software rendering for n64
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@ -128,6 +128,7 @@ fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
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let mut vars_comp = VariableStoreComponent::default();
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let mut vars_comp = VariableStoreComponent::default();
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vars_comp.insert("mgba_skip_bios", "ON");
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vars_comp.insert("mgba_skip_bios", "ON");
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vars_comp.insert("mgba_sgb_borders", "OFF");
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vars_comp.insert("mgba_sgb_borders", "OFF");
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vars_comp.insert("parallel-n64-gfxplugin", "angrylion");
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emu.register_component(vars_comp)?;
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emu.register_component(vars_comp)?;
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emu.register_component(SleepFramerateLimitComponent::default())?;
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emu.register_component(SleepFramerateLimitComponent::default())?;
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