forward/back navigation through travel forecast with timing
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@ -10,7 +10,7 @@ This project aims to bring back the feel of the 90's with a weather forecast tha
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This project is based on the work of [Mike Battaglia](https://github.com/vbguyny/ws4kp). It was forked from his work in August 2020.
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* Mike Battaglia For the original project and all of the code which draws the weather displays. This code remains largely intact and was a huge amount of work to get exactly right.
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* Mike Battaglia for the original project and all of the code which draws the weather displays. This code remains largely intact and was a huge amount of work to get exactly right. He's also responsible for all of the background graphics including the maps used in the application.
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* The team at [TWCClassics](https://twcclassics.com/) for several resources.
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* A [font](https://twcclassics.com/downloads.html) set used on the original WeatherStar 4000
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* [Icon](https://twcclassics.com/downloads.html) sets
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@ -15,6 +15,7 @@ class LatestObservations extends WeatherDisplay {
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}
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async getData(weatherParameters) {
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super.getData();
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// calculate distance to each station
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const stationsByDistance = Object.keys(_StationInfo).map(key => {
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const station = _StationInfo[key];
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@ -9,15 +9,30 @@ class TravelForecast extends WeatherDisplay {
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// pre-load background image (returns promise)
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this.backgroundImage = utils.image.load('images/BackGround6_1.png');
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// height of one city in the travel forecast
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this.cityHeight = 72;
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// set up the timing
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this.timing.baseDelay = 20;
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// page sizes are 4 cities, calculate the number of pages necessary plus overflow
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const pagesFloat = _TravelCities.length/4;
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const pages = Math.floor(pagesFloat) - 1; // first page is already displayed
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const extra = pages%1;
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const timingStep = this.cityHeight*4;
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this.timing.delay = [150];
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// add additional pages
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for (let i = 0; i < pages; i++) this.timing.delay.push(timingStep);
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// add the extra (not exactly 4 pages portion)
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if (extra !== 0) this.timing.delay.push(Math.round(this.extra*this.cityHeight));
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// add the final 3 second delay
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this.timing.delay.push(150);
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// get the data
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this.getData(weatherParameters);
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// scrolling tracking
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this.scrollCount = 0;
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this.endDelay = 0;
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}
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async getData() {
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super.getData();
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const forecastPromises = _TravelCities.map(async city => {
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try {
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// get point then forecast
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@ -70,7 +85,7 @@ class TravelForecast extends WeatherDisplay {
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this.longContext.clearRect(0,0,this.longCanvas.width,this.longCanvas.height);
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// draw the "long" canvas with all cities
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draw.box(this.longContext, 'rgb(35, 50, 112)', 0, 0, 640, 1728);
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draw.box(this.longContext, 'rgb(35, 50, 112)', 0, 0, 640, _TravelCities.length*this.cityHeight);
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for (let i = 0; i <= 4; i++) {
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const y = i * 346;
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@ -79,7 +94,7 @@ class TravelForecast extends WeatherDisplay {
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await Promise.all(cities.map(async (city, index) => {
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// calculate base y value
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const y = 50+72*index;
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const y = 50+this.cityHeight*index;
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// city name
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draw.text(this.longContext, 'Star4000 Large Compressed', '24pt', '#FFFF00', 80, y, city.name, 2);
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@ -134,34 +149,30 @@ class TravelForecast extends WeatherDisplay {
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// copy the scrolled portion of the canvas for the initial run before the scrolling starts
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this.context.drawImage(this.longCanvas, 0, 0, 640, 289, 0, 110, 640, 289);
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// set up scrolling one time
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if (!this.scrollInterval) {
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this.scrollInterval = window.setInterval(() => {
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if (this.isActive()) {
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// get a fresh canvas
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const longCanvas = this.getLongCanvas();
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// increment scrolling
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this.scrollCount++;
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// wait 3 seconds at begining
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if (this.scrollCount < 150) return;
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// calculate scroll offset and don't go past end of canvas
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const offsetY = Math.min(longCanvas.height-289, (this.scrollCount-150));
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// copy the scrolled portion of the canvas
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this.context.drawImage(longCanvas, 0, offsetY, 640, 289, 0, 110, 640, 289);
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// track end of scrolling for 3 seconds
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if (offsetY >= longCanvas.height-289) this.endDelay++;
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// TODO: report playback done
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} else {
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// reset scroll to top of image
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this.scrollCount = 0;
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this.endDelay = 0;
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}
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}, 20);
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}
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this.finishDraw();
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this.setStatus(STATUS.loaded);
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}
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// screen index change callback just runs the base count callback
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screenIndexChange() {
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this.baseCountChange(this.navBaseCount);
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}
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// base count change callback
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baseCountChange(count) {
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// get a fresh canvas
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const longCanvas = this.getLongCanvas();
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// calculate scroll offset and don't go past end
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let offsetY = Math.min(longCanvas.height-289, (count-this.timing.delay[0]));
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// don't let offset go negative
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if (offsetY < 0) offsetY = 0;
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// copy the scrolled portion of the canvas
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this.context.drawImage(longCanvas, 0, offsetY, 640, 289, 0, 110, 640, 289);
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}
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getTravelCitiesDayName(cities) {
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const {DateTime} = luxon;
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// effectively returns early on the first found date
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@ -63,6 +63,22 @@ class WeatherDisplay {
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this.data = undefined;
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// set status
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this.setStatus(STATUS.loading);
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// set up the timing delays
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if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'number') {
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// array is defined as how long each screen should be displayed. This needs to be converted into total time for use here
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if (!this.timing.fullDelay) {
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let sum = 0;
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this.timing.fullDelay = this.timing.delay.map(val => {
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const calc = sum + val;
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sum += val;
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return calc;
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});
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}
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}
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// update total screens
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if (Array.isArray(this.timing.delay)) this.timing.totalScreens = this.timing.delay.length;
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}
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drawCanvas() {
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@ -216,6 +232,9 @@ class WeatherDisplay {
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// reset timing
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this.startNavCount(navigation.isPlaying());
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// if there was a command the canvas has already been drawn
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if (navCmd) return;
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// refresh the canvas (incase the screen index changed)
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if (navCmd) this.drawCanvas();
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}
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@ -244,8 +263,8 @@ class WeatherDisplay {
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// increment the base count
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this.navBaseCount++;
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// update total screens
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if (Array.isArray(this.timing.delay)) this.timing.totalScreens = this.timing.delay.length;
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// call base count change if available for this function
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if (this.baseCountChange) this.baseCountChange(this.navBaseCount);
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// determine type of timing
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// simple delay
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@ -253,6 +272,16 @@ class WeatherDisplay {
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this.navNext();
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return;
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}
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// array of timing integers
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if (Array.isArray(this.timing.delay) && typeof this.timing.delay[0] === 'number') {
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// scan the array for a matching number and calculate new screen index from the number
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const timingMatch = this.timing.fullDelay.indexOf(this.navBaseCount);
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// if not found return
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if (timingMatch < 0) return;
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// navigate to the next screen
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this.navNext();
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}
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}
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// navigate to next screen
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@ -260,20 +289,24 @@ class WeatherDisplay {
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// check for special 'first frame' command
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if (command === navigation.msg.command.firstFrame) {
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this.resetNavBaseCount();
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this.drawCanvas();
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return;
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}
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} else {
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// increment screen index
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this.screenIndex++;
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}
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// test for end reached
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if (this.screenIndex >= this.timing.totalScreens) {
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this.screenIndex = this.timing.totalScreens - 1;
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this.sendNavDisplayMessage(navigation.msg.response.next);
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this.stopNavBaseCount();
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return;
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}
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// if the end was not reached, update the canvas
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this.baseCountFromScreenIndex();
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// if the end was not reached, update the canvas (typical), or run a callback (atypical)
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if (!this.screenIndexChange) {
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this.drawCanvas();
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} else {
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this.screenIndexChange(this.screenIndex);
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}
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}
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// navigate to previous screen
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@ -281,19 +314,36 @@ class WeatherDisplay {
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// check for special 'last frame' command
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if (command === navigation.msg.command.lastFrame) {
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this.screenIndex = this.timing.totalScreens-1;
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this.drawCanvas();
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return;
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}
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} else {
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// decrement screen index
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this.screenIndex--;
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}
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// test for end reached
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if (this.screenIndex < 0) {
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this.screenIndex = 0;
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this.sendNavDisplayMessage(navigation.msg.response.previous);
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return;
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}
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// if the end was not reached, update the canvas
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this.baseCountFromScreenIndex();
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// if the end was not reached, update the canvas (typical), or run a callback (atypical)
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if (!this.screenIndexChange) {
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this.drawCanvas();
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} else {
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this.screenIndexChange(this.screenIndex);
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}
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}
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// calculate a baseCount from the screen index for the array timings
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baseCountFromScreenIndex() {
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if (!Array.isArray(this.timing.delay)) return;
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// first screen starts at zero
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if (this.screenIndex === 0) {
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this.navBaseCount = 0;
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return;
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}
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// otherwise return one more than the previous sum
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this.navBaseCount = this.timing.fullDelay[this.screenIndex];
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}
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// start and stop base counter
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