QueuePenaltyAction Without Queue Argument
The `Queue` argument is optional. As seen here: https://wiki.asterisk.org/wiki/display/AST/ManagerAction_QueuePenalty Added a new constructor without the `queue` parameter. Added description to parameters and properties.
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@ -12,9 +12,20 @@
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/// <summary>
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/// <summary>
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/// Set the penalty for a queue member.
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/// Set the penalty for a queue member.
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/// </summary>
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/// </summary>
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/// <param name="interface"></param>
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/// <param name="interface">The interface (tech/name) of the member whose penalty to change.</param>
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/// <param name="penalty"></param>
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/// <param name="penalty">The new penalty (number) for the member. Must be nonnegative.</param>
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/// <param name="queue"></param>
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public QueuePenaltyAction(string @interface, string penalty)
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{
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Interface = @interface;
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Penalty = penalty;
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}
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/// <summary>
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/// Set the penalty for a queue member.
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/// </summary>
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/// <param name="interface">The interface (tech/name) of the member whose penalty to change.</param>
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/// <param name="penalty">The new penalty (number) for the member. Must be nonnegative.</param>
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/// <param name="queue">If specified, only set the penalty for the member of this queue. Otherwise, set the penalty for the member in all queues to which the member belongs.</param>
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public QueuePenaltyAction(string @interface, string penalty, string queue)
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public QueuePenaltyAction(string @interface, string penalty, string queue)
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{
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{
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Interface = @interface;
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Interface = @interface;
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@ -27,10 +38,19 @@
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get { return "QueuePenalty"; }
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get { return "QueuePenalty"; }
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}
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}
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/// <summary>
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/// The interface (tech/name) of the member whose penalty to change.
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/// </summary>
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public string Interface { get; set; }
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public string Interface { get; set; }
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/// <summary>
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/// The new penalty (number) for the member. Must be nonnegative.
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/// </summary>
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public string Penalty { get; set; }
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public string Penalty { get; set; }
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/// <summary>
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/// If specified, only set the penalty for the member of this queue. Otherwise, set the penalty for the member in all queues to which the member belongs.
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/// </summary>
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public string Queue { get; set; }
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public string Queue { get; set; }
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}
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}
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}
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}
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