- ReloadEvent fix
- OriginateAction improve - UpdateCOnfigAction improve - ModuleLoadAction - ReloadAction
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@ -0,0 +1,33 @@
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namespace AsterNET.Manager.Action
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{
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/// <inheritdoc />
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/// <summary>
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/// The ModuleLoadAction loads/unloads Asterisk modules.
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/// </summary>
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public class ModuleLoadAction : ManagerAction
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{
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/// <summary>
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/// Creates ModuleLoadAction for given module.
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/// </summary>
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//// <param name="module">module to load/unload.</param>
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//// <param name="loadType">loadType parameter can have the following values: load/unload</param>
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public ModuleLoadAction(string module, string loadType)
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{
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Module = module;
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LoadType = loadType;
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}
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/// <inheritdoc />
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public override string Action => "ModuleLoad";
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/// <summary>
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/// Get the name of the module.
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/// </summary>
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public string Module { get; }
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/// <summary>
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/// Get the type of action (load/unload).
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/// </summary>
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public string LoadType { get; }
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}
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}
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@ -67,6 +67,15 @@ namespace AsterNET.Manager.Action
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#endregion
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#endregion
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#region ChannelId
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/// <summary>
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/// Get/Set originated channel id
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/// </summary>
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public string ChannelId { get; set; }
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#endregion
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#region Context
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#region Context
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/// <summary>
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/// <summary>
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26
Asterisk.2013/Asterisk.NET/Manager/Action/ReloadAction.cs
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26
Asterisk.2013/Asterisk.NET/Manager/Action/ReloadAction.cs
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namespace AsterNET.Manager.Action
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{
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/// <inheritdoc />
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/// <summary>
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/// The ReloadAction reloads Asterisk modules.
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/// </summary>
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public class ReloadAction : ManagerAction
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{
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/// <summary>
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/// Creates ReloadAction for given module.
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/// </summary>
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//// <param name="module">module to reload.</param>
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public ReloadAction(string module)
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{
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Module = module;
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}
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/// <inheritdoc />
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public override string Action => "Reload";
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/// <summary>
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/// Get the name of the module.
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/// </summary>
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public string Module { get; }
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}
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}
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@ -114,7 +114,8 @@ namespace AsterNET.Manager.Action
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/// <param name="variable">Variable to work on</param>
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/// <param name="variable">Variable to work on</param>
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/// <param name="value">Value to work on</param>
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/// <param name="value">Value to work on</param>
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/// <param name="match">Extra match required to match line</param>
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/// <param name="match">Extra match required to match line</param>
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public void AddCommand(string action, string category, string variable, string value, string match)
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/// <param name="options">Extra match required to match line</param>
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public void AddCommand(string action, string category, string variable, string value, string match, string options)
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{
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{
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var i = actionCounter++;
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var i = actionCounter++;
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var index = i.ToString().PadLeft(6, '0');
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var index = i.ToString().PadLeft(6, '0');
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@ -133,31 +134,39 @@ namespace AsterNET.Manager.Action
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if (!string.IsNullOrEmpty(match))
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if (!string.IsNullOrEmpty(match))
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actions.Add("Match-" + index, match);
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actions.Add("Match-" + index, match);
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if (!string.IsNullOrEmpty(options))
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Actions.Add("Options-" + index, options);
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}
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public void AddCommand(string action, string category, string variable, string value, string match)
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{
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AddCommand(action, category, variable, value, match, null);
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}
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}
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public void AddCommand(string action, string category, string variable, string value)
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public void AddCommand(string action, string category, string variable, string value)
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{
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{
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AddCommand(action, category, variable, value, null);
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AddCommand(action, category, variable, value, null, null);
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}
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}
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public void AddCommand(string action, string category, string variable)
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public void AddCommand(string action, string category, string variable)
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{
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{
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AddCommand(action, category, variable, null, null);
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AddCommand(action, category, variable, null, null, null);
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}
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}
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public void AddCommand(string action, string category)
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public void AddCommand(string action, string category)
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{
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{
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AddCommand(action, category, null, null, null);
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AddCommand(action, category, null, null, null, null);
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}
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}
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public void AddCommand(string action)
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public void AddCommand(string action)
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{
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{
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AddCommand(action, null, null, null, null);
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AddCommand(action, null, null, null, null, null);
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}
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}
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public void AddCommand()
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public void AddCommand()
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{
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{
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AddCommand(null, null, null, null, null);
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AddCommand(null, null, null, null, null, null);
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}
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}
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#endregion
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#endregion
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@ -362,10 +362,15 @@ namespace AsterNET.Manager
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/// </summary>
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/// </summary>
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public event EventHandler<ZapShowChannelsEvent> ZapShowChannels;
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public event EventHandler<ZapShowChannelsEvent> ZapShowChannels;
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/// <summary>
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/// <summary>
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/// A ConnectionState is triggered after Connect/Disconnect/Reload/Shutdown events.
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/// A ConnectionState is triggered after Connect/Disconnect/Shutdown events.
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/// </summary>
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/// </summary>
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public event EventHandler<ConnectionStateEvent> ConnectionState;
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public event EventHandler<ConnectionStateEvent> ConnectionState;
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/// <summary>
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/// A Reload is triggered after Reload events.
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/// </summary>
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public event EventHandler<ReloadEvent> Reload;
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/// <summary>
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/// <summary>
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/// When a variable is set
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/// When a variable is set
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/// </summary>
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/// </summary>
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@ -573,7 +578,7 @@ namespace AsterNET.Manager
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(ConnectEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(ConnectEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(DisconnectEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(DisconnectEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(ReloadEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(ReloadEvent), arg => fireEvent(Reload, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(ShutdownEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(ShutdownEvent), arg => fireEvent(ConnectionState, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(BridgeEvent), arg => fireEvent(Bridge, arg));
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Helper.RegisterEventHandler(registeredEventHandlers, typeof(BridgeEvent), arg => fireEvent(Bridge, arg));
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fireEvent(e);
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fireEvent(e);
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reconnect(false);
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reconnect(false);
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}
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}
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else if (!reconnected && reconnectEnable && (e is DisconnectEvent || e is ReloadEvent || e is ShutdownEvent))
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else if (!reconnected && reconnectEnable && (e is DisconnectEvent || e is ShutdownEvent))
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{
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{
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((ConnectionStateEvent)e).Reconnect = true;
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((ConnectionStateEvent)e).Reconnect = true;
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fireEvent(e);
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fireEvent(e);
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