'use strict'; // navigation handles progress, next/previous and initial load messages from the parent frame /* globals utils, _StationInfo, STATUS, draw */ /* globals CurrentWeather, LatestObservations, TravelForecast, RegionalForecast, LocalForecast, ExtendedForecast, Almanac, Radar */ document.addEventListener('DOMContentLoaded', () => { navigation.init(); }); const UNITS = { english: Symbol('english'), metric: Symbol('metric'), }; const navigation = (() => { let weatherParameters = {}; let displays = []; let initialLoadDone = false; let currentUnits = UNITS.english; let playing = false; let backgroundImage; const init = async () => { // set up message receive and dispatch accordingly window.addEventListener('message', (event) => { // test for trust if (!event.isTrusted) return; // get the data const data = JSON.parse(event.data); // dispatch event if (!data.type) return; switch (data.type) { case 'latLon': getWeather(data.message); break; case 'units': setUnits(data.message); break; case 'navButton': handleNavButton(data.message); break; default: console.error(`Unknown event ${data.type}`); } }, false); backgroundImage = await utils.image.load('images/BackGround1_1.png'); drawProgressCanvas(); }; const postMessage = (type, message = {}) => { const parent = window.parent; parent.postMessage(JSON.stringify({type, message}, window.location.origin)); }; const getWeather = async (latLon) => { // reset statuses initialLoadDone = false; // get initial weather data const point = await utils.weather.getPoint(latLon.lat, latLon.lon); // get stations const stations = await $.ajax({ type: 'GET', url: point.properties.observationStations, dataType: 'json', crossDomain: true, }); const StationId = stations.features[0].properties.stationIdentifier; let city = point.properties.relativeLocation.properties.city; if (StationId in _StationInfo) { city = _StationInfo[StationId].City; city = city.split('/')[0]; } // populate the weather parameters weatherParameters.latitude = latLon.lat; weatherParameters.longitude = latLon.lon; weatherParameters.zoneId = point.properties.forecastZone.substr(-6); weatherParameters.radarId = point.properties.radarStation.substr(-3); weatherParameters.stationId = StationId; weatherParameters.weatherOffice = point.properties.cwa; weatherParameters.city = city; weatherParameters.state = point.properties.relativeLocation.properties.state; weatherParameters.timeZone = point.properties.relativeLocation.properties.timeZone; weatherParameters.forecast = point.properties.forecast; weatherParameters.stations = stations.features; // update the main process for display purposes postMessage('weatherParameters', weatherParameters); // start loading canvases if necessary if (displays.length === 0) { displays = [ new CurrentWeather(0,'currentWeather', weatherParameters), new LatestObservations(1, 'latestObservations', weatherParameters), new TravelForecast(2, 'travelForecast', weatherParameters), new RegionalForecast(3, 'regionalForecast', weatherParameters), new LocalForecast(4, 'localForecast', weatherParameters), new ExtendedForecast(5, 'extendedForecast', weatherParameters), new Almanac(6, 'almanac', weatherParameters), new Radar(7, 'radar', weatherParameters), ]; } else { // or just call for new data if the canvases already exist displays.forEach(display => display.getData(weatherParameters)); } // GetMonthPrecipitation(this.weatherParameters); // GetAirQuality3(this.weatherParameters); // ShowDopplerMap(this.weatherParameters); // GetWeatherHazards3(this.weatherParameters); }; // receive a status update from a module {id, value} const updateStatus = (value) => { // skip if initial load if (initialLoadDone) return; // test for loaded status if (value.status !== STATUS.loaded) return; drawProgressCanvas(); // send loaded messaged to parent if (countLoadedCanvases < displays.length) return; postMessage('loaded'); // store the display number }; const countLoadedCanvases = () => displays.reduce((acc, display) => { if (display.status !== STATUS.loading) return acc+1; return acc; },0); const hideAllCanvases = () => { displays.forEach(display => display.hideCanvas()); }; const units = () => currentUnits; const setUnits = (_unit) => { const unit = _unit.toLowerCase(); if (unit === 'english') { currentUnits = UNITS.english; } else { currentUnits = UNITS.metric; } // TODO: refresh current screen }; // is playing interface const isPlaying = () => playing; // navigation message constants const msg = { response: { // display to navigation previous: Symbol('previous'), // already at first frame, calling function should switch to previous canvas inProgress: Symbol('inProgress'), // have data to display, calling function should do nothing next: Symbol('next'), // end of frames reached, calling function should switch to next canvas }, command: { // navigation to display firstFrame: Symbol('firstFrame'), previousFrame: Symbol('previousFrame'), nextFrame: Symbol('nextFrame'), lastFrame: Symbol('lastFrame'), // used when navigating backwards from the begining of the next canvas }, }; // receive navigation messages from displays const displayNavMessage = (message) => { if (message.type === msg.response.previous) loadDisplay(-1); if (message.type === msg.response.next) loadDisplay(1); }; // navigate to next or previous const navTo = (direction) => { if (direction === msg.command.nextFrame) currentDisplay().navNext(); if (direction === msg.command.previousFrame) currentDisplay().navPrev(); }; // find the next or previous available display const loadDisplay = (direction) => { const totalDisplays = displays.length; const curIdx = currentDisplayIndex(); let idx; for (let i = 0; i < totalDisplays; i++) { // convert form simple 0-10 to start at current display index +/-1 and wrap idx = utils.calc.wrap(curIdx+(i+1)*direction,totalDisplays); if (displays[idx].status === STATUS.loaded) break; } const newDisplay = displays[idx]; // hide all displays hideAllCanvases(); // show the new display and navigate to an appropriate display if (direction < 0) newDisplay.showCanvas(msg.command.lastFrame); if (direction > 0) newDisplay.showCanvas(msg.command.firstFrame); }; // get the current display index or value const currentDisplayIndex = () => { let index = displays.findIndex(display=>display.isActive()); // if there is no active display, default to the first one if (index === -1) index = displays.length-1; return index; }; const currentDisplay = () => { return displays[currentDisplayIndex()]; }; const setPlaying = (newValue) => { playing = newValue; postMessage('isPlaying', playing); }; // handle all navigation buttons const handleNavButton = (button) => { switch (button) { case 'playToggle': setPlaying(!playing); break; case 'next': setPlaying(false); navTo(msg.command.nextFrame); break; case 'previous': setPlaying(false); navTo(msg.command.previousFrame); break; default: console.error(`Unknown navButton ${button}`); } }; const drawProgressCanvas = () => { const canvas = document.getElementById('progressCanvas'); const context = canvas.getContext('2d'); context.drawImage(backgroundImage, 0, 100, 640, 300, 0, 100, 640, 300); draw.horizontalGradientSingle(context, 0, 90, 52, 399, draw.sideColor1, draw.sideColor2); draw.horizontalGradientSingle(context, 584, 90, 640, 399, draw.sideColor1, draw.sideColor2); displays.forEach((display, idx) => { const y = 120 + idx*29; const dots = Array(120 - Math.floor(display.name.length * 2.5)).join('.'); draw.text(context, 'Star4000 Extended', '19pt', '#ffffff', 70, y, display.name + dots, 2); // Erase any dots that spill into the status text. context.drawImage(backgroundImage, 475, y - 20, 165, 30, 475, y - 20, 165, 30); draw.horizontalGradientSingle(context, 584, 90, 640, 399, draw.sideColor1, draw.sideColor2); let statusText; let statusColor; switch (display.status) { case STATUS.loading: statusText = 'Loading'; statusColor = '#ffff00'; break; case STATUS.loaded: statusText = 'Press Here'; statusColor = '#00ff00'; break; case STATUS.failed: statusText = 'Failed'; statusColor = '#ff0000'; break; case STATUS.noData: statusText = 'No Data'; statusColor = '#C0C0C0'; draw.box(context, 'rgb(33, 40, 90)', 475, y - 15, 75, 15); break; default: } draw.text(context, 'Star4000 Extended', '19pt', statusColor, 565, y, statusText, 2, 'end'); }); }; return { init, updateStatus, units, isPlaying, displayNavMessage, msg, }; })();