2021-11-24 08:36:35 +00:00
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use std::path::PathBuf;
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use structopt::StructOpt;
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use ferretro_components::prelude::*;
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use ferretro_components::provided::stdlib::*;
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use anime_telnet::encoding::Encoder as AnsiArtEncoder;
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use anime_telnet::encoding::ProcessorPipeline;
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use anime_telnet::metadata::ColorMode;
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use fast_image_resize::FilterType;
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use image::RgbaImage;
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::surface::Surface;
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use ferretro_components::base::ControlFlow;
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#[derive(StructOpt)]
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struct Opt {
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/// Emulator core to use.
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#[structopt(short, long, parse(from_os_str))]
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core: PathBuf,
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/// Path to ROM.
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#[structopt(parse(from_os_str))]
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rom: PathBuf,
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/// Directory containing BIOS files
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#[structopt(short, long, parse(from_os_str))]
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system: Option<PathBuf>,
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}
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struct RetroFrameEncoder {
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terminal_width: u32,
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terminal_height: u32,
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color_mode: ColorMode,
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}
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impl Default for RetroFrameEncoder {
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fn default() -> Self {
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use terminal_size::*;
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let (Width(w), Height(h)) = terminal_size()
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.unwrap_or((Width(80), Height(24)));
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RetroFrameEncoder {
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terminal_width: w as u32,
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terminal_height: h as u32,
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color_mode: ColorMode::EightBit,
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}
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}
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}
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impl AnsiArtEncoder for RetroFrameEncoder {
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fn needs_width(&self) -> u32 {
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self.terminal_width
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}
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fn needs_height(&self) -> u32 {
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self.terminal_height * 2 // half-blocks?
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}
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fn needs_color(&self) -> ColorMode {
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self.color_mode
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}
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}
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struct AnsiVideoComponent {
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processor: ProcessorPipeline,
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encoder: RetroFrameEncoder,
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}
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impl Default for AnsiVideoComponent {
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fn default() -> Self {
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let encoder = RetroFrameEncoder::default();
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let processor = ProcessorPipeline {
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filter: FilterType::Hamming,
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width: encoder.needs_width(),
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height: encoder.needs_height(),
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color_modes: Some(encoder.needs_color()).into_iter().collect(),
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};
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AnsiVideoComponent {
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processor,
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encoder,
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}
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}
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}
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impl RetroCallbacks for AnsiVideoComponent {
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fn video_refresh(&mut self, frame: &VideoFrame) {
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match frame {
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VideoFrame::XRGB1555 { width, height, .. }
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| VideoFrame::RGB565 { width, height, .. }
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| VideoFrame::XRGB8888 { width, height, .. } => {
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// dirty, but must be &mut for SDL API.
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// safe as long as we don't leak the Surface we construct here.
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let (bytes, pitch) = frame.data_pitch_as_bytes().unwrap();
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let pitch = pitch as u32;
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let format = match frame.pixel_format().unwrap() {
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PixelFormat::ARGB1555 => sdl2::pixels::PixelFormatEnum::RGB555,
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PixelFormat::ARGB8888 => sdl2::pixels::PixelFormatEnum::ARGB8888,
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PixelFormat::RGB565 => sdl2::pixels::PixelFormatEnum::RGB565,
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};
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let data = unsafe {
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core::slice::from_raw_parts_mut(bytes.as_ptr() as *mut u8, bytes.len())
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};
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if let Ok(surf) = Surface::from_data(data, *width, *height, pitch, format) {
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let rgba_raw = surf.into_canvas().unwrap().read_pixels(None, PixelFormatEnum::ABGR8888).unwrap();
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let rgba_img = RgbaImage::from_raw(*width, *height, rgba_raw).unwrap();
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let processed = self.processor.process(&rgba_img).into_iter().next().unwrap().1;
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println!("\x1B[0m\x1B[0J{}", self.encoder.encode_frame(&processed));
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}
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}
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_ => {}
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}
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}
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}
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impl RetroComponent for AnsiVideoComponent {}
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fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
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let opt: Opt = Opt::from_args();
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let mut emu = RetroComponentBase::new(&opt.core);
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emu.register_component(AnsiVideoComponent::default())?;
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emu.register_component(StatefulInputComponent::default())?;
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emu.register_component(PathBufComponent {
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sys_path: opt.system.clone(),
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libretro_path: Some(opt.core.to_path_buf()),
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core_assets_path: None,
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save_path: Some(std::env::temp_dir()),
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})?;
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let mut vars_comp = VariableStoreComponent::default();
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vars_comp.insert("mgba_skip_bios", "ON");
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vars_comp.insert("mgba_sgb_borders", "OFF");
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2021-11-24 09:20:29 +00:00
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vars_comp.insert("parallel-n64-gfxplugin", "angrylion");
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2021-11-24 08:36:35 +00:00
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emu.register_component(vars_comp)?;
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emu.register_component(SleepFramerateLimitComponent::default())?;
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emu.init()?;
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emu.load_game(&opt.rom)?;
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while let ControlFlow::Continue = emu.run() {
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}
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Ok(())
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}
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