10533c3e73
Instead of hard-coding exactly two sources from which to receive packets (an IPv4 source and an IPv6 source), allow the conn.Bind to specify a set of sources. Beneficial consequences: * If there's no IPv6 support on a system, conn.Bind.Open can choose not to return a receive function for it, which is simpler than tracking that state in the bind. This simplification removes existing data races from both conn.StdNetBind and bindtest.ChannelBind. * If there are more than two sources on a system, the conn.Bind no longer needs to add a separate muxing layer. Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
190 lines
4 KiB
Go
190 lines
4 KiB
Go
/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
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*/
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package conn
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import (
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"errors"
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"net"
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"sync"
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"syscall"
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)
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// StdNetBind is meant to be a temporary solution on platforms for which
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// the sticky socket / source caching behavior has not yet been implemented.
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// It uses the Go's net package to implement networking.
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// See LinuxSocketBind for a proper implementation on the Linux platform.
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type StdNetBind struct {
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mu sync.Mutex // protects following fields
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ipv4 *net.UDPConn
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ipv6 *net.UDPConn
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blackhole4 bool
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blackhole6 bool
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}
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func NewStdNetBind() Bind { return &StdNetBind{} }
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type StdNetEndpoint net.UDPAddr
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var _ Bind = (*StdNetBind)(nil)
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var _ Endpoint = (*StdNetEndpoint)(nil)
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func (*StdNetBind) ParseEndpoint(s string) (Endpoint, error) {
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addr, err := parseEndpoint(s)
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return (*StdNetEndpoint)(addr), err
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}
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func (*StdNetEndpoint) ClearSrc() {}
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func (e *StdNetEndpoint) DstIP() net.IP {
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return (*net.UDPAddr)(e).IP
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}
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func (e *StdNetEndpoint) SrcIP() net.IP {
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return nil // not supported
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}
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func (e *StdNetEndpoint) DstToBytes() []byte {
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addr := (*net.UDPAddr)(e)
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out := addr.IP.To4()
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if out == nil {
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out = addr.IP
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}
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out = append(out, byte(addr.Port&0xff))
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out = append(out, byte((addr.Port>>8)&0xff))
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return out
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}
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func (e *StdNetEndpoint) DstToString() string {
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return (*net.UDPAddr)(e).String()
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}
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func (e *StdNetEndpoint) SrcToString() string {
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return ""
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}
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func listenNet(network string, port int) (*net.UDPConn, int, error) {
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conn, err := net.ListenUDP(network, &net.UDPAddr{Port: port})
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if err != nil {
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return nil, 0, err
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}
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// Retrieve port.
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laddr := conn.LocalAddr()
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uaddr, err := net.ResolveUDPAddr(
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laddr.Network(),
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laddr.String(),
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)
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if err != nil {
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return nil, 0, err
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}
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return conn, uaddr.Port, nil
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}
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func (bind *StdNetBind) Open(uport uint16) ([]ReceiveFunc, uint16, error) {
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bind.mu.Lock()
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defer bind.mu.Unlock()
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var err error
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var tries int
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if bind.ipv4 != nil || bind.ipv6 != nil {
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return nil, 0, ErrBindAlreadyOpen
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}
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// Attempt to open ipv4 and ipv6 listeners on the same port.
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// If uport is 0, we can retry on failure.
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again:
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port := int(uport)
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var ipv4, ipv6 *net.UDPConn
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ipv4, port, err = listenNet("udp4", port)
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if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
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return nil, 0, err
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}
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// Listen on the same port as we're using for ipv4.
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ipv6, port, err = listenNet("udp6", port)
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if uport == 0 && errors.Is(err, syscall.EADDRINUSE) && tries < 100 {
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ipv4.Close()
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tries++
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goto again
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}
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if err != nil && !errors.Is(err, syscall.EAFNOSUPPORT) {
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ipv4.Close()
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return nil, 0, err
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}
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var fns []ReceiveFunc
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if ipv4 != nil {
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fns = append(fns, makeReceiveFunc(ipv4, true))
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bind.ipv4 = ipv4
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}
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if ipv6 != nil {
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fns = append(fns, makeReceiveFunc(ipv6, false))
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bind.ipv6 = ipv6
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}
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if len(fns) == 0 {
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return nil, 0, syscall.EAFNOSUPPORT
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}
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return fns, uint16(port), nil
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}
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func (bind *StdNetBind) Close() error {
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bind.mu.Lock()
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defer bind.mu.Unlock()
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var err1, err2 error
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if bind.ipv4 != nil {
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err1 = bind.ipv4.Close()
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bind.ipv4 = nil
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}
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if bind.ipv6 != nil {
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err2 = bind.ipv6.Close()
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bind.ipv6 = nil
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}
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bind.blackhole4 = false
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bind.blackhole6 = false
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if err1 != nil {
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return err1
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}
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return err2
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}
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func makeReceiveFunc(conn *net.UDPConn, isIPv4 bool) ReceiveFunc {
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return func(buff []byte) (int, Endpoint, error) {
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n, endpoint, err := conn.ReadFromUDP(buff)
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if isIPv4 && endpoint != nil {
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endpoint.IP = endpoint.IP.To4()
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}
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return n, (*StdNetEndpoint)(endpoint), err
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}
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}
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func (bind *StdNetBind) Send(buff []byte, endpoint Endpoint) error {
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var err error
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nend, ok := endpoint.(*StdNetEndpoint)
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if !ok {
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return ErrWrongEndpointType
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}
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bind.mu.Lock()
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blackhole := bind.blackhole4
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conn := bind.ipv4
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if nend.IP.To4() == nil {
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blackhole = bind.blackhole6
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conn = bind.ipv6
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}
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bind.mu.Unlock()
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if blackhole {
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return nil
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}
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if conn == nil {
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return syscall.EAFNOSUPPORT
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}
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_, err = conn.WriteToUDP(buff, (*net.UDPAddr)(nend))
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return err
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}
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