From 78ad1f619590a7914c6cd87b71d946d31711c834 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Iv=C3=A1n=20Delgado?= Date: Mon, 8 Feb 2021 01:54:21 +0100 Subject: [PATCH] License and readme --- LICENSE.md | 18 ++++++++++++++++++ README.md | 38 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 56 insertions(+) create mode 100644 LICENSE.md create mode 100644 README.md diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..628e6df --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,18 @@ +Tile Molester +Copyright (c) 2003-2005 Kent Hansen (SnowBro) - Original code +Copyright (c) 2005 Central MiB - v0.15a +Copyright (c) 2013 Lab313 - v0.17.2 +Copyright (c) 2014-2015 Mewster - v0.19 +Copyright (c) 2020 toruzz - v0.20 + +Tile Molester is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Tile Molester is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +Breeze Icons by the KDE Community: https://github.com/KDE/breeze-icons \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..5bddd81 --- /dev/null +++ b/README.md @@ -0,0 +1,38 @@ +# Tile Molester + +Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles. + +It was originally developed SnowBro and later improved by Central MiB and Lab313. Mewster merged those changes and updates into the original source code and added some other improvements as well, which I used as a base to add UI improvements. + + +## Changelog +----- + +### v0.20 (by toruzz) +- Native theme loading in Windows and Linux +- New icon theme +- Modified settings file to allow custom window colors +- Splash screen removed + +### v0.19 (by Mewster) +- Various undo/redo fixes +- A selection application can be undone and redone +- A paste can be undone and redone +- Fixed the move undo/redo actions +- No more silly “Undo/Redo encoding” messages + +### v0.18 (by Mewster) +- Merged Central MiB’s “Tile Molester Alternate 0.15a” and by Lab313’s “Tile Molester Mod 0.17″ versions to the original SnowBro’s “Tile Molester 0.16″ +- Compatibility with Nintendo DS *.nds format +- Now you can enter an hexadecimal value in Palette/Import From/This File/Offset field +- Added a palette shifter near the palette viewer panel; you can choose the amount of pixel to shift (decimal values) (only with palettes loaded from the same file) + +### v0.17 - v0.17.2 (by Lab313) +- Saves last opened dir (only through File/Open) +- Compatibility with *.smd and *.bin Sega Genesis/Mega Drive/32x formats +- Splash Screen showing time halved +- Max number of tile expansion now is 1024 (was only 32 before) +- Merging Central MiB’s Tile Molester Alternate (0.15a) features: + +### v0.15a (by Central MiB) +- Compatibility with *.pat and *.tpl palette files \ No newline at end of file