// hourly forecast list /* globals WeatherDisplay, utils, STATUS, UNITS, draw, navigation, icons, luxon */ // eslint-disable-next-line no-unused-vars class Hourly extends WeatherDisplay { constructor(navId, elemId, defaultActive) { // special height and width for scrolling super(navId, elemId, 'Hourly Forecast', defaultActive); // pre-load background image (returns promise) this.backgroundImage = utils.image.load('images/BackGround6_1.png'); // height of one hour in the forecast this.hourHeight = 72; // set up the timing this.timing.baseDelay = 20; // 24 hours = 6 pages const pages = 4; // first page is already displayed, last page doesn't happen const timingStep = this.hourHeight*4; this.timing.delay = [150+timingStep]; // add additional pages for (let i = 0; i < pages; i++) this.timing.delay.push(timingStep); // add the final 3 second delay this.timing.delay.push(150); } async getData(weatherParameters) { // super checks for enabled if (!super.getData(weatherParameters)) return; let forecast; try { // get the forecast forecast = await utils.fetch.json(weatherParameters.forecastGridData); } catch (e) { console.error('Get hourly forecast failed'); console.error(e.status, e.responseJSON); this.setStatus(STATUS.failed); } this.data = await this.parseForecast(forecast.properties); this.setStatus(STATUS.loaded); this.drawLongCanvas(); } // extract specific values from forecast and format as an array async parseForecast(data) { const temperature = this.expand(data.temperature.values); const apparentTemperature = this.expand(data.apparentTemperature.values); const windSpeed = this.expand(data.windSpeed.values); const windDirection = this.expand(data.windDirection.values); const skyCover = this.expand(data.skyCover.values); // cloud icon const weather = this.expand(data.weather.values); // fog icon const iceAccumulation = this.expand(data.iceAccumulation.values); // ice icon const probabilityOfPrecipitation = this.expand(data.probabilityOfPrecipitation.values); // rain icon const snowfallAmount = this.expand(data.snowfallAmount.values); // snow icon const icons = await this.determineIcon(skyCover, weather, iceAccumulation, probabilityOfPrecipitation, snowfallAmount, windSpeed); return temperature.map((val, idx) => { if (navigation.units === UNITS.metric) return { temperature: temperature[idx], apparentTemperature: apparentTemperature[idx], windSpeed: windSpeed[idx], windDirection: utils.calc.directionToNSEW(windDirection[idx]), icon: icons[idx], }; return { temperature: utils.units.celsiusToFahrenheit(temperature[idx]), apparentTemperature: utils.units.celsiusToFahrenheit(apparentTemperature[idx]), windSpeed: utils.units.kilometersToMiles(windSpeed[idx]), windDirection: utils.calc.directionToNSEW(windDirection[idx]), icon: icons[idx], }; }); } // given forecast paramaters determine a suitable icon async determineIcon(skyCover, weather, iceAccumulation, probabilityOfPrecipitation, snowfallAmount, windSpeed) { const startOfHour = luxon.DateTime.local().startOf('hour'); const sunTimes = (await navigation.getSun()).sun; const overnight = luxon.Interval.fromDateTimes(luxon.DateTime.fromJSDate(sunTimes[0].sunset), luxon.DateTime.fromJSDate(sunTimes[1].sunrise)); const tomorrowOvernight = luxon.DateTime.fromJSDate(sunTimes[1].sunset); return skyCover.map((val, idx) => { const hour = startOfHour.plus({hours: idx}); const isNight = overnight.contains(hour) || (hour > tomorrowOvernight); return icons.getHourlyIcon(skyCover[idx], weather[idx], iceAccumulation[idx], probabilityOfPrecipitation[idx], snowfallAmount[idx], windSpeed[idx], isNight); }); } // expand a set of values with durations to an hour-by-hour array expand(data) { const startOfHour = luxon.DateTime.utc().startOf('hour').toMillis(); const result = []; // resulting expanded values data.forEach(item => { let startTime = Date.parse(item.validTime.substr(0, item.validTime.indexOf('/'))); const duration = luxon.Duration.fromISO(item.validTime.substr(item.validTime.indexOf('/')+1)).shiftTo('milliseconds').values.milliseconds; const endTime = startTime + duration; // loop through duration at one hour intervals do { // test for timestamp greater than now if (startTime >= startOfHour && result.length < 24) { result.push(item.value); // push data array } // timestamp is after now // increment start time by 1 hour startTime = startTime + 3600000; } while (startTime < endTime && result.length < 24); }); // for each value return result; } async drawLongCanvas () { // create the "long" canvas if necessary if (!this.longCanvas) { this.longCanvas = document.createElement('canvas'); this.longCanvas.width = 640; this.longCanvas.height = 24*this.hourHeight; this.longContext = this.longCanvas.getContext('2d'); this.longCanvasGifs = []; } // stop all gifs this.longCanvasGifs.forEach(gif => gif.pause()); // delete the gifs this.longCanvasGifs.length = 0; // clean up existing gifs this.gifs.forEach(gif => gif.pause()); // delete the gifs this.gifs.length = 0; this.longContext.clearRect(0,0,this.longCanvas.width,this.longCanvas.height); // draw the "long" canvas with all cities draw.box(this.longContext, 'rgb(35, 50, 112)', 0, 0, 640, 24*this.hourHeight); for (let i = 0; i <= 4; i++) { const y = i * 346; draw.horizontalGradient(this.longContext, 0, y, 640, y + 346, '#102080', '#001040'); } const startingHour = luxon.DateTime.local(); await Promise.all(this.data.map(async (data, index) => { // calculate base y value const y = 50+this.hourHeight*index; // hour const hour = startingHour.plus({hours: index}); const formattedHour = hour.toLocaleString({weekday: 'short', hour: 'numeric'}); draw.text(this.longContext, 'Star4000 Large Compressed', '24pt', '#FFFF00', 80, y, formattedHour, 2); // temperatures, convert to strings with no decimal const temperature = Math.round(data.temperature).toString().padStart(3); const feelsLike = Math.round(data.apparentTemperature).toString().padStart(3); draw.text(this.longContext, 'Star4000 Large', '24pt', '#FFFF00', 390, y, temperature, 2, 'center'); // only plot apparent temperature if there is a difference if (temperature !== feelsLike) draw.text(this.longContext, 'Star4000 Large', '24pt', '#FFFF00', 470, y, feelsLike, 2, 'center'); // wind let wind = 'Calm'; if (data.windSpeed > 0) { const windSpeed = Math.round(data.windSpeed).toString(); wind = data.windDirection + (Array(6 - data.windDirection.length - windSpeed.length).join(' ')) + windSpeed; } draw.text(this.longContext, 'Star4000 Large', '24pt', '#FFFF00', 580, y, wind, 2, 'center'); this.longCanvasGifs.push(await utils.image.superGifAsync({ src: data.icon, auto_play: true, canvas: this.longCanvas, x: 290, y: y - 35, max_width: 47, })); })); } async drawCanvas() { // there are technically 2 canvases: the standard canvas and the extra-long canvas that contains the complete // list of cities. The second canvas is copied into the standard canvas to create the scroll super.drawCanvas(); // draw the standard context this.context.drawImage(await this.backgroundImage, 0, 0); draw.horizontalGradientSingle(this.context, 0, 30, 500, 90, draw.topColor1, draw.topColor2); draw.triangle(this.context, 'rgb(28, 10, 87)', 500, 30, 450, 90, 500, 90); draw.titleText(this.context, 'Hourly Forecast'); draw.text(this.context, 'Star4000 Small', '24pt', '#FFFF00', 390, 105, 'TEMP', 2, 'center'); draw.text(this.context, 'Star4000 Small', '24pt', '#FFFF00', 470, 105, 'LIKE', 2, 'center'); draw.text(this.context, 'Star4000 Small', '24pt', '#FFFF00', 580, 105, 'WIND', 2, 'center'); // copy the scrolled portion of the canvas for the initial run before the scrolling starts this.context.drawImage(this.longCanvas, 0, 0, 640, 289, 0, 110, 640, 289); this.finishDraw(); } async showCanvas() { // special to travel forecast to draw the remainder of the canvas await this.drawCanvas(); super.showCanvas(); } // screen index change callback just runs the base count callback screenIndexChange() { this.baseCountChange(this.navBaseCount); } // base count change callback baseCountChange(count) { // get a fresh canvas const longCanvas = this.getLongCanvas(); // calculate scroll offset and don't go past end let offsetY = Math.min(longCanvas.height-289, (count-150)); // don't let offset go negative if (offsetY < 0) offsetY = 0; // copy the scrolled portion of the canvas this.context.drawImage(longCanvas, 0, offsetY, 640, 289, 0, 110, 640, 289); } getTravelCitiesDayName(cities) { const {DateTime} = luxon; // effectively returns early on the first found date return cities.reduce((dayName, city) => { if (city && dayName === '') { // today or tomorrow const day = DateTime.local().plus({days: (city.today)?0:1}); // return the day return day.toLocaleString({weekday: 'long'}); } return dayName; }, ''); } // necessary to get the lastest long canvas when scrolling getLongCanvas() { return this.longCanvas; } }