wintun: Add TUN device locking
In case reading from TUN device detected TUN device was closed, it closed the file handle and set tunFile to nil. The tunFile is automatically reopened on retry, but... If another packet comes in the WireGuard calls Write() method. With tunFile set to nil, this will cause access violation. Therefore, locking was introduced. Signed-off-by: Simon Rozman <simon@rozman.si>
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@ -8,6 +8,7 @@ package tun
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import (
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"errors"
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"os"
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"sync"
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"unsafe"
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"golang.org/x/sys/windows"
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@ -22,13 +23,6 @@ const (
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packetExchangeSizeWrite uint32 = 0x10000 // Write exchange buffer size (defaults to 64kiB)
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)
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const (
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signalClose = iota
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signalDataAvail
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signalMax
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)
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type exchgBufRead struct {
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data [packetExchangeSizeRead]byte
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offset uint32
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@ -46,9 +40,11 @@ type nativeTun struct {
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tunName string
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signalName *uint16
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tunFile *os.File
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tunLock sync.Mutex
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rdBuff *exchgBufRead
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wrBuff *exchgBufWrite
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signals [signalMax]windows.Handle
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tunDataAvail windows.Handle
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userClose windows.Handle
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events chan TUNEvent
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errors chan error
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}
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@ -104,7 +100,7 @@ func CreateTUN(ifname string) (TUNDevice, error) {
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}
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// Create close event.
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tun.signals[signalClose], err = windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
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tun.userClose, err = windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
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if err != nil {
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wt.DeleteInterface(0)
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return nil, err
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@ -121,7 +117,7 @@ func (tun *nativeTun) openTUN() error {
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if err != nil {
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// After examining possible error conditions, many arose that were only temporary: windows.ERROR_FILE_NOT_FOUND, "read <filename> closed", etc.
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// To simplify, we will enter a retry-loop on _any_ error until session is closed by user.
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switch evt, e := windows.WaitForSingleObject(tun.signals[signalClose], 1000); evt {
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switch evt, e := windows.WaitForSingleObject(tun.userClose, 1000); evt {
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case windows.WAIT_OBJECT_0, windows.WAIT_ABANDONED:
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return errors.New("TUN closed")
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case windows.WAIT_TIMEOUT:
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@ -139,21 +135,24 @@ func (tun *nativeTun) openTUN() error {
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}
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tun.tunFile = file
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tun.signals[signalDataAvail] = event
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tun.tunDataAvail = event
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return nil
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}
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}
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func (tun *nativeTun) closeTUN() (err error) {
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if tun.signals[signalDataAvail] != 0 {
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tun.tunLock.Lock()
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defer tun.tunLock.Unlock()
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if tun.tunDataAvail != 0 {
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// Close interface data ready event.
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e := windows.CloseHandle(tun.signals[signalDataAvail])
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e := windows.CloseHandle(tun.tunDataAvail)
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if err != nil {
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err = e
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}
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tun.signals[signalDataAvail] = 0
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tun.tunDataAvail = 0
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}
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if tun.tunFile != nil {
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@ -169,6 +168,21 @@ func (tun *nativeTun) closeTUN() (err error) {
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return
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}
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func (tun *nativeTun) getTUN() (*os.File, windows.Handle, error) {
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tun.tunLock.Lock()
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defer tun.tunLock.Unlock()
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if tun.tunFile == nil || tun.tunDataAvail == 0 {
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// TUN device is not open (yet).
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err := tun.openTUN()
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if err != nil {
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return nil, 0, err
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}
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}
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return tun.tunFile, tun.tunDataAvail, nil
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}
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func (tun *nativeTun) Name() (string, error) {
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return tun.wt.GetInterfaceName()
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}
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@ -182,8 +196,8 @@ func (tun *nativeTun) Events() chan TUNEvent {
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}
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func (tun *nativeTun) Close() error {
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windows.SetEvent(tun.signals[signalClose])
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err := windows.CloseHandle(tun.signals[signalClose])
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windows.SetEvent(tun.userClose)
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err := windows.CloseHandle(tun.userClose)
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e := tun.closeTUN()
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if err == nil {
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@ -230,28 +244,25 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
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return int(size), nil
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}
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if tun.signals[signalDataAvail] == 0 {
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// Data pipe and interface data available event are not open (yet).
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err := tun.openTUN()
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// Get TUN data ready event.
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_, tunDataAvail, err := tun.getTUN()
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if err != nil {
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return 0, err
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}
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}
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// Wait for user close or interface data.
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r, err := windows.WaitForMultipleObjects(tun.signals[:], false, windows.INFINITE)
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r, err := windows.WaitForMultipleObjects([]windows.Handle{tun.userClose, tunDataAvail}, false, windows.INFINITE)
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if err != nil {
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return 0, errors.New("Waiting for data failed: " + err.Error())
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}
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switch r {
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case windows.WAIT_OBJECT_0 + signalClose, windows.WAIT_ABANDONED + signalClose:
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case windows.WAIT_OBJECT_0 + 0, windows.WAIT_ABANDONED + 0:
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return 0, errors.New("TUN closed")
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case windows.WAIT_OBJECT_0 + signalDataAvail:
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case windows.WAIT_OBJECT_0 + 1:
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// Data is available.
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case windows.WAIT_ABANDONED + signalDataAvail:
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// TUN stopped. Reopen it.
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case windows.WAIT_ABANDONED + 1:
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// TUN stopped.
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tun.closeTUN()
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continue
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case windows.WAIT_TIMEOUT:
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// Congratulations, we reached infinity. Let's do it again! :)
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continue
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@ -259,11 +270,16 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
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return 0, errors.New("unexpected result from WaitForMultipleObjects")
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}
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// Fill queue.
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n, err := tun.tunFile.Read(tun.rdBuff.data[:])
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// Get TUN data pipe.
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file, _, err := tun.getTUN()
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if err != nil {
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// TUN interface stopped, returned incomplete data, etc.
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// Retry.
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return 0, err
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}
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// Fill queue.
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n, err := file.Read(tun.rdBuff.data[:])
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if err != nil {
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// TUN interface stopped, failed, etc. Retry.
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tun.rdBuff.avail = 0
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tun.closeTUN()
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continue
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@ -276,11 +292,19 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
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// Note: flush() and putTunPacket() assume the caller comes only from a single thread; there's no locking.
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func (tun *nativeTun) flush() error {
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// Get TUN data pipe.
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file, _, err := tun.getTUN()
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if err != nil {
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return err
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}
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// Flush write buffer.
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_, err := tun.tunFile.Write(tun.wrBuff.data[:tun.wrBuff.offset])
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_, err = file.Write(tun.wrBuff.data[:tun.wrBuff.offset])
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tun.wrBuff.packetNum = 0
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tun.wrBuff.offset = 0
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if err != nil {
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// TUN interface stopped, failed, etc. Drop.
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tun.closeTUN()
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return err
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}
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