device: allocate new buffer in receive death spiral

Note: this bug is "hidden" by avoiding "death spiral" code path by
6228659 ("device: handle broader range of errors in RoutineReceiveIncoming").

If the code reached "death spiral" mechanism, there would be multiple
double frees happening. This results in a deadlock on iOS, because the
pools are fixed size and goroutine might stop until somebody makes
space in the pool.

This was almost 100% repro on the new ARM Macbooks:

- Build with 'ios' tag for Mac. This will enable bounded pools.
- Somehow call device.IpcSet at least couple of times (update config)
- device.BindUpdate() would be triggered
- RoutineReceiveIncoming would enter "death spiral".
- RoutineReceiveIncoming would stall on double free (pool is already
  full)
- The stuck routine would deadlock 'device.closeBindLocked()' function
  on line 'netc.stopping.Wait()'

Signed-off-by: Kristupas Antanavičius <kristupas.antanavicius@nordsec.com>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
This commit is contained in:
Kristupas Antanavičius 2021-04-12 14:50:58 +03:00 committed by Jason A. Donenfeld
parent 5f6bbe4ae8
commit d2fd0c0cc0
1 changed files with 1 additions and 0 deletions

View File

@ -104,6 +104,7 @@ func (device *Device) RoutineReceiveIncoming(recv conn.ReceiveFunc) {
if deathSpiral < 10 {
deathSpiral++
time.Sleep(time.Second / 3)
buffer = device.GetMessageBuffer()
continue
}
return