'use strict'; // navigation handles progress, next/previous and initial load messages from the parent frame /* globals index, utils, _StationInfo, STATUS */ /* globals CurrentWeather, LatestObservations, TravelForecast, RegionalForecast, LocalForecast, ExtendedForecast, Almanac, Radar, Progress, currentWeatherScroll */ document.addEventListener('DOMContentLoaded', () => { navigation.init(); }); const UNITS = { english: Symbol('english'), metric: Symbol('metric'), }; const navigation = (() => { let weatherParameters = {}; let displays = []; let currentUnits = UNITS.english; let playing = false; let progress; // current conditions are made available from the display below let currentWeather; const init = async () => { // nothing to do }; const message = (data) => { // dispatch event if (!data.type) return; switch (data.type) { case 'latLon': getWeather(data.message); break; case 'units': setUnits(data.message); break; case 'navButton': handleNavButton(data.message); break; default: console.error(`Unknown event ${data.type}`); } }; const postMessage = (type, message = {}) => { index.message({type, message}); }; const getWeather = async (latLon) => { // get initial weather data const point = await utils.weather.getPoint(latLon.lat, latLon.lon); // get stations const stations = utils.fetch.json(point.properties.observationStations); const StationId = stations.features[0].properties.stationIdentifier; let city = point.properties.relativeLocation.properties.city; if (StationId in _StationInfo) { city = _StationInfo[StationId].city; city = city.split('/')[0]; } // populate the weather parameters weatherParameters.latitude = latLon.lat; weatherParameters.longitude = latLon.lon; weatherParameters.zoneId = point.properties.forecastZone.substr(-6); weatherParameters.radarId = point.properties.radarStation.substr(-3); weatherParameters.stationId = StationId; weatherParameters.weatherOffice = point.properties.cwa; weatherParameters.city = city; weatherParameters.state = point.properties.relativeLocation.properties.state; weatherParameters.timeZone = point.properties.relativeLocation.properties.timeZone; weatherParameters.forecast = point.properties.forecast; weatherParameters.stations = stations.features; // update the main process for display purposes postMessage('weatherParameters', weatherParameters); // draw the progress canvas and hide others hideAllCanvases(); progress = new Progress(-1,'progress'); await progress.drawCanvas(); progress.showCanvas(); // start loading canvases if necessary if (displays.length === 0) { currentWeather = new CurrentWeather(0,'currentWeather'); displays = [ currentWeather, new LatestObservations(1, 'latestObservations'), new TravelForecast(2, 'travelForecast', false), // not active by default new RegionalForecast(3, 'regionalForecast'), new LocalForecast(4, 'localForecast'), new ExtendedForecast(5, 'extendedForecast'), new Almanac(6, 'almanac'), new Radar(7, 'radar'), ]; } // call for new data on each display displays.forEach(display => display.getData(weatherParameters)); // pass the information to the bottom scroll currentWeatherScroll.setStation(weatherParameters); // GetMonthPrecipitation(this.weatherParameters); // GetAirQuality3(this.weatherParameters); // ShowDopplerMap(this.weatherParameters); // GetWeatherHazards3(this.weatherParameters); }; // receive a status update from a module {id, value} const updateStatus = (value) => { if (value.id < 0) return; progress.drawCanvas(displays, countLoadedCanvases()); // if this is the first display and we're playing, load it up so it starts playing if (isPlaying() && value.id === 0 && value.status === STATUS.loaded) { navTo(msg.command.firstFrame); } // send loaded messaged to parent if (countLoadedCanvases() < displays.length) return; postMessage('loaded'); }; const countLoadedCanvases = () => displays.reduce((acc, display) => { if (display.status !== STATUS.loading) return acc+1; return acc; },0); const hideAllCanvases = () => { displays.forEach(display => display.hideCanvas()); }; const units = () => currentUnits; const setUnits = (_unit) => { const unit = _unit.toLowerCase(); if (unit === 'english') { currentUnits = UNITS.english; } else { currentUnits = UNITS.metric; } // TODO: refresh current screen }; // is playing interface const isPlaying = () => playing; // navigation message constants const msg = { response: { // display to navigation previous: Symbol('previous'), // already at first frame, calling function should switch to previous canvas inProgress: Symbol('inProgress'), // have data to display, calling function should do nothing next: Symbol('next'), // end of frames reached, calling function should switch to next canvas }, command: { // navigation to display firstFrame: Symbol('firstFrame'), previousFrame: Symbol('previousFrame'), nextFrame: Symbol('nextFrame'), lastFrame: Symbol('lastFrame'), // used when navigating backwards from the begining of the next canvas }, }; // receive navigation messages from displays const displayNavMessage = (message) => { if (message.type === msg.response.previous) loadDisplay(-1); if (message.type === msg.response.next) loadDisplay(1); }; // navigate to next or previous const navTo = (direction) => { // test for a current display const current = currentDisplay(); progress.hideCanvas(); if (!current) { // special case for no active displays (typically on progress screen) displays[0].navNext(msg.command.firstFrame); return; } if (direction === msg.command.nextFrame) currentDisplay().navNext(); if (direction === msg.command.previousFrame) currentDisplay().navPrev(); }; // find the next or previous available display const loadDisplay = (direction) => { const totalDisplays = displays.length; const curIdx = currentDisplayIndex(); let idx; for (let i = 0; i < totalDisplays; i++) { // convert form simple 0-10 to start at current display index +/-1 and wrap idx = utils.calc.wrap(curIdx+(i+1)*direction,totalDisplays); if (displays[idx].status === STATUS.loaded) break; } const newDisplay = displays[idx]; // hide all displays hideAllCanvases(); // show the new display and navigate to an appropriate display if (direction < 0) newDisplay.showCanvas(msg.command.lastFrame); if (direction > 0) newDisplay.showCanvas(msg.command.firstFrame); }; // get the current display index or value const currentDisplayIndex = () => { let index = displays.findIndex(display=>display.isActive()); return index; }; const currentDisplay = () => { return displays[currentDisplayIndex()]; }; const setPlaying = (newValue) => { playing = newValue; postMessage('isPlaying', playing); // if we're playing and on the progress screen jump to the next screen if (!progress) return; if (playing && !currentDisplay()) navTo(msg.command.firstFrame); }; // handle all navigation buttons const handleNavButton = (button) => { switch (button) { case 'play': setPlaying(true); break; case 'playToggle': setPlaying(!playing); break; case 'stop': setPlaying(false); break; case 'next': setPlaying(false); navTo(msg.command.nextFrame); break; case 'previous': setPlaying(false); navTo(msg.command.previousFrame); break; case 'menu': setPlaying(false); progress.showCanvas(); hideAllCanvases(); break; default: console.error(`Unknown navButton ${button}`); } }; // return the specificed display const getDisplay = (index) => displays[index]; // get current conditions const getCurrentWeather = () => { if (!currentWeather) return false; return currentWeather.getCurrentWeather(); }; return { init, message, updateStatus, units, isPlaying, displayNavMessage, msg, getDisplay, getCurrentWeather, }; })();