65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
namespace AsterNET.Manager.Action
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{
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/// <summary>
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/// The ParkAction allows to send a Channel to a Parking lot.<br />
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/// A successful login is the precondition for sending for that
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/// </summary>
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public class ParkAction : ManagerAction
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{
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/// <summary>
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/// Creates a new ParkAction.
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/// </summary>
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/// <param name="channel"></param>
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/// <param name="channel2"></param>
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/// <param name="timeout"></param>
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public ParkAction(string channel, string channel2, string timeout)
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{
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this.Channel = channel;
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this.Channel2 = channel2;
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this.Timeout = timeout;
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}
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/// <summary>
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/// Creates a new ParkAction.<br />
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/// </summary>
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/// <param name="channel">Set the Channel which should be parked</param>
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/// <param name="channel2">Set the Channel where the Call will end up after the timeout is reached.</param>
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/// <param name="timeout">Timeout in msec, after timeout is reached call will come back to channel2</param>
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/// <param name="parkinglot">Set the Parking lot.</param>
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public ParkAction(string channel, string channel2, string timeout, string parkinglot)
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{
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this.Channel = channel;
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this.Channel2 = channel2;
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this.Timeout = timeout;
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this.Parkinglot = parkinglot;
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}
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/// <summary>
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/// Get the name of this action, i.e. "Park".
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/// </summary>
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public override string Action
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{
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get { return "Park"; }
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}
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/// <summary>
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/// Set the Channel which should be parked
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/// </summary>
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public string Channel { get; set; }
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/// <summary>
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/// Set the Channel where the Call will end up after the timeout is reached.
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/// </summary>
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public string Channel2 { get; set; }
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/// <summary>
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/// Timeout in msec, after timeout is reached call will come back to channel2
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/// </summary>
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public string Timeout { get; set; }
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/// <summary>
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/// Set the Parking lot.
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/// </summary>
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public string Parkinglot { get; set; }
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}
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} |