205 lines
4.9 KiB
C#
205 lines
4.9 KiB
C#
using System.IO;
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using System.Text;
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using System.Net.Sockets;
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using System.Net;
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using System;
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namespace AsterNET.IO
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{
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public class SocketConnection
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{
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private TcpClient tcpClient;
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private NetworkStream networkStream;
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private StreamReader reader;
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private StreamWriter writer;
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private Encoding encoding;
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private bool initial;
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#region Constructor - SocketConnection(string host, int port, int receiveTimeout)
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/// <summary>
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/// Consructor
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/// </summary>
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/// <param name="host">client host</param>
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/// <param name="port">client port</param>
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/// <param name="encoding">encoding</param>
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public SocketConnection(string host, int port, Encoding encoding)
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{
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initial = true;
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this.encoding = encoding;
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this.tcpClient = new TcpClient(host, port);
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this.networkStream = this.tcpClient.GetStream();
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this.reader = new StreamReader(this.networkStream, encoding);
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this.writer = new StreamWriter(this.networkStream, encoding);
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this.writer.AutoFlush = true;
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}
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#endregion
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#region Constructor - SocketConnection(socket)
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="socket">TCP client from Listener</param>
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/// <param name="encoding">encoding</param>
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internal SocketConnection(TcpClient tcpClient, Encoding encoding)
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{
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initial = true;
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this.encoding = encoding;
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this.tcpClient = tcpClient;
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this.networkStream = this.tcpClient.GetStream();
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this.reader = new StreamReader(this.networkStream, encoding);
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this.writer = new StreamWriter(this.networkStream, encoding);
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this.writer.AutoFlush = true;
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}
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#endregion
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public TcpClient TcpClient
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{
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get { return tcpClient; }
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}
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public NetworkStream NetworkStream
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{
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get { return networkStream; }
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}
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public Encoding Encoding
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{
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get { return encoding; }
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}
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public bool Initial
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{
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get { return initial; }
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set { initial = value; }
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}
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#region IsConnected
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/// <summary>
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/// Returns the connection state of the socket.
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/// </summary>
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public bool IsConnected
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{
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get { return tcpClient.Connected; }
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}
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#endregion
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#region LocalAddress
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public IPAddress LocalAddress
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{
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get
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{
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return ((IPEndPoint)(tcpClient.Client.LocalEndPoint)).Address;
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}
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}
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#endregion
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#region LocalPort
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public int LocalPort
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{
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get
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{
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return ((IPEndPoint)(tcpClient.Client.LocalEndPoint)).Port;
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}
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}
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#endregion
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#region RemoteAddress
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public IPAddress RemoteAddress
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{
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get
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{
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return ((IPEndPoint)(tcpClient.Client.RemoteEndPoint)).Address;
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}
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}
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#endregion
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#region RemotePort
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public int RemotePort
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{
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get
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{
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return ((IPEndPoint)(tcpClient.Client.LocalEndPoint)).Port;
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}
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}
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#endregion
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#region ReadLine()
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/// <summary>
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/// Reads a line of text from the socket connection. The current thread is
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/// blocked until either the next line is received or an IOException
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/// encounters.
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/// </summary>
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/// <returns>the line of text received excluding any newline character</returns>
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/// <throws> IOException if the connection has been closed. </throws>
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public string ReadLine()
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{
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string line = null;
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try
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{
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line = reader.ReadLine();
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}
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catch
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{
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line = null;
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}
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return line;
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}
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#endregion
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#region Write(string s)
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/// <summary>
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/// Sends a given String to the socket connection.
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/// </summary>
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/// <param name="s">the String to send.</param>
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/// <throws> IOException if the String cannot be sent, maybe because the </throws>
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/// <summary>connection has already been closed.</summary>
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public void Write(string s)
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{
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writer.Write(s);
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}
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#endregion
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#region Write(string msg)
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/// <summary>
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/// Sends a given String to the socket connection.
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/// </summary>
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/// <param name="msg">the String to send.</param>
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/// <throws> IOException if the String cannot be sent, maybe because the </throws>
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/// <summary>connection has already been closed.</summary>
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public void WriteEx(string msg)
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{
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byte[] data = encoding.GetBytes(msg);
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networkStream.BeginWrite(data, 0, data.Length, onWriteFinished, networkStream);
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networkStream.Flush();
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}
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private void onWriteFinished(IAsyncResult ar)
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{
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NetworkStream stream = (NetworkStream)ar.AsyncState;
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stream.EndWrite(ar);
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}
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#endregion
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#region Close
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/// <summary>
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/// Closes the socket connection including its input and output stream and
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/// frees all associated ressources.<br/>
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/// When calling close() any Thread currently blocked by a call to readLine()
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/// will be unblocked and receive an IOException.
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/// </summary>
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/// <throws> IOException if the socket connection cannot be closed. </throws>
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public void Close()
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{
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try
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{
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tcpClient.Client.Shutdown(SocketShutdown.Both);
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tcpClient.Client.Close();
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tcpClient.Close();
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}
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catch { }
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}
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#endregion
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}
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}
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