software rendering for n64

This commit is contained in:
lifning 2021-11-24 01:20:29 -08:00
parent 0a173d12ef
commit 8b5b12a9cb

View file

@ -128,6 +128,7 @@ fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
let mut vars_comp = VariableStoreComponent::default(); let mut vars_comp = VariableStoreComponent::default();
vars_comp.insert("mgba_skip_bios", "ON"); vars_comp.insert("mgba_skip_bios", "ON");
vars_comp.insert("mgba_sgb_borders", "OFF"); vars_comp.insert("mgba_sgb_borders", "OFF");
vars_comp.insert("parallel-n64-gfxplugin", "angrylion");
emu.register_component(vars_comp)?; emu.register_component(vars_comp)?;
emu.register_component(SleepFramerateLimitComponent::default())?; emu.register_component(SleepFramerateLimitComponent::default())?;