wintun: Add TUN device locking

In case reading from TUN device detected TUN device was closed, it
closed the file handle and set tunFile to nil. The tunFile is
automatically reopened on retry, but... If another packet comes in the
WireGuard calls Write() method. With tunFile set to nil, this will
cause access violation.

Therefore, locking was introduced.

Signed-off-by: Simon Rozman <simon@rozman.si>
This commit is contained in:
Simon Rozman 2019-02-20 13:12:08 +01:00
parent 6581cfb885
commit b7025b5627

View file

@ -8,6 +8,7 @@ package tun
import (
"errors"
"os"
"sync"
"unsafe"
"golang.org/x/sys/windows"
@ -22,13 +23,6 @@ const (
packetExchangeSizeWrite uint32 = 0x10000 // Write exchange buffer size (defaults to 64kiB)
)
const (
signalClose = iota
signalDataAvail
signalMax
)
type exchgBufRead struct {
data [packetExchangeSizeRead]byte
offset uint32
@ -42,15 +36,17 @@ type exchgBufWrite struct {
}
type nativeTun struct {
wt *wintun.Wintun
tunName string
signalName *uint16
tunFile *os.File
rdBuff *exchgBufRead
wrBuff *exchgBufWrite
signals [signalMax]windows.Handle
events chan TUNEvent
errors chan error
wt *wintun.Wintun
tunName string
signalName *uint16
tunFile *os.File
tunLock sync.Mutex
rdBuff *exchgBufRead
wrBuff *exchgBufWrite
tunDataAvail windows.Handle
userClose windows.Handle
events chan TUNEvent
errors chan error
}
func packetAlign(size uint32) uint32 {
@ -104,7 +100,7 @@ func CreateTUN(ifname string) (TUNDevice, error) {
}
// Create close event.
tun.signals[signalClose], err = windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
tun.userClose, err = windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
if err != nil {
wt.DeleteInterface(0)
return nil, err
@ -121,7 +117,7 @@ func (tun *nativeTun) openTUN() error {
if err != nil {
// After examining possible error conditions, many arose that were only temporary: windows.ERROR_FILE_NOT_FOUND, "read <filename> closed", etc.
// To simplify, we will enter a retry-loop on _any_ error until session is closed by user.
switch evt, e := windows.WaitForSingleObject(tun.signals[signalClose], 1000); evt {
switch evt, e := windows.WaitForSingleObject(tun.userClose, 1000); evt {
case windows.WAIT_OBJECT_0, windows.WAIT_ABANDONED:
return errors.New("TUN closed")
case windows.WAIT_TIMEOUT:
@ -139,21 +135,24 @@ func (tun *nativeTun) openTUN() error {
}
tun.tunFile = file
tun.signals[signalDataAvail] = event
tun.tunDataAvail = event
return nil
}
}
func (tun *nativeTun) closeTUN() (err error) {
if tun.signals[signalDataAvail] != 0 {
tun.tunLock.Lock()
defer tun.tunLock.Unlock()
if tun.tunDataAvail != 0 {
// Close interface data ready event.
e := windows.CloseHandle(tun.signals[signalDataAvail])
e := windows.CloseHandle(tun.tunDataAvail)
if err != nil {
err = e
}
tun.signals[signalDataAvail] = 0
tun.tunDataAvail = 0
}
if tun.tunFile != nil {
@ -169,6 +168,21 @@ func (tun *nativeTun) closeTUN() (err error) {
return
}
func (tun *nativeTun) getTUN() (*os.File, windows.Handle, error) {
tun.tunLock.Lock()
defer tun.tunLock.Unlock()
if tun.tunFile == nil || tun.tunDataAvail == 0 {
// TUN device is not open (yet).
err := tun.openTUN()
if err != nil {
return nil, 0, err
}
}
return tun.tunFile, tun.tunDataAvail, nil
}
func (tun *nativeTun) Name() (string, error) {
return tun.wt.GetInterfaceName()
}
@ -182,8 +196,8 @@ func (tun *nativeTun) Events() chan TUNEvent {
}
func (tun *nativeTun) Close() error {
windows.SetEvent(tun.signals[signalClose])
err := windows.CloseHandle(tun.signals[signalClose])
windows.SetEvent(tun.userClose)
err := windows.CloseHandle(tun.userClose)
e := tun.closeTUN()
if err == nil {
@ -230,28 +244,25 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
return int(size), nil
}
if tun.signals[signalDataAvail] == 0 {
// Data pipe and interface data available event are not open (yet).
err := tun.openTUN()
if err != nil {
return 0, err
}
// Get TUN data ready event.
_, tunDataAvail, err := tun.getTUN()
if err != nil {
return 0, err
}
// Wait for user close or interface data.
r, err := windows.WaitForMultipleObjects(tun.signals[:], false, windows.INFINITE)
r, err := windows.WaitForMultipleObjects([]windows.Handle{tun.userClose, tunDataAvail}, false, windows.INFINITE)
if err != nil {
return 0, errors.New("Waiting for data failed: " + err.Error())
}
switch r {
case windows.WAIT_OBJECT_0 + signalClose, windows.WAIT_ABANDONED + signalClose:
case windows.WAIT_OBJECT_0 + 0, windows.WAIT_ABANDONED + 0:
return 0, errors.New("TUN closed")
case windows.WAIT_OBJECT_0 + signalDataAvail:
case windows.WAIT_OBJECT_0 + 1:
// Data is available.
case windows.WAIT_ABANDONED + signalDataAvail:
// TUN stopped. Reopen it.
case windows.WAIT_ABANDONED + 1:
// TUN stopped.
tun.closeTUN()
continue
case windows.WAIT_TIMEOUT:
// Congratulations, we reached infinity. Let's do it again! :)
continue
@ -259,11 +270,16 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
return 0, errors.New("unexpected result from WaitForMultipleObjects")
}
// Fill queue.
n, err := tun.tunFile.Read(tun.rdBuff.data[:])
// Get TUN data pipe.
file, _, err := tun.getTUN()
if err != nil {
// TUN interface stopped, returned incomplete data, etc.
// Retry.
return 0, err
}
// Fill queue.
n, err := file.Read(tun.rdBuff.data[:])
if err != nil {
// TUN interface stopped, failed, etc. Retry.
tun.rdBuff.avail = 0
tun.closeTUN()
continue
@ -276,11 +292,19 @@ func (tun *nativeTun) Read(buff []byte, offset int) (int, error) {
// Note: flush() and putTunPacket() assume the caller comes only from a single thread; there's no locking.
func (tun *nativeTun) flush() error {
// Get TUN data pipe.
file, _, err := tun.getTUN()
if err != nil {
return err
}
// Flush write buffer.
_, err := tun.tunFile.Write(tun.wrBuff.data[:tun.wrBuff.offset])
_, err = file.Write(tun.wrBuff.data[:tun.wrBuff.offset])
tun.wrBuff.packetNum = 0
tun.wrBuff.offset = 0
if err != nil {
// TUN interface stopped, failed, etc. Drop.
tun.closeTUN()
return err
}