cba1d6585a
This version cannot complete a handshake. The program will panic upon receiving any message on the UDP socket.
152 lines
2.5 KiB
Go
152 lines
2.5 KiB
Go
package main
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import (
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"errors"
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"fmt"
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"golang.org/x/sys/unix"
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"net"
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"os"
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"path"
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)
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const (
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ipcErrorIO = -int64(unix.EIO)
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ipcErrorNotDefined = -int64(unix.ENODEV)
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ipcErrorProtocol = -int64(unix.EPROTO)
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ipcErrorInvalid = -int64(unix.EINVAL)
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socketDirectory = "/var/run/wireguard"
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socketName = "%s.sock"
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)
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/* TODO:
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* This code can be improved by using fsnotify once:
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* https://github.com/fsnotify/fsnotify/pull/205
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* Is merged
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*/
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type UAPIListener struct {
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listener net.Listener // unix socket listener
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connNew chan net.Conn
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connErr chan error
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inotifyFd int
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}
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func (l *UAPIListener) Accept() (net.Conn, error) {
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for {
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select {
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case conn := <-l.connNew:
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return conn, nil
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case err := <-l.connErr:
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return nil, err
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}
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}
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}
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func (l *UAPIListener) Close() error {
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return l.listener.Close()
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}
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func (l *UAPIListener) Addr() net.Addr {
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return nil
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}
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func connectUnixSocket(path string) (net.Listener, error) {
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// attempt inital connection
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listener, err := net.Listen("unix", path)
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if err == nil {
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return listener, nil
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}
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// check if active
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_, err = net.Dial("unix", path)
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if err == nil {
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return nil, errors.New("Unix socket in use")
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}
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// attempt cleanup
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err = os.Remove(path)
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if err != nil {
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return nil, err
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}
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return net.Listen("unix", path)
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}
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func NewUAPIListener(name string) (net.Listener, error) {
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// check if path exist
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err := os.MkdirAll(socketDirectory, 077)
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if err != nil && !os.IsExist(err) {
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return nil, err
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}
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// open UNIX socket
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socketPath := path.Join(
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socketDirectory,
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fmt.Sprintf(socketName, name),
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)
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listener, err := connectUnixSocket(socketPath)
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if err != nil {
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return nil, err
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}
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uapi := &UAPIListener{
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listener: listener,
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connNew: make(chan net.Conn, 1),
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connErr: make(chan error, 1),
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}
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// watch for deletion of socket
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uapi.inotifyFd, err = unix.InotifyInit()
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if err != nil {
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return nil, err
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}
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_, err = unix.InotifyAddWatch(
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uapi.inotifyFd,
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socketPath,
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unix.IN_ATTRIB|
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unix.IN_DELETE|
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unix.IN_DELETE_SELF,
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)
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if err != nil {
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return nil, err
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}
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go func(l *UAPIListener) {
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var buff [4096]byte
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for {
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unix.Read(uapi.inotifyFd, buff[:])
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if _, err := os.Lstat(socketPath); os.IsNotExist(err) {
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l.connErr <- err
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return
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}
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}
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}(uapi)
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// watch for new connections
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go func(l *UAPIListener) {
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for {
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conn, err := l.listener.Accept()
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if err != nil {
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l.connErr <- err
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break
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}
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l.connNew <- conn
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}
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}(uapi)
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return uapi, nil
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}
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