194 lines
6.5 KiB
JavaScript
194 lines
6.5 KiB
JavaScript
// travel forecast display
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/* globals WeatherDisplay, utils, STATUS, UNITS, draw, navigation, icons, luxon, _TravelCities */
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// eslint-disable-next-line no-unused-vars
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class TravelForecast extends WeatherDisplay {
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constructor(navId, elemId, weatherParameters) {
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// special height and width for scrolling
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super(navId, elemId);
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// pre-load background image (returns promise)
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this.backgroundImage = utils.image.load('images/BackGround6_1.png');
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// height of one city in the travel forecast
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this.cityHeight = 72;
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// set up the timing
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this.timing.baseDelay = 20;
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// page sizes are 4 cities, calculate the number of pages necessary plus overflow
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const pagesFloat = _TravelCities.length/4;
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const pages = Math.floor(pagesFloat) - 2; // first page is already displayed, last page doesn't happen
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const extra = pages%1;
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const timingStep = this.cityHeight*4;
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this.timing.delay = [150+timingStep];
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// add additional pages
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for (let i = 0; i < pages; i++) this.timing.delay.push(timingStep);
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// add the extra (not exactly 4 pages portion)
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if (extra !== 0) this.timing.delay.push(Math.round(this.extra*this.cityHeight));
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// add the final 3 second delay
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this.timing.delay.push(150);
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// get the data
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this.getData(weatherParameters);
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}
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async getData() {
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super.getData();
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const forecastPromises = _TravelCities.map(async city => {
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try {
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// get point then forecast
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const point = await utils.weather.getPoint(city.Latitude, city.Longitude);
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const forecast = await $.ajax({
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url: point.properties.forecast,
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dataType: 'json',
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crossDomain: true,
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});
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// determine today or tomorrow (shift periods by 1 if tomorrow)
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const todayShift = forecast.properties.periods[0].isDaytime? 0:1;
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// return a pared-down forecast
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return {
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today: todayShift === 0,
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high: forecast.properties.periods[todayShift].temperature,
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low: forecast.properties.periods[todayShift+1].temperature,
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name: city.Name,
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icon: icons.getWeatherRegionalIconFromIconLink(forecast.properties.periods[todayShift].icon),
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};
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} catch (e) {
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console.error(`GetTravelWeather for ${city.Name} failed`);
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console.error(e);
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return {name: city.Name};
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}
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});
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// wait for all forecasts
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const forecasts = await Promise.all(forecastPromises);
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this.data = forecasts;
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this.drawCanvas(true);
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}
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async drawCanvas(newData) {
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// there are technically 2 canvases: the standard canvas and the extra-long canvas that contains the complete
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// list of cities. The second canvas is copied into the standard canvas to create the scroll
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super.drawCanvas();
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// create the "long" canvas if necessary
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if (!this.longCanvas) {
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this.longCanvas = document.createElement('canvas');
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this.longCanvas.width = 640;
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this.longCanvas.height = 1728;
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this.longContext = this.longCanvas.getContext('2d');
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}
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// set up variables
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const cities = this.data;
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// draw the long canvas only if there is new data
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if (newData) {
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this.longContext.clearRect(0,0,this.longCanvas.width,this.longCanvas.height);
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// draw the "long" canvas with all cities
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draw.box(this.longContext, 'rgb(35, 50, 112)', 0, 0, 640, _TravelCities.length*this.cityHeight);
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for (let i = 0; i <= 4; i++) {
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const y = i * 346;
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draw.horizontalGradient(this.longContext, 0, y, 640, y + 346, '#102080', '#001040');
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}
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await Promise.all(cities.map(async (city, index) => {
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// calculate base y value
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const y = 50+this.cityHeight*index;
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// city name
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draw.text(this.longContext, 'Star4000 Large Compressed', '24pt', '#FFFF00', 80, y, city.name, 2);
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// check for forecast data
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if (city.icon) {
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// get temperatures and convert if necessary
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let {low, high} = city;
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if (navigation.units() === UNITS.metric) {
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low = utils.units.fahrenheitToCelsius(low);
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high = utils.units.fahrenheitToCelsius(high);
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}
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// convert to strings with no decimal
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const lowString = Math.round(low).toString();
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const highString = Math.round(high).toString();
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const xLow = (500 - (lowString.length * 20));
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draw.text(this.longContext, 'Star4000 Large', '24pt', '#FFFF00', xLow, y, lowString, 2);
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const xHigh = (560 - (highString.length * 20));
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draw.text(this.longContext, 'Star4000 Large', '24pt', '#FFFF00', xHigh, y, highString, 2);
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this.gifs.push(await utils.image.superGifAsync({
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src: city.icon,
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loop_delay: 100,
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auto_play: true,
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canvas: this.longCanvas,
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x: 330,
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y: y - 35,
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max_width: 47,
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}));
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} else {
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draw.text(this.longContext, 'Star4000 Small', '24pt', '#FFFFFF', 400, y - 18, 'NO TRAVEL', 2);
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draw.text(this.longContext, 'Star4000 Small', '24pt', '#FFFFFF', 400, y, 'DATA AVAILABLE', 2);
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}
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}));
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}
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// draw the standard context
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this.context.drawImage(await this.backgroundImage, 0, 0);
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draw.horizontalGradientSingle(this.context, 0, 30, 500, 90, draw.topColor1, draw.topColor2);
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draw.triangle(this.context, 'rgb(28, 10, 87)', 500, 30, 450, 90, 500, 90);
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draw.titleText(this.context, 'Travel Forecast', 'For ' + this.getTravelCitiesDayName(cities));
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draw.text(this.context, 'Star4000 Small', '24pt', '#FFFF00', 455, 105, 'LOW', 2);
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draw.text(this.context, 'Star4000 Small', '24pt', '#FFFF00', 510, 105, 'HIGH', 2);
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// copy the scrolled portion of the canvas for the initial run before the scrolling starts
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this.context.drawImage(this.longCanvas, 0, 0, 640, 289, 0, 110, 640, 289);
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this.finishDraw();
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this.setStatus(STATUS.loaded);
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}
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// screen index change callback just runs the base count callback
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screenIndexChange() {
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this.baseCountChange(this.navBaseCount);
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}
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// base count change callback
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baseCountChange(count) {
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// get a fresh canvas
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const longCanvas = this.getLongCanvas();
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// calculate scroll offset and don't go past end
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let offsetY = Math.min(longCanvas.height-289, (count-150));
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// don't let offset go negative
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if (offsetY < 0) offsetY = 0;
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// copy the scrolled portion of the canvas
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this.context.drawImage(longCanvas, 0, offsetY, 640, 289, 0, 110, 640, 289);
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}
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getTravelCitiesDayName(cities) {
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const {DateTime} = luxon;
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// effectively returns early on the first found date
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return cities.reduce((dayName, city) => {
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if (city && dayName === '') {
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// today or tomorrow
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const day = DateTime.local().plus({days: (city.today)?0:1});
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// return the day
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return day.toLocaleString({weekday: 'long'});
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}
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return dayName;
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}, '');
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}
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// necessary to get the lastest long canvas when scrolling
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getLongCanvas() {
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return this.longCanvas;
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}
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} |