wireguard-go/tun/ztun_windows.go
Simon Rozman 91b4e909bb wintun: Use native Win32 API for I/O
Signed-off-by: Simon Rozman <simon@rozman.si>
2019-03-21 00:56:45 +01:00

62 lines
1.3 KiB
Go

// Code generated by 'go generate'; DO NOT EDIT.
package tun
import (
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
var _ unsafe.Pointer
// Do the interface allocations only once for common
// Errno values.
const (
errnoERROR_IO_PENDING = 997
)
var (
errERROR_IO_PENDING error = syscall.Errno(errnoERROR_IO_PENDING)
)
// errnoErr returns common boxed Errno values, to prevent
// allocations at runtime.
func errnoErr(e syscall.Errno) error {
switch e {
case 0:
return nil
case errnoERROR_IO_PENDING:
return errERROR_IO_PENDING
}
// TODO: add more here, after collecting data on the common
// error values see on Windows. (perhaps when running
// all.bat?)
return e
}
var (
modkernel32 = windows.NewLazySystemDLL("kernel32.dll")
procGetOverlappedResult = modkernel32.NewProc("GetOverlappedResult")
)
func getOverlappedResult(handle windows.Handle, overlapped *windows.Overlapped, done *uint32, wait bool) (err error) {
var _p0 uint32
if wait {
_p0 = 1
} else {
_p0 = 0
}
r1, _, e1 := syscall.Syscall6(procGetOverlappedResult.Addr(), 4, uintptr(handle), uintptr(unsafe.Pointer(overlapped)), uintptr(unsafe.Pointer(done)), uintptr(_p0), 0, 0)
if r1 == 0 {
if e1 != 0 {
err = errnoErr(e1)
} else {
err = syscall.EINVAL
}
}
return
}