Bitmap.c: Avoid calling GetProcessHeap so much
Not really a major functionality/performance change, it just makes me feel better. git-svn-id: svn://vcs.sdm.2ki.xyz/Grabby/trunk@13 27729192-006e-004d-b9b5-06fbd0ef7001
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7d1c91401f
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17
Bitmap.c
17
Bitmap.c
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@ -63,7 +63,8 @@ GenerateBitmapInfo(Screen *scrn,
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// GDI seems to modify the DWORD after the info header, even if we
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// don't need a palette (>8 bit BMPs). Thus, an extra RGBQUAD just
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// to be safe.
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PFULLBMPHDR pBmpHdr = HeapAlloc(GetProcessHeap(),
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HANDLE hHeap = GetProcessHeap();
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PFULLBMPHDR pBmpHdr = HeapAlloc(hHeap,
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HEAP_ZERO_MEMORY,
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sizeof(struct _FULLBMPHDR) + sizeof(RGBQUAD));
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RECT rcScrn = {0};
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@ -73,6 +74,7 @@ GenerateBitmapInfo(Screen *scrn,
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if (!pBmpHdr) return NULL;
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if (!GetRgnBox(scrn->hScreenRgn, &rcScrn)) {
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HeapFree(hHeap, 0, pBmpHdr);
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return NULL;
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}
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@ -162,7 +164,8 @@ WriteRegionToFile(Screen *scrn,
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LPTSTR fname)
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{
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BITMAP bmp = {0}; // hBitmap's metadata
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HANDLE hOutFile = NULL; // Output .bmp
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HANDLE hOutFile = NULL, // Output .bmp
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hHeap = GetProcessHeap();
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LPBYTE lpBits = NULL; // Actual bitmap bits
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HDC hdcRgn = NULL; // HDC for defined region
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@ -242,7 +245,7 @@ WriteRegionToFile(Screen *scrn,
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goto cleanup;
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}
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lpBits = HeapAlloc(GetProcessHeap(),
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lpBits = HeapAlloc(hHeap,
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0,
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pHdr->info.biSizeImage);
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if (!lpBits) {
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@ -251,7 +254,7 @@ WriteRegionToFile(Screen *scrn,
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}
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if (pHdr->info.biBitCount <= 8) {
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pbmi = HeapAlloc(GetProcessHeap(),
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pbmi = HeapAlloc(hHeap,
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HEAP_ZERO_MEMORY,
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sizeof(BITMAPINFOHEADER) +
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(pHdr->info.biClrUsed * sizeof(RGBQUAD)));
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@ -335,13 +338,13 @@ cleanup:
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}
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}
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if (lpBits) HeapFree(GetProcessHeap(), 0, lpBits);
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if (lpBits) HeapFree(hHeap, 0, lpBits);
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// In case our bits are <= 8, pbmi will be an actual heap-alloc'd
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// pointer. Let's make sure to handle that.
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if (pbmi && pbmi != (PBITMAPINFO) &pHdr->info) HeapFree(GetProcessHeap(), 0, pbmi);
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if (pbmi && pbmi != (PBITMAPINFO) &pHdr->info) HeapFree(hHeap, 0, pbmi);
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if (pHdr) HeapFree(GetProcessHeap(), 0, pHdr);
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if (pHdr) HeapFree(hHeap, 0, pHdr);
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if (hOldObj) SelectObject(hdcRgn, hOldObj);
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if (hRgnBitmap) DeleteObject(hRgnBitmap);
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