tun: windows: add dummy overlapped events back
These seem basically wrong to me, but we get crashes without them.
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@ -46,6 +46,8 @@ type NativeTun struct {
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close bool
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close bool
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rdBuff *exchgBufRead
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rdBuff *exchgBufRead
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wrBuff *exchgBufWrite
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wrBuff *exchgBufWrite
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rdEvent windows.Handle
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wrEvent windows.Handle
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events chan TUNEvent
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events chan TUNEvent
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errors chan error
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errors chan error
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forcedMtu int
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forcedMtu int
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@ -96,12 +98,26 @@ func CreateTUN(ifname string) (TUNDevice, error) {
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return nil, err
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return nil, err
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}
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}
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rde, err := windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
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if err != nil {
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wt.DeleteInterface(0)
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return nil, err
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}
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wre, err := windows.CreateEvent(nil, 1 /*TRUE*/, 0 /*FALSE*/, nil)
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if err != nil {
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windows.CloseHandle(rde)
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wt.DeleteInterface(0)
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return nil, err
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}
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return &NativeTun{
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return &NativeTun{
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wt: wt,
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wt: wt,
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tunName: tunNameUTF16,
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tunName: tunNameUTF16,
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tunFile: windows.InvalidHandle,
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tunFile: windows.InvalidHandle,
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rdBuff: &exchgBufRead{},
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rdBuff: &exchgBufRead{},
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wrBuff: &exchgBufWrite{},
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wrBuff: &exchgBufWrite{},
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rdEvent: rde,
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wrEvent: wre,
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events: make(chan TUNEvent, 10),
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events: make(chan TUNEvent, 10),
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errors: make(chan error, 1),
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errors: make(chan error, 1),
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forcedMtu: 1500,
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forcedMtu: 1500,
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@ -194,6 +210,9 @@ func (tun *NativeTun) Close() error {
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err1 = err2
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err1 = err2
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}
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}
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windows.CloseHandle(tun.rdEvent)
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windows.CloseHandle(tun.wrEvent)
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return err1
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return err1
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}
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}
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@ -240,7 +259,7 @@ func (tun *NativeTun) Read(buff []byte, offset int) (int, error) {
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// Fill queue.
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// Fill queue.
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var n uint32
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var n uint32
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overlapped := &windows.Overlapped{}
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overlapped := &windows.Overlapped{HEvent: tun.rdEvent}
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err = windows.ReadFile(file, tun.rdBuff.data[:], &n, overlapped)
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err = windows.ReadFile(file, tun.rdBuff.data[:], &n, overlapped)
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if err != nil {
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if err != nil {
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if en, ok := err.(syscall.Errno); ok && en == windows.ERROR_IO_PENDING {
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if en, ok := err.(syscall.Errno); ok && en == windows.ERROR_IO_PENDING {
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@ -271,7 +290,7 @@ func (tun *NativeTun) flush() error {
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// Flush write buffer.
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// Flush write buffer.
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var n uint32
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var n uint32
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overlapped := &windows.Overlapped{}
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overlapped := &windows.Overlapped{HEvent: tun.wrEvent}
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err = windows.WriteFile(file, tun.wrBuff.data[:tun.wrBuff.offset], &n, overlapped)
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err = windows.WriteFile(file, tun.wrBuff.data[:tun.wrBuff.offset], &n, overlapped)
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tun.wrBuff.packetNum = 0
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tun.wrBuff.packetNum = 0
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tun.wrBuff.offset = 0
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tun.wrBuff.offset = 0
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