite loop this could cause is still limited to
// attacker bandwidth, just like the rest of the receive path.
if windows.Errno(results[0].Status) == windows.WSAEMSGSIZE {
if atomic.LoadUint32(isOpen) != 1 {
return 0, nil, net.ErrClosed
}
goto retry
}
if results[0].Status != 0 {
return 0, nil, windows.Errno(results[0].Status)
}
packet := (*ringPacket)(unsafe.Pointer(uintptr(results[0].RequestContext)))
ep := packet.addr
n := copy(buf, packet.data[:results[0].BytesTransferred])
return n, &ep, nil
}
func (bind *WinRingBind) receiveIPv4(buf []byte) (int, Endpoint, error) {
bind.mu.RLock()
defer bind.mu.RUnlock()
return bind.v4.Receive(buf, &bind.isOpen)
}
func (bind *WinRingBind) receiveIPv6(buf []byte) (int, Endpoint, error) {
bind.mu.RLock()
defer bind.mu.RUnlock()
return bind.v6.Receive(buf, &bind.isOpen)
}
func (bind *afWinRingBind) Send(buf []byte, nend *WinRingEndpoint, isOpen *uint32) error {
if atomic.LoadUint32(isOpen) != 1 {
return net.ErrClosed
}
if len(buf) > bytesPerPacket {
return io.ErrShortBuffer
}
bind.tx.mu.Lock()
defer bind.tx.mu.Unlock()
var results [packetsPerRing]winrio.Result
count := winrio.DequeueCompletion(bind.tx.cq, results[:])
if count == 0 && bind.tx.isFull {
err := winrio.Notify(bind.tx.cq)
if err != nil {
return err
}
var bytes uint32
var key uintptr
var overlapped *windows.Overlapped
err = windows.GetQueuedCompletionStatus(bind.tx.iocp, &bytes, &key, &overlapped, windows.INFINITE)
if err != nil {
return err
}
if atomic.LoadUint32(isOpen) != 1 {
return net.ErrClosed
}
count = winrio.DequeueCompletion(bind.tx.cq, results[:])
if count == 0 {
return io.ErrNoProgress
}
}
if count > 0 {
bind.tx.Return(count)
}
packet := bind.tx.Push()
packet.addr = *nend
copy(packet.data[:], buf)
dataBuffer := &winrio.Buffer{
Id: bind.tx.id,
Offset: uint32(uintptr(unsafe.Pointer(&packet.data[0])) - bind.tx.packets),
Length: uint32(len(buf)),
}
addressBuffer := &winrio.Buffer{
Id: bind.tx.id,
Offset: uint32(uintptr(unsafe.Pointer(&packet.addr)) - bind.tx.packets),
Length: uint32(unsafe.Sizeof(packet.addr)),
}
bind.mu.Lock()
defer bind.mu.Unlock()
return winrio.SendEx(bind.rq, dataBuffer, 1, nil, addressBuffer, nil, nil, 0, 0)
}
func (bind *WinRingBind) Send(buf []byte, endpoint Endpoint) error {
nend, ok := endpoint.(*WinRingEndpoint)
if !ok {
return ErrWrongEndpointType
}
bind.mu.RLock()
defer bind.mu.RUnlock()
switch nend.family {
case windows.AF_INET:
if bind.v4.blackhole {
return nil
}
return bind.v4.Send(buf, nend, &bind.isOpen)
case windows.AF_INET6:
if bind.v6.blackhole {
return nil
}
return bind.v6.Send(buf, nend, &bind.isOpen)
}
return nil
}
func (bind *StdNetBind) BindSocketToInterface4(interfaceIndex uint32, blackhole bool) error {
bind.mu.Lock()
defer bind.mu.Unlock()
sysconn, err := bind.ipv4.SyscallConn()
if err != nil {
return err
}
err2 := sysconn.Control(func(fd uintptr) {
err = bindSocketToInterface4(windows.Handle(fd), interfaceIndex)
})
if err2 != nil {
return err2
}
if err != nil {
return err
}
bind.blackhole4 = blackhole
return nil
}
func (bind *StdNetBind) BindSocketToInterface6(interfaceIndex uint32, blackhole bool) error {
bind.mu.Lock()
defer bind.mu.Unlock()
sysconn, err := bind.ipv6.SyscallConn()
if err != nil {
return err
}
err2 := sysconn.Control(func(fd uintptr) {
err = bindSocketToInterface6(windows.Handle(fd), interfaceIndex)
})
if err2 != nil {
return err2
}
if err != nil {
return err
}
bind.blackhole6 = blackhole
return nil
}
func (bind *WinRingBind) BindSocketToInterface4(interfaceIndex uint32, blackhole bool) error {
bind.mu.RLock()
defer bind.mu.RUnlock()
if atomic.LoadUint32(&bind.isOpen) != 1 {
return net.ErrClosed
}
err := bindSocketToInterface4(bind.v4.sock, interfaceIndex)
if err != nil {
return err
}
bind.v4.blackhole = blackhole
return nil
}
func (bind *WinRingBind) BindSocketToInterface6(interfaceIndex uint32, blackhole bool) error {
bind.mu.RLock()
defer bind.mu.RUnlock()
if atomic.LoadUint32(&bind.isOpen) != 1 {
return net.ErrClosed
}
err := bindSocketToInterface6(bind.v6.sock, interfaceIndex)
if err != nil {
return err
}
bind.v6.blackhole = blackhole
return nil
}
func bindSocketToInterface4(handle windows.Handle, interfaceIndex uint32) error {
const IP_UNICAST_IF = 31
/* MSDN says for IPv4 this needs to be in net byte order, so that it's like an IP address with leading zeros. */
var bytes [4]byte
binary.BigEndian.PutUint32(bytes[:], interfaceIndex)
interfaceIndex = *(*uint32)(unsafe.Pointer(&bytes[0]))
err := windows.SetsockoptInt(handle, windows.IPPROTO_IP, IP_UNICAST_IF, int(interfaceIndex))
if err != nil {
return err
}
return nil
}
func bindSocketToInterface6(handle windows.Handle, interfaceIndex uint32) error {
const IPV6_UNICAST_IF = 31
return windows.SetsockoptInt(handle, windows.IPPROTO_IPV6, IPV6_UNICAST_IF, int(interfaceIndex))
}