device: add latency and throughput benchmarks

These obviously don't perfectly capture real world performance,
in which syscalls and network links have a significant impact.
Nevertheless, they capture some of the internal performance factors,
and they're easy and convenient to work with.

Hat tip to Avery Pennarun for help designing the throughput benchmark.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This commit is contained in:
Josh Bleecher Snyder 2021-01-05 18:14:59 -08:00 committed by Jason A. Donenfeld
parent 8a30415555
commit 85b4950579

View file

@ -12,6 +12,7 @@ import (
"io"
"net"
"sync"
"sync/atomic"
"testing"
"time"
@ -281,3 +282,61 @@ func randDevice(t *testing.T) *Device {
device.SetPrivateKey(sk)
return device
}
func BenchmarkLatency(b *testing.B) {
pair := genTestPair(b)
// Establish a connection.
pair.Send(b, Ping, nil)
pair.Send(b, Pong, nil)
b.ResetTimer()
for i := 0; i < b.N; i++ {
pair.Send(b, Ping, nil)
pair.Send(b, Pong, nil)
}
}
func BenchmarkThroughput(b *testing.B) {
pair := genTestPair(b)
// Establish a connection.
pair.Send(b, Ping, nil)
pair.Send(b, Pong, nil)
// Measure how long it takes to receive b.N packets,
// starting when we receive the first packet.
var recv uint64
var elapsed time.Duration
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
var start time.Time
for {
<-pair[0].tun.Inbound
new := atomic.AddUint64(&recv, 1)
if new == 1 {
start = time.Now()
}
// Careful! Don't change this to else if; b.N can be equal to 1.
if new == uint64(b.N) {
elapsed = time.Since(start)
return
}
}
}()
// Send packets as fast as we can until we've received enough.
ping := tuntest.Ping(pair[0].ip, pair[1].ip)
pingc := pair[1].tun.Outbound
var sent uint64
for atomic.LoadUint64(&recv) != uint64(b.N) {
sent++
pingc <- ping
}
wg.Wait()
b.ReportMetric(float64(elapsed)/float64(b.N), "ns/op")
b.ReportMetric(1-float64(b.N)/float64(sent), "packet-loss")
}