Add socket ReceiveBufferSize settings to public property

This commit is contained in:
Denis Dyner 2020-01-24 13:08:40 +03:00
parent 2428cc1e8b
commit 0f260a753c
2 changed files with 34 additions and 13 deletions

View file

@ -6,6 +6,9 @@ using System;
namespace AsterNET.IO namespace AsterNET.IO
{ {
/// <summary>
/// Socket connection to asterisk.
/// </summary>
public class SocketConnection public class SocketConnection
{ {
private TcpClient tcpClient; private TcpClient tcpClient;
@ -23,21 +26,29 @@ namespace AsterNET.IO
/// <param name="port">client port</param> /// <param name="port">client port</param>
/// <param name="encoding">encoding</param> /// <param name="encoding">encoding</param>
public SocketConnection(string host, int port, Encoding encoding) public SocketConnection(string host, int port, Encoding encoding)
:this(new TcpClient(host, port), encoding)
{ {
initial = true;
this.encoding = encoding;
this.tcpClient = new TcpClient(host, port);
this.networkStream = this.tcpClient.GetStream();
this.reader = new StreamReader(this.networkStream, encoding);
this.writer = new BinaryWriter(this.networkStream, encoding);
} }
/// <summary>
/// Consructor
/// </summary>
/// <param name="host">client host</param>
/// <param name="port">client port</param>
/// <param name="encoding">encoding</param>
/// <param name="receiveBufferSize">size of the receive buffer.</param>
public SocketConnection(string host, int port,int receiveBufferSize, Encoding encoding)
: this (new TcpClient(host, port) {ReceiveBufferSize = receiveBufferSize }, encoding)
{
}
#endregion #endregion
#region Constructor - SocketConnection(socket) #region Constructor - SocketConnection(socket)
/// <summary> /// <summary>
/// Constructor /// Constructor
/// </summary> /// </summary>
/// <param name="socket">TCP client from Listener</param> /// <param name="tcpClient">TCP client from Listener</param>
/// <param name="encoding">encoding</param> /// <param name="encoding">encoding</param>
internal SocketConnection(TcpClient tcpClient, Encoding encoding) internal SocketConnection(TcpClient tcpClient, Encoding encoding)
{ {

View file

@ -653,14 +653,14 @@ namespace AsterNET.Manager
/// <param name="username">the username to use for login</param> /// <param name="username">the username to use for login</param>
/// <param name="password">the password to use for login</param> /// <param name="password">the password to use for login</param>
/// <param name="socketEncoding">text encoding to asterisk input/output stream</param> /// <param name="socketEncoding">text encoding to asterisk input/output stream</param>
public ManagerConnection(string hostname, int port, string username, string password, Encoding encoding) public ManagerConnection(string hostname, int port, string username, string password, Encoding socketEncoding)
: this() : this()
{ {
this.hostname = hostname; this.hostname = hostname;
this.port = port; this.port = port;
this.username = username; this.username = username;
this.password = password; this.password = password;
this.socketEncoding = encoding; this.socketEncoding = socketEncoding;
} }
#endregion #endregion
@ -855,7 +855,8 @@ namespace AsterNET.Manager
} }
#endregion #endregion
#region SocketEncoding #region Socket Settings
/// <summary> /// <summary>
/// Socket Encoding - default ASCII /// Socket Encoding - default ASCII
/// </summary> /// </summary>
@ -864,6 +865,12 @@ namespace AsterNET.Manager
get { return socketEncoding; } get { return socketEncoding; }
set { socketEncoding = value; } set { socketEncoding = value; }
} }
/// <summary>
/// Socket Receive Buffer Size
/// </summary>
public int SocketReceiveBufferSize { get; set;}
#endregion #endregion
#region Version #region Version
@ -1075,6 +1082,9 @@ namespace AsterNET.Manager
#endif #endif
try try
{ {
if (SocketReceiveBufferSize>0)
mrSocket = new SocketConnection(hostname, port, SocketReceiveBufferSize, socketEncoding);
else
mrSocket = new SocketConnection(hostname, port, socketEncoding); mrSocket = new SocketConnection(hostname, port, socketEncoding);
result = mrSocket.IsConnected; result = mrSocket.IsConnected;
} }