device: create channels.go
We have a bunch of stupid channel tricks, and I'm about to add more. Give them their own file. This commit is 100% code movement. Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
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69
device/channels.go
Normal file
69
device/channels.go
Normal file
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/* SPDX-License-Identifier: MIT
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*
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* Copyright (C) 2017-2021 WireGuard LLC. All Rights Reserved.
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*/
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package device
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import "sync"
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// An outboundQueue is a channel of QueueOutboundElements awaiting encryption.
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// An outboundQueue is ref-counted using its wg field.
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// An outboundQueue created with newOutboundQueue has one reference.
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// Every additional writer must call wg.Add(1).
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// Every completed writer must call wg.Done().
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// When no further writers will be added,
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// call wg.Done to remove the initial reference.
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// When the refcount hits 0, the queue's channel is closed.
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type outboundQueue struct {
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c chan *QueueOutboundElement
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wg sync.WaitGroup
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}
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func newOutboundQueue() *outboundQueue {
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q := &outboundQueue{
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c: make(chan *QueueOutboundElement, QueueOutboundSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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// A inboundQueue is similar to an outboundQueue; see those docs.
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type inboundQueue struct {
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c chan *QueueInboundElement
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wg sync.WaitGroup
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}
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func newInboundQueue() *inboundQueue {
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q := &inboundQueue{
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c: make(chan *QueueInboundElement, QueueInboundSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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// A handshakeQueue is similar to an outboundQueue; see those docs.
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type handshakeQueue struct {
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c chan QueueHandshakeElement
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wg sync.WaitGroup
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}
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func newHandshakeQueue() *handshakeQueue {
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q := &handshakeQueue{
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c: make(chan QueueHandshakeElement, QueueHandshakeSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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@ -133,67 +133,6 @@ func (device *Device) isUp() bool {
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return device.deviceState() == deviceStateUp
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return device.deviceState() == deviceStateUp
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}
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}
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// An outboundQueue is a channel of QueueOutboundElements awaiting encryption.
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// An outboundQueue is ref-counted using its wg field.
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// An outboundQueue created with newOutboundQueue has one reference.
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// Every additional writer must call wg.Add(1).
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// Every completed writer must call wg.Done().
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// When no further writers will be added,
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// call wg.Done to remove the initial reference.
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// When the refcount hits 0, the queue's channel is closed.
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type outboundQueue struct {
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c chan *QueueOutboundElement
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wg sync.WaitGroup
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}
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func newOutboundQueue() *outboundQueue {
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q := &outboundQueue{
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c: make(chan *QueueOutboundElement, QueueOutboundSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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// A inboundQueue is similar to an outboundQueue; see those docs.
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type inboundQueue struct {
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c chan *QueueInboundElement
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wg sync.WaitGroup
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}
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func newInboundQueue() *inboundQueue {
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q := &inboundQueue{
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c: make(chan *QueueInboundElement, QueueInboundSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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// A handshakeQueue is similar to an outboundQueue; see those docs.
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type handshakeQueue struct {
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c chan QueueHandshakeElement
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wg sync.WaitGroup
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}
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func newHandshakeQueue() *handshakeQueue {
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q := &handshakeQueue{
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c: make(chan QueueHandshakeElement, QueueHandshakeSize),
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}
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q.wg.Add(1)
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go func() {
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q.wg.Wait()
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close(q.c)
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}()
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return q
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}
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/* Converts the peer into a "zombie", which remains in the peer map,
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/* Converts the peer into a "zombie", which remains in the peer map,
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* but processes no packets and does not exists in the routing table.
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* but processes no packets and does not exists in the routing table.
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*
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*
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