// AItem.h, Petr Hlavka, 2004 #ifndef AITEM_H #define AITEM_H #include "AMixer.h" #include "AChannel.h" #include #include class AChannel; class AMixer; class AItem { private: AMixer *mixer; // parent mixer std::vector pbChannels; // item channels long minPVolume, maxPVolume; // min/max playback volume bool hPVolume; // has Playback volume bool hPSwitch; // has Playback switch public: snd_mixer_elem_t *aElem; // mixer item element const char *name; // item name AItem(AMixer *m, snd_mixer_elem_t *e); // ctor ~AItem(); // dtor void setVolumePerc(unsigned int percent); unsigned int getVolumePerc(); bool isMuted(); void mute(); void unmute(); }; #endif