2014-12-18 18:30:39 +00:00
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wmcdplay - A cd player designed for WindowMaker
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05/09/98 Release 1.0 Beta1
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Copyright (C) 1998 Sam Hawker <shawkie@geocities.com>
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This software comes with ABSOLUTELY NO WARRANTY
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This software is free software, and you are welcome to redistribute it
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under certain conditions
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See the README file for a more complete notice.
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ARTWORK
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=======
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The artwork mechanism allows you to customise the appearance (and more) of
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wmcdplay at run-time, by loading an artwork file with the "-f artwork_file"
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command line argument - yes, THIS IS A CHANGE!!!!! IT USED TO BE "-a"
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----------------------------------------
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This file trys to explain how to create artwork files. Please feel free to send
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me comments or improved versions.
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BASICS
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======
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wmcdplay can be in any one of 6 states:
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Data 0
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Stopped 1
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Playing 2
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Paused 3
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NoCD 4
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TrayOpen 5
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wmcdplay buttons can perform any of 10 actions, and the action can
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depend on the current state of wmcdplay:
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NOTHING 0
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Stop 1
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Play 2
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Pause 3
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Resume 4
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Prev 5
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Next 6
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Rewd 7
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FFwd 8
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Eject 9
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Close 10
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PIXMAPS
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=======
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The following symbolic color names may be used in any pixmaps:
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led_color_high
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led_color_med
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led_color_low
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color_back
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and should be used appropriately to ensure that the led and background
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colors can be set at runtime with the "-l led_color" and "-back_color"
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command line arguments
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led.xpm
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-------
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This pixmap is used by wmcdplay to draw the digits of the time and
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track displays
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It represents the string of characters: "00112233445566778899 DDAATTNNOOCC--PPEE:;_"
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"00" means the character "0" but states that it is double width (eg 7+1 pixels wide)
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":" means the character ":" which is only single width (eg 3+1 pixels wide)
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";" means an unlit ":" single width character
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"_" means a single width "-" character
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The digit size used does not matter, but ensure that 1 pixel spaces are left between
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digits and that (double width + 1 space) = 2 * (single width + 1 space)
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eg. ( 7 + 1 ) = 2 * ( 3 + 1 )
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Transparency is _NOT_ interpreted
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This file must begin with these 2 lines (character perfect):
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/* XPM */
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static char * led_xpm[] = {
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ledsym.xpm
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----------
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This pixmap is used by wmcdplay to draw the symbols illustrating the current status
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It should contain symbols for the following (in sequence):
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Data, Stopped, Playing, Paused, NoCD, TrayOpen
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The symbol size used does not matter, but ensure that 1 pixel spaces are left between
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symbols
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Transparency is _NOT_ interpreted
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This file must begin with these 2 lines (character perfect):
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/* XPM */
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static char * ledsym_xpm[] = {
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ledtsel.xpm
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-----------
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This pixmap is used by wmcdplay to draw the symbols illustrating the current track
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selection mode
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It should contain symbols for the following (in sequence):
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None, Next, Repeat, RepeatCD, Random
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The symbol size used does not matter, but ensure that 1 pixel spaces are left between
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symbols
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Transparency is _NOT_ interpreted
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This file must begin with these 2 lines (character perfect):
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/* XPM */
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static char * ledtsel_xpm[] = {
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symbols.xpm
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-----------
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This pixmap contains the symbols to be drawn onto the buttons
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It should contain symbols for the following (in sequence):
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NOTHING, Stop, Play, Pause, Resume, Prev, Next, Rewd, FFwd, Eject, Close
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The symbol size used does not matter, but ensure that 1 pixel spaces are left between
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symbols
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Transparency _IS_ interpreted
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This file must begin with these 2 lines (character perfect):
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/* XPM */
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static char * symbols_xpm[] = {
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cdplayer.xpm
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------------
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This pixmap provides the basic background for wmcdplay
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It _must_ be 64x64 pixels
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It should provide solid areas (the size and color of which will depend on the
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led.xpm, ledsym.xpm and ledtsel.xpm files used), for any required displays to
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be drawn onto
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These areas are usually bordered in some way
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It can also be used to provide solid areas which can form buttons
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(Although the button symbols can themselves form the buttons)
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Transparency _IS_ interpreted
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This file must begin with these 2 lines (character perfect):
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/* XPM */
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static char * cdplayer_xpm[] = {
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THE DATA FILE - artwork.dat
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===========================
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So far, all we have in our artwork file is a set of pixmaps. But we also
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need a data file (artwork.dat), to answer the following questions:
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How many buttons are there?
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Where exactly is each button?
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What does each button do?
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Should do-NOTHING buttons be hidden?
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Which led displays are there?
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Where are they?
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The formats of entries in this file must follow the examples given quite closely.
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Basically, anything before an '=' must appear exactly as shown and at the
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beginning of the line (not indented as here). Also, all entries must be on a single
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line unless shown otherwise here.
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Comments and blank lines are, however, perfectly legal (between entries).
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How many buttons?
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-----------------
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eg.
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int art_nbtns=5;
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Where exactly is each button?
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-----------------------------
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Buttons must be shaped as convex polygons, so you give the position
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(and shape) of each as a list of coordinates of its verticies.
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The polygon defined by these points is used to interpret mouse clicks,
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and also (optionally) to hide do-NOTHING buttons.
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Also, tell wmcdplay where on the button to put the symbol. This is in the
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form of the co-ordinates of the top-left corner of the symbol, relative
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to the top-left corner of wmcdplay.
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A single entry, defines all buttons.
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eg.
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int art_btns[]={ 8 , 38 , 5 , 5 , 27 , 7 , 27 , 20 , 40 , 7 , 54 , 5 , 54 ,
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19 , 26 , 5 , 6 , 22 , 28 , 22 , 28 , 39 , 22 , 39 , 6 , 24 ,
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19 , 50 , 5 , 6 , 57 , 21 , 42 , 28 , 42 , 28 , 59 , 6 , 59 ,
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35 , 26 , 5 , 31 , 22 , 52 , 22 , 52 , 24 , 37 , 39 , 31 , 39 ,
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51 , 31 , 5 , 42 , 36 , 56 , 22 , 59 , 22 , 59 , 39 , 42 , 39 };
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Each line defines 1 button:
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symbol_x , symbol_y , num_vertices , x1 , y1 , x2 , y2 , x3 , y3 , x4 , y4 , x5 , y5
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Different buttons may have different numbers of vertices, so different numbers of fields.
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The button must be a _convex_ polygon, and the vertices must be given in sequence, going
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_clockwise_ around the button.
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What does each button do?
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-------------------------
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This is answered with a set of integer actions (see list given earlier) for each button,
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for each state (see list given earlier):
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wmcdplay state: 0 1 2 3 4 5
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D S P P N T
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A T L A O R
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T O A U A
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A P Y S C Y
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P I E D
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T E N D O
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R D G P
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K E
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N
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eg.
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int art_actions[]={ 0 , 2 , 3 , 4 , 0 , 0 ,
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5 , 5 , 5 , 0 , 0 , 0 ,
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6 , 6 , 6 , 0 , 0 , 0 ,
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0 , 0 , 1 , 1 , 0 , 0 ,
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9 , 9 , 9 , 9 , 9 , 10 };
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Should do-NOTHING buttons be hidden?
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------------------------------------
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This can be set so that whenever a button has NOTHING assigned to it, it is hidden
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(using the region defined by style_btns). Otherwise it is left and the symbol
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representing NOTHING is drawn onto it.
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eg.
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bool art_hidebtns=false;
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Which led displays are there?
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-----------------------------
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eg.
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bool style_leds[4]={ true, true, false, false};
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That's basically:
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show_time=true , show_track=true , show_status=false , show_trksel=false
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Where are they?
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---------------
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eg.
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int art_ledpos[3][2]={ 8 , 7 , 37 , 45 , 0 , 0 , 0 , 0 };
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That's basically:
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time_x=8 , time_y=7 , track_x=37 , track_y=45 , status_x=0 , status_y=0 , trksel_x=0 , trksel_y=0
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These are the co-ordinates of the top-left corner of each display
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relative to the top-left corner of wmcdplay.
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You should enter valid integers even for displays which you have
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chosen not to use.
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ARTWORK FILES
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=============
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2014-12-18 18:30:48 +00:00
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All the above files should be placed in an appropriately named directory and the
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"makeart" script (installed by default in /usr/local/share/wmcdplay) should be
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executed in the parent directory. You should end up with a new .art file. You
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should be able to load wmcdplay with this artwork using the "-f artwork_file"
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command line argument.
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You should also be able to make your new artwork the compile-time default by
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using the "--with-art" option to the "configure" script.
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