c8d725c717
2. QueueMember JoinEvent provides CallerIdNum instead of CallerId 3. QueueMemberEvent now retrieves paused reason 4. Added ConfbridgeMuteEvent and ConfbridgeUnmuteEvent classes so they can be triggered
100 lines
3.8 KiB
C#
100 lines
3.8 KiB
C#
namespace AsterNET.Manager.Action
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{
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/// <summary>
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/// The QueuePauseAction makes a queue member temporarily unavailabe (or available again).<br />
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/// Available since Asterisk 1.2.
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/// </summary>
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public class QueuePauseAction : ManagerAction
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{
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/// <summary>
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/// Creates a new empty QueuePauseAction.
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/// </summary>
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public QueuePauseAction()
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{
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}
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/// <summary>
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/// Creates a new QueuePauseAction that makes the member on the given
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/// interface unavailable on all queues.
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/// </summary>
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/// <param name="iface">the interface of the member to make unavailable</param>
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public QueuePauseAction(string iface)
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{
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this.Interface = iface;
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Paused = true;
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}
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/// <summary>
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/// Creates a new QueuePauseAction that makes the member on the given
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/// interface unavailable on the given queue.
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/// </summary>
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/// <param name="iface">the interface of the member to make unavailable</param>
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/// <param name="queue">the queue the member is made unvailable on</param>
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public QueuePauseAction(string iface, string queue)
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{
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this.Interface = iface;
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this.Queue = queue;
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Paused = true;
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}
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/// <summary>
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/// Creates a new QueuePauseAction that makes the member on the given
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/// interface available or unavailable on all queues.
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/// </summary>
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/// <param name="iface">the interface of the member to make unavailable</param>
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/// <param name="paused">true to make the member unavailbale, false to make the member available</param>
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public QueuePauseAction(string iface, bool paused)
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{
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this.Interface = iface;
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this.Paused = paused;
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}
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/// <summary>
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/// Creates a new QueuePauseAction that makes the member on the given
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/// interface unavailable on the given queue.
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/// </summary>
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/// <param name="iface">the interface of the member to make unavailable</param>
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/// <param name="queue">the queue the member is made unvailable on</param>
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/// <param name="paused">true to make the member unavailbale, false to make the member available</param>
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/// <param name="reason">the reason for paused when the member is made unavailable</param>
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public QueuePauseAction(string iface, string queue, bool paused, string reason = null)
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{
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this.Interface = iface;
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this.Queue = queue;
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this.Paused = paused;
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this.Reason = reason;
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}
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/// <summary>
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/// Get the name of this action, i.e. "QueuePause".
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/// </summary>
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public override string Action
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{
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get { return "QueuePause"; }
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}
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/// <summary>
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/// The name of the interface (tech/name) to pause or unpause.<br />
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/// This property is mandatory.
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/// </summary>
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public string Interface { get; set; }
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/// <summary>
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/// The name of the queue in which to pause or unpause this member.<br />
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/// If null, the member will be paused or unpaused in all the queues it is a member of.
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/// </summary>
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public string Queue { get; set; }
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/// <summary>
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/// Pause or unpause the interface.<br />
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// Set to 'true' to pause the member or 'false' to unpause.
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/// </summary>
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public bool Paused { get; set; }
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/// <summary>
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/// Text description, returned in the event QueueMemberPaused.
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/// </summary>
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public string Reason { get; set; }
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}
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}
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