Commit graph

  • 0cc0f52463 asdf more trial and error, getting closer... trying to treat WAVE_FREQ as write-only gamer lif 2024-01-21 00:55:52 -0800
  • 36c1e52e29 aaaaaargh why is wav channel not good lif 2024-01-18 03:58:03 -0800
  • e84b6d2e3f better unimplemented descs lif 2024-01-15 20:39:44 -0800
  • 5e36a84f51 split out module lif 2024-01-15 20:09:23 -0800
  • 2a45bd6e10 6bit soundbias lif 2024-01-14 02:50:45 -0800
  • 98ccf0b5e9 cut some notes early lif 2024-01-14 02:02:39 -0800
  • 17f20d2b39 fix simultaneous flag_repeat + flag_end_tick lif 2024-01-14 01:01:58 -0800
  • eef96a70de makefile to create .gba files lif 2024-01-14 00:30:13 -0800
  • 83f6ffab56 fix timing and support END_TICKs now that lsdpack is emitting them at all lif 2024-01-14 00:00:45 -0800
  • c22c9bcbd8 lsdpack did not have support for lsdj9 yet lif 2024-01-14 00:00:23 -0800
  • 4657e649b8 first pass at implementing runtime playback lif 2024-01-13 22:34:34 -0800
  • 28fd640d28 convert from lsdpack output source lif 2024-01-13 22:33:58 -0800
  • b11f484e7d a useful panic handler lif 2023-12-09 01:34:16 -0800
  • d250bb5c46 minimal template project for gba-0.11.3 lif 2023-12-09 01:07:49 -0800