tun: windows: do not sleep after OPERATION_ABORTED
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@ -259,7 +259,7 @@ func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
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}
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}
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// Fill queue.
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// Fill queue.
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retries := retryTimeout * retryRate
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retries := 1000
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for {
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for {
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n, err := file.Read(tun.rdBuff.data[:])
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n, err := file.Read(tun.rdBuff.data[:])
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if err != nil {
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if err != nil {
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@ -270,7 +270,6 @@ func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
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return 0, os.ErrClosed
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return 0, os.ErrClosed
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}
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}
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if retries > 0 && ok && pe.Err == windows.ERROR_OPERATION_ABORTED {
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if retries > 0 && ok && pe.Err == windows.ERROR_OPERATION_ABORTED {
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time.Sleep(time.Second / retryRate)
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retries--
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retries--
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continue
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continue
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}
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}
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