366 lines
10 KiB
JavaScript
366 lines
10 KiB
JavaScript
// base weather display class
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/* globals navigation, utils, draw, UNITS, luxon */
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const STATUS = {
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loading: Symbol('loading'),
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loaded: Symbol('loaded'),
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failed: Symbol('failed'),
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noData: Symbol('noData'),
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};
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// eslint-disable-next-line no-unused-vars
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class WeatherDisplay {
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constructor(navId, elemId, canvasWidth, canvasHeight) {
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// navId is used in messaging
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this.navId = navId;
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this.elemId = undefined;
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this.gifs = [];
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this.data = undefined;
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this.loadingStatus = STATUS.loading;
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// default navigation timing
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this.timing = {
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totalScreens: 1,
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baseDelay: 5000, // 5 seconds
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delay: 1, // 1*1second = 1 second total display time
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};
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this.navBaseCount = 0;
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this.screenIndex = 0;
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this.setStatus(STATUS.loading);
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this.createCanvas(elemId, canvasWidth, canvasHeight);
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}
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// set data status and send update to navigation module
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setStatus(value) {
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this.status = value;
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navigation.updateStatus({
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id: this.navId,
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status: this.status,
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});
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}
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get status() {
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return this.loadingStatus;
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}
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set status(state) {
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this.loadingStatus = state;
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}
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createCanvas(elemId, width = 640, height = 480) {
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// only create it once
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if (this.elemId) return;
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this.elemId = elemId;
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const container = document.getElementById('container');
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container.innerHTML += `<canvas id='${elemId+'Canvas'}' width='${width}' height='${height}'/ style='display: none;'>`;
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}
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// get necessary data for this display
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getData() {
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// clear current data
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this.data = undefined;
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// set status
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this.setStatus(STATUS.loading);
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// set up the timing delays
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if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'number') {
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// array is defined as how long each screen should be displayed. This needs to be converted into total time for use here
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if (!this.timing.fullDelay) {
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let sum = 0;
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this.timing.fullDelay = this.timing.delay.map(val => {
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const calc = sum + val;
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sum += val;
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return calc;
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});
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}
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}
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// update total screens
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if (Array.isArray(this.timing.delay)) this.timing.totalScreens = this.timing.delay.length;
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}
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drawCanvas() {
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// stop all gifs
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this.gifs.forEach(gif => gif.pause());
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// delete the gifs
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this.gifs.length = 0;
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// refresh the canvas
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this.canvas = document.getElementById(this.elemId+'Canvas');
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this.context = this.canvas.getContext('2d');
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// clear the canvas
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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finishDraw() {
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let OkToDrawCurrentConditions = true;
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let OkToDrawNoaaImage = true;
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let OkToDrawCurrentDateTime = true;
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let OkToDrawLogoImage = true;
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// let OkToDrawCustomScrollText = false;
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let bottom = undefined;
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// visibility tests
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// if (_ScrollText !== '') OkToDrawCustomScrollText = true;
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if (this.elemId === 'almanac') OkToDrawNoaaImage = false;
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if (this.elemId === 'travelForecast') OkToDrawNoaaImage = false;
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if (this.elemId === 'regionalForecast0') OkToDrawNoaaImage = false;
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if (this.elemId === 'regionalForecast1') OkToDrawNoaaImage = false;
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if (this.elemId === 'regionalForecast2') OkToDrawNoaaImage = false;
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if (this.elemId === 'radar') {
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OkToDrawCurrentConditions = false;
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OkToDrawCurrentDateTime = false;
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OkToDrawNoaaImage = false;
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// OkToDrawCustomScrollText = false;
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}
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if (this.elemId === 'hazards') {
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OkToDrawNoaaImage = false;
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bottom = true;
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OkToDrawLogoImage = false;
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}
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// draw functions
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if (OkToDrawCurrentDateTime) {
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this.drawCurrentDateTime(bottom);
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// auto clock refresh
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if (!this.dateTimeInterval) {
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setInterval(() => this.drawCurrentDateTime(bottom), 100);
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}
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}
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if (OkToDrawLogoImage) this.drawLogoImage();
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if (OkToDrawNoaaImage) this.drawNoaaImage();
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// TODO: fix current conditions scroll
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// if (OkToDrawCurrentConditions) DrawCurrentConditions(WeatherParameters, this.context);
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// TODO: add custom scroll text
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// if (OkToDrawCustomScrollText) DrawCustomScrollText(WeatherParameters, context);
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}
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// TODO: update clock automatically
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drawCurrentDateTime(bottom) {
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// only draw if canvas is active to conserve battery
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if (!this.isActive()) return;
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const {DateTime} = luxon;
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const font = 'Star4000 Small';
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const size = '24pt';
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const color = '#ffffff';
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const shadow = 2;
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// on the first pass store the background for the date and time
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if (!this.dateTimeBackground) {
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const bg = this.context.getImageData(410, 30, 175, 60);
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// test background draw complete and skip drawing if there is no background yet
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if (bg.data[0] === 0) return;
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// store the background
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this.dateTimeBackground = bg;
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}
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// Clear the date and time area.
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if (bottom) {
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draw.box(this.context, 'rgb(25, 50, 112)', 0, 389, 640, 16);
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} else {
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this.context.putImageData(this.dateTimeBackground, 410, 30);
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}
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// Get the current date and time.
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const now = DateTime.local();
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//time = "11:35:08 PM";
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const time = now.toLocaleString(DateTime.TIME_WITH_SECONDS).padStart(11,' ');
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let x,y;
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if (bottom) {
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x = 400;
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y = 402;
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} else {
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x = 410;
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y = 65;
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}
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if (navigation.units() === UNITS.metric) {
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x += 45;
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}
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draw.text(this.context, font, size, color, x, y, time.toUpperCase(), shadow); //y += 20;
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const date = now.toFormat(' ccc LLL ') + now.day.toString().padStart(2,' ');
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if (bottom) {
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x = 55;
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y = 402;
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} else {
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x = 410;
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y = 85;
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}
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draw.text(this.context, font, size, color, x, y, date.toUpperCase(), shadow);
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}
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async drawNoaaImage () {
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// load the image and store locally
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if (!this.drawNoaaImage.image) {
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this.drawNoaaImage.image = utils.image.load('images/noaa5.gif');
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}
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// wait for the image to load completely
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const img = await this.drawNoaaImage.image;
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this.context.drawImage(img, 356, 39);
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}
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async drawLogoImage () {
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// load the image and store locally
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if (!this.drawLogoImage.image) {
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this.drawLogoImage.image = utils.image.load('images/Logo3.png');
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}
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// wait for the image load completely
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const img = await this.drawLogoImage.image;
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this.context.drawImage(img, 50, 30, 85, 67);
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}
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// show/hide the canvas and start/stop the navigation timer
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showCanvas(navCmd) {
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// if a nav command is present call it to set the screen index
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if (navCmd === navigation.msg.command.firstFrame) this.navNext(navCmd);
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if (navCmd === navigation.msg.command.lastFrame) this.navPrev(navCmd);
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// see if the canvas is already showing
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if (this.canvas.style.display === 'block') return false;
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// show the canvas
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this.canvas.style.display = 'block';
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// reset timing
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this.startNavCount(navigation.isPlaying());
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// if there was a command the canvas has already been drawn
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if (navCmd) return;
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// refresh the canvas (incase the screen index changed)
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if (navCmd) this.drawCanvas();
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}
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hideCanvas() {
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this.stopNavBaseCount(true);
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if (!this.canvas) return;
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this.canvas.style.display = 'none';
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}
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isActive() {
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return document.getElementById(this.elemId+'Canvas').offsetParent !== null;
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}
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// navigation timings
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// totalScreens = total number of screens that are available
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// baseDelay = ms to delay before re-evaluating screenIndex
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// delay: three options
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// integer = each screen will display for this number of baseDelays
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// [integer, integer, ...] = screenIndex 0 displays for integer[0]*baseDelay, etc.
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// [{time, si}, ...] = time as above, si is specific screen index to display during this interval
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// if the array forms are used totalScreens is overwritten by the size of the array
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navBaseTime() {
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// see if play is active and screen is active
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if (!navigation.isPlaying() || !this.isActive()) return;
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// increment the base count
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this.navBaseCount++;
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// call base count change if available for this function
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if (this.baseCountChange) this.baseCountChange(this.navBaseCount);
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// determine type of timing
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// simple delay
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if (typeof this.timing.delay === 'number') {
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this.navNext();
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return;
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}
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// array of timing integers
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if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'number') {
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// scan the array for a matching number and calculate new screen index from the number
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const timingMatch = this.timing.fullDelay.indexOf(this.navBaseCount);
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// if not found return
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if (timingMatch < 0 && this.navBaseCount <= this.timing.fullDelay[this.timing.totalScreens-1]) return;
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// navigate to the next screen
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this.navNext();
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}
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}
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// navigate to next screen
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navNext(command) {
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// check for special 'first frame' command
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if (command === navigation.msg.command.firstFrame) {
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this.resetNavBaseCount();
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} else {
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// increment screen index
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this.screenIndex++;
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}
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// test for end reached
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if (this.screenIndex >= this.timing.totalScreens) {
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this.screenIndex = this.timing.totalScreens - 1;
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this.sendNavDisplayMessage(navigation.msg.response.next);
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this.stopNavBaseCount();
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return;
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}
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this.baseCountFromScreenIndex();
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// if the end was not reached, update the canvas (typical), or run a callback (atypical)
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if (!this.screenIndexChange) {
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this.drawCanvas();
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} else {
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this.screenIndexChange(this.screenIndex);
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}
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}
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// navigate to previous screen
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navPrev(command) {
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// check for special 'last frame' command
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if (command === navigation.msg.command.lastFrame) {
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this.screenIndex = this.timing.totalScreens-1;
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} else {
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// decrement screen index
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this.screenIndex--;
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}
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// test for end reached
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if (this.screenIndex < 0) {
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this.screenIndex = 0;
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this.sendNavDisplayMessage(navigation.msg.response.previous);
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return;
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}
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this.baseCountFromScreenIndex();
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// if the end was not reached, update the canvas (typical), or run a callback (atypical)
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if (!this.screenIndexChange) {
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this.drawCanvas();
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} else {
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this.screenIndexChange(this.screenIndex);
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}
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}
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// calculate a baseCount from the screen index for the array timings
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baseCountFromScreenIndex() {
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if (!Array.isArray(this.timing.delay)) return;
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// first screen starts at zero
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if (this.screenIndex === 0) {
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this.navBaseCount = 0;
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return;
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}
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// otherwise return one more than the previous sum
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this.navBaseCount = this.timing.fullDelay[this.screenIndex];
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}
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// start and stop base counter
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startNavCount(reset) {
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if (reset) this.resetNavBaseCount();
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if (!this.navInterval) this.navInterval = setInterval(()=>this.navBaseTime(), this.timing.baseDelay);
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}
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stopNavBaseCount(reset) {
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clearInterval(this.navInterval);
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this.navInterval = undefined;
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if (reset) this.resetNavBaseCount();
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}
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resetNavBaseCount() {
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this.navBaseCount = 0;
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this.screenIndex = 0;
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}
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sendNavDisplayMessage(message) {
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navigation.displayNavMessage({
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id: this.navId,
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type: message,
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});
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}
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} |