wmsun: Reduce scope of variables.
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35350143fa
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@ -12,7 +12,7 @@ double P2 = 6.283185307;
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int Interp(double ym, double y0, double yp, double *xe, double *ye, double *z1, double *z2, int *nz){
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int Interp(double ym, double y0, double yp, double *xe, double *ye, double *z1, double *z2, int *nz){
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double a, b, c, d, dx;
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double a, b, c, d;
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*nz = 0;
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*nz = 0;
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a = 0.5*(ym+yp)-y0;
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a = 0.5*(ym+yp)-y0;
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@ -23,6 +23,8 @@ int Interp(double ym, double y0, double yp, double *xe, double *ye, double *z1,
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d = b*b - 4.0*a*c;
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d = b*b - 4.0*a*c;
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if (d >= 0){
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if (d >= 0){
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double dx;
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dx = 0.5*sqrt(d)/fabs(a);
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dx = 0.5*sqrt(d)/fabs(a);
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*z1 = *xe - dx;
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*z1 = *xe - dx;
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*z2 = *xe+dx;
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*z2 = *xe+dx;
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@ -38,7 +40,7 @@ int Interp(double ym, double y0, double yp, double *xe, double *ye, double *z1,
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void SunRise(int year, int month, int day, double LocalHour, double *UTRise, double *UTSet){
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void SunRise(int year, int month, int day, double LocalHour, double *UTRise, double *UTSet){
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double UT, ym, y0, yp, SinH0;
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double UT, ym, SinH0;
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double xe, ye, z1, z2, SinH(), hour24();
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double xe, ye, z1, z2, SinH(), hour24();
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int Rise, Set, nz;
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int Rise, Set, nz;
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@ -53,6 +55,7 @@ void SunRise(int year, int month, int day, double LocalHour, double *UTRise, dou
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ym = SinH(year, month, day, UT-1.0) - SinH0;
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ym = SinH(year, month, day, UT-1.0) - SinH0;
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while ( (UT <= 24.0+TimeZone) ) {
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while ( (UT <= 24.0+TimeZone) ) {
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double y0, yp;
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y0 = SinH(year, month, day, UT) - SinH0;
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y0 = SinH(year, month, day, UT) - SinH0;
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yp = SinH(year, month, day, UT+1.0) - SinH0;
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yp = SinH(year, month, day, UT+1.0) - SinH0;
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@ -148,7 +151,7 @@ double jd(ny, nm, nd, UT)
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int ny, nm, nd;
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int ny, nm, nd;
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double UT;
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double UT;
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{
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{
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double A, B, C, D, JD, day;
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double B, C, D, JD, day;
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day = nd + UT/24.0;
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day = nd + UT/24.0;
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@ -159,6 +162,8 @@ double UT;
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}
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}
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if (((double)ny+nm/12.0+day/365.25)>=(1582.0+10.0/12.0+15.0/365.25)){
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if (((double)ny+nm/12.0+day/365.25)>=(1582.0+10.0/12.0+15.0/365.25)){
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double A;
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A = ((int)(ny / 100.0));
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A = ((int)(ny / 100.0));
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B = 2.0 - A + (int)(A/4.0);
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B = 2.0 - A + (int)(A/4.0);
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}
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}
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