wintun: make description consistent across fields
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@ -108,7 +108,7 @@ func CreateTUNWithRequestedGUID(ifname string, requestedGUID *windows.GUID) (Dev
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} else if err == windows.ERROR_ALREADY_EXISTS {
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} else if err == windows.ERROR_ALREADY_EXISTS {
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return nil, fmt.Errorf("Foreign network interface with the same name exists")
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return nil, fmt.Errorf("Foreign network interface with the same name exists")
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}
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}
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wt, _, err = wintun.CreateInterface("WireGuard Tunnel Adapter", requestedGUID)
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wt, _, err = wintun.CreateInterface(requestedGUID)
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if err != nil {
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if err != nil {
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return nil, fmt.Errorf("Unable to create Wintun interface: %v", err)
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return nil, fmt.Errorf("Unable to create Wintun interface: %v", err)
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}
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}
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@ -157,17 +157,14 @@ func GetInterface(ifname string) (*Wintun, error) {
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return nil, windows.ERROR_OBJECT_NOT_FOUND
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return nil, windows.ERROR_OBJECT_NOT_FOUND
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}
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}
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// CreateInterface creates a Wintun interface. description is a string that
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// CreateInterface creates a Wintun interface. requestedGUID is the GUID of the
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// supplies the text description of the device. The description is optional
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// created network interface, which then influences NLA generation
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// and can be "". requestedGUID is the GUID of the created network interface,
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// deterministically. If it is set to nil, the GUID is chosen by the system at
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// which then influences NLA generation deterministically. If it is set to nil,
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// random, and hence a new NLA entry is created for each new interface. It is
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// the GUID is chosen by the system at random, and hence a new NLA entry is
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// called "requested" GUID because the API it uses is completely undocumented,
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// created for each new interface. It is called "requested" GUID because the
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// and so there could be minor interesting complications with its usage. This
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// API it uses is completely undocumented, and so there could be minor
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// function returns the network interface ID and a flag if reboot is required.
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// interesting complications with its usage. This function returns the network
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func CreateInterface(requestedGUID *windows.GUID) (wintun *Wintun, rebootRequired bool, err error) {
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// interface ID and a flag if reboot is required.
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//
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func CreateInterface(description string, requestedGUID *windows.GUID) (wintun *Wintun, rebootRequired bool, err error) {
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// Create an empty device info set for network adapter device class.
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// Create an empty device info set for network adapter device class.
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devInfoList, err := setupapi.SetupDiCreateDeviceInfoListEx(&deviceClassNetGUID, 0, "")
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devInfoList, err := setupapi.SetupDiCreateDeviceInfoListEx(&deviceClassNetGUID, 0, "")
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if err != nil {
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if err != nil {
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@ -184,7 +181,7 @@ func CreateInterface(description string, requestedGUID *windows.GUID) (wintun *W
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}
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}
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// Create a new device info element and add it to the device info set.
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// Create a new device info element and add it to the device info set.
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deviceData, err := devInfoList.CreateDeviceInfo(className, &deviceClassNetGUID, description, 0, setupapi.DICD_GENERATE_ID)
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deviceData, err := devInfoList.CreateDeviceInfo(className, &deviceClassNetGUID, deviceTypeName, 0, setupapi.DICD_GENERATE_ID)
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if err != nil {
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if err != nil {
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err = fmt.Errorf("SetupDiCreateDeviceInfo failed: %v", err)
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err = fmt.Errorf("SetupDiCreateDeviceInfo failed: %v", err)
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return
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return
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