wintun: work around GetInterface staleness bug
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@ -7,6 +7,7 @@ package tun
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import (
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"errors"
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"fmt"
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"os"
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"sync"
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"time"
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@ -59,32 +60,43 @@ func packetAlign(size uint32) uint32 {
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// adapter with the same name exist, it is reused.
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//
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func CreateTUN(ifname string) (TUNDevice, error) {
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var err error
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var wt *wintun.Wintun
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for i := 0; i < 3; i++ {
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// Does an interface with this name already exist?
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wt, err := wintun.GetInterface(ifname, 0)
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wt, err = wintun.GetInterface(ifname, 0)
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if wt == nil {
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// Interface does not exist or an error occured. Create one.
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wt, _, err = wintun.CreateInterface("WireGuard Tunnel Adapter", 0)
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if err != nil {
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return nil, errors.New("Creating Wintun adapter failed: " + err.Error())
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err = fmt.Errorf("wintun.CreateInterface: %v", err)
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continue
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}
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} else if err != nil {
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// Foreign interface with the same name found.
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// We could create a Wintun interface under a temporary name. But, should our
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// proces die without deleting this interface first, the interface would remain
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// process die without deleting this interface first, the interface would remain
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// orphaned.
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return nil, err
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err = fmt.Errorf("wintun.GetInterface: %v", err)
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continue
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}
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err = wt.SetInterfaceName(ifname)
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err = wt.SetInterfaceName(ifname) //TODO: This is the function that most often fails
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if err != nil {
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wt.DeleteInterface(0)
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wt = nil
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err = fmt.Errorf("wintun.SetInterfaceName: %v", err)
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continue
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}
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}
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if err != nil {
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return nil, err
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}
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err = wt.FlushInterface()
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if err != nil {
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wt.DeleteInterface(0)
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return nil, errors.New("Flushing interface failed: " + err.Error())
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return nil, fmt.Errorf("wintun.FlushInterface: %v", err)
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}
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return &NativeTun{
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@ -11,8 +11,8 @@ import (
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)
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const (
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numRetries = 100
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retryTimeout = 150 * time.Millisecond
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numRetries = 50
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retryTimeout = 100 * time.Millisecond
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)
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func registryOpenKeyRetry(k registry.Key, path string, access uint32) (key registry.Key, err error) {
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