293 lines
8.8 KiB
JavaScript
293 lines
8.8 KiB
JavaScript
'use strict';
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// navigation handles progress, next/previous and initial load messages from the parent frame
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/* globals utils, _StationInfo, STATUS, draw */
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/* globals CurrentWeather, LatestObservations, TravelForecast, RegionalForecast, LocalForecast, ExtendedForecast, Almanac, Radar */
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document.addEventListener('DOMContentLoaded', () => {
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navigation.init();
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});
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const UNITS = {
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english: Symbol('english'),
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metric: Symbol('metric'),
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};
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const navigation = (() => {
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let weatherParameters = {};
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let displays = [];
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let initialLoadDone = false;
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let currentUnits = UNITS.english;
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let playing = false;
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let backgroundImage;
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const init = async () => {
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// set up message receive and dispatch accordingly
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window.addEventListener('message', (event) => {
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// test for trust
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if (!event.isTrusted) return;
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// get the data
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const data = JSON.parse(event.data);
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// dispatch event
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if (!data.type) return;
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switch (data.type) {
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case 'latLon':
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getWeather(data.message);
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break;
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case 'units':
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setUnits(data.message);
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break;
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case 'navButton':
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handleNavButton(data.message);
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break;
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default:
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console.error(`Unknown event ${data.type}`);
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}
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}, false);
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backgroundImage = await utils.image.load('images/BackGround1_1.png');
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drawProgressCanvas();
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};
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const postMessage = (type, message = {}) => {
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const parent = window.parent;
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parent.postMessage(JSON.stringify({type, message}, window.location.origin));
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};
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const getWeather = async (latLon) => {
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// reset statuses
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initialLoadDone = false;
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// get initial weather data
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const point = await utils.weather.getPoint(latLon.lat, latLon.lon);
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// get stations
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const stations = await $.ajax({
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type: 'GET',
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url: point.properties.observationStations,
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dataType: 'json',
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crossDomain: true,
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});
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const StationId = stations.features[0].properties.stationIdentifier;
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let city = point.properties.relativeLocation.properties.city;
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if (StationId in _StationInfo) {
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city = _StationInfo[StationId].City;
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city = city.split('/')[0];
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}
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// populate the weather parameters
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weatherParameters.latitude = latLon.lat;
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weatherParameters.longitude = latLon.lon;
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weatherParameters.zoneId = point.properties.forecastZone.substr(-6);
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weatherParameters.radarId = point.properties.radarStation.substr(-3);
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weatherParameters.stationId = StationId;
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weatherParameters.weatherOffice = point.properties.cwa;
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weatherParameters.city = city;
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weatherParameters.state = point.properties.relativeLocation.properties.state;
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weatherParameters.timeZone = point.properties.relativeLocation.properties.timeZone;
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weatherParameters.forecast = point.properties.forecast;
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weatherParameters.stations = stations.features;
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// update the main process for display purposes
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postMessage('weatherParameters', weatherParameters);
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// start loading canvases if necessary
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if (displays.length === 0) {
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displays = [
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new CurrentWeather(0,'currentWeather', weatherParameters),
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new LatestObservations(1, 'latestObservations', weatherParameters),
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new TravelForecast(2, 'travelForecast', weatherParameters),
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new RegionalForecast(3, 'regionalForecast', weatherParameters),
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new LocalForecast(4, 'localForecast', weatherParameters),
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new ExtendedForecast(5, 'extendedForecast', weatherParameters),
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new Almanac(6, 'almanac', weatherParameters),
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new Radar(7, 'radar', weatherParameters),
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];
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} else {
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// or just call for new data if the canvases already exist
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displays.forEach(display => display.getData(weatherParameters));
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}
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// GetMonthPrecipitation(this.weatherParameters);
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// GetAirQuality3(this.weatherParameters);
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// ShowDopplerMap(this.weatherParameters);
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// GetWeatherHazards3(this.weatherParameters);
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};
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// receive a status update from a module {id, value}
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const updateStatus = (value) => {
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// skip if initial load
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if (initialLoadDone) return;
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// test for loaded status
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if (value.status !== STATUS.loaded) return;
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drawProgressCanvas();
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// send loaded messaged to parent
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if (countLoadedCanvases < displays.length) return;
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postMessage('loaded');
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// store the display number
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};
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const countLoadedCanvases = () => displays.reduce((acc, display) => {
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if (display.status !== STATUS.loading) return acc+1;
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return acc;
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},0);
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const hideAllCanvases = () => {
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displays.forEach(display => display.hideCanvas());
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};
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const units = () => currentUnits;
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const setUnits = (_unit) => {
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const unit = _unit.toLowerCase();
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if (unit === 'english') {
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currentUnits = UNITS.english;
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} else {
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currentUnits = UNITS.metric;
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}
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// TODO: refresh current screen
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};
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// is playing interface
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const isPlaying = () => playing;
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// navigation message constants
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const msg = {
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response: { // display to navigation
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previous: Symbol('previous'), // already at first frame, calling function should switch to previous canvas
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inProgress: Symbol('inProgress'), // have data to display, calling function should do nothing
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next: Symbol('next'), // end of frames reached, calling function should switch to next canvas
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},
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command: { // navigation to display
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firstFrame: Symbol('firstFrame'),
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previousFrame: Symbol('previousFrame'),
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nextFrame: Symbol('nextFrame'),
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lastFrame: Symbol('lastFrame'), // used when navigating backwards from the begining of the next canvas
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},
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};
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// receive navigation messages from displays
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const displayNavMessage = (message) => {
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if (message.type === msg.response.previous) loadDisplay(-1);
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if (message.type === msg.response.next) loadDisplay(1);
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};
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// navigate to next or previous
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const navTo = (direction) => {
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if (direction === msg.command.nextFrame) currentDisplay().navNext();
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if (direction === msg.command.previousFrame) currentDisplay().navPrev();
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};
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// find the next or previous available display
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const loadDisplay = (direction) => {
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const totalDisplays = displays.length;
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const curIdx = currentDisplayIndex();
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let idx;
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for (let i = 0; i < totalDisplays; i++) {
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// convert form simple 0-10 to start at current display index +/-1 and wrap
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idx = utils.calc.wrap(curIdx+(i+1)*direction,totalDisplays);
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if (displays[idx].status === STATUS.loaded) break;
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}
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const newDisplay = displays[idx];
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// hide all displays
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hideAllCanvases();
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// show the new display and navigate to an appropriate display
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if (direction < 0) newDisplay.showCanvas(msg.command.lastFrame);
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if (direction > 0) newDisplay.showCanvas(msg.command.firstFrame);
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};
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// get the current display index or value
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const currentDisplayIndex = () => {
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let index = displays.findIndex(display=>display.isActive());
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// if there is no active display, default to the first one
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if (index === -1) index = displays.length-1;
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return index;
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};
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const currentDisplay = () => {
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return displays[currentDisplayIndex()];
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};
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const setPlaying = (newValue) => {
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playing = newValue;
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postMessage('isPlaying', playing);
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};
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// handle all navigation buttons
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const handleNavButton = (button) => {
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switch (button) {
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case 'playToggle':
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setPlaying(!playing);
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break;
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case 'next':
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setPlaying(false);
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navTo(msg.command.nextFrame);
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break;
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case 'previous':
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setPlaying(false);
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navTo(msg.command.previousFrame);
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break;
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default:
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console.error(`Unknown navButton ${button}`);
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}
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};
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const drawProgressCanvas = () => {
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const canvas = document.getElementById('progressCanvas');
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const context = canvas.getContext('2d');
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context.drawImage(backgroundImage, 0, 100, 640, 300, 0, 100, 640, 300);
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draw.horizontalGradientSingle(context, 0, 90, 52, 399, draw.sideColor1, draw.sideColor2);
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draw.horizontalGradientSingle(context, 584, 90, 640, 399, draw.sideColor1, draw.sideColor2);
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displays.forEach((display, idx) => {
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const y = 120 + idx*29;
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const dots = Array(120 - Math.floor(display.name.length * 2.5)).join('.');
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draw.text(context, 'Star4000 Extended', '19pt', '#ffffff', 70, y, display.name + dots, 2);
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// Erase any dots that spill into the status text.
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context.drawImage(backgroundImage, 475, y - 20, 165, 30, 475, y - 20, 165, 30);
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draw.horizontalGradientSingle(context, 584, 90, 640, 399, draw.sideColor1, draw.sideColor2);
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let statusText;
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let statusColor;
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switch (display.status) {
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case STATUS.loading:
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statusText = 'Loading';
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statusColor = '#ffff00';
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break;
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case STATUS.loaded:
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statusText = 'Press Here';
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statusColor = '#00ff00';
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break;
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case STATUS.failed:
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statusText = 'Failed';
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statusColor = '#ff0000';
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break;
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case STATUS.noData:
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statusText = 'No Data';
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statusColor = '#C0C0C0';
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draw.box(context, 'rgb(33, 40, 90)', 475, y - 15, 75, 15);
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break;
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default:
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}
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draw.text(context, 'Star4000 Extended', '19pt', statusColor, 565, y, statusText, 2, 'end');
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});
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};
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return {
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init,
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updateStatus,
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units,
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isPlaying,
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displayNavMessage,
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msg,
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};
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})(); |