385 lines
8.6 KiB
C
385 lines
8.6 KiB
C
#include "stdafx.h"
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#define _BGM_DEFINE_
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#include "BGM.h"
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#include "resource.h"
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#include <xmp.h>
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#include "Debug.h"
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static DWORD WINAPI MusicThreadProc(LPVOID);
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struct _BgmState {
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CRITICAL_SECTION cs; // to sync shutdown
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LPWAVEFORMATEX pwfx; // wave-out data
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HANDLE hThread; // audio thread
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HANDLE hDone; // Are we done?
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HANDLE hPause; // Play/Pause
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BOOL bPaused; // Are we paused?
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};
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int
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TogglePlayPause(BgmState state)
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{
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BOOL bRet;
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if (!state) {
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SetLastError(ERROR_INVALID_PARAMETER);
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return -1;
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}
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bRet = state->bPaused;
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state->bPaused = !state->bPaused;
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if (!SetEvent(state->hPause)) {
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state->bPaused = bRet;
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return -1;
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}
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return state->bPaused;
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}
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BOOL
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PrepareMusic(HINSTANCE hInstance,
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BgmState *state)
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{
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HANDLE hHeap = GetProcessHeap();
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LPWAVEFORMATEX pwfx = NULL;
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int bIdx;
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DWORD dwIgnore;
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BOOL bFound = FALSE;
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struct _BgmState *sTmp = NULL;
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const DWORD dwTestFormats[] = {
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44100,
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22050,
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11025,
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8000,
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};
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MusicStartFailReason = "Couldn't verify parameters";
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if (!hInstance || !state) return FALSE;
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// TODO: do we even bother? we'll error out later
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MusicStartFailReason = "Couldn't get number of waveOut devices";
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if (!waveOutGetNumDevs()) return FALSE;
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MusicStartFailReason = "Couldn't allocate memory";
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sTmp = HeapAlloc(hHeap,
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HEAP_ZERO_MEMORY,
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sizeof(struct _BgmState));
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if (!state) return FALSE;
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pwfx = HeapAlloc(GetProcessHeap(),
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HEAP_ZERO_MEMORY,
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sizeof(WAVEFORMATEX));
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if (!pwfx) return FALSE;
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pwfx->wFormatTag = WAVE_FORMAT_PCM;
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pwfx->nChannels = 2;
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pwfx->wBitsPerSample = 16;
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for (bIdx = 0; bIdx < (sizeof(dwTestFormats) / sizeof(DWORD)); bIdx++) {
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MMRESULT mRes;
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pwfx->nSamplesPerSec = dwTestFormats[bIdx];
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pwfx->nAvgBytesPerSec = pwfx->nSamplesPerSec * pwfx->nChannels;
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pwfx->nBlockAlign = 2; // (1 channel * 16 bits) / (1 byte / 8 bits)
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pwfx->cbSize = 0;
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mRes = waveOutOpen(NULL,
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WAVE_MAPPER,
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pwfx,
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0, 0,
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WAVE_FORMAT_QUERY);
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if (mRes == MMSYSERR_NOERROR) {
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bFound = TRUE;
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break;
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}
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}
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MusicStartFailReason = "Couldn't find a working sound device";
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// did we find a working sound device?
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if (!bFound) {
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HeapFree(hHeap, 0, pwfx);
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HeapFree(hHeap, 0, sTmp);
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return FALSE;
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}
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sTmp->pwfx = pwfx;
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MusicStartFailReason = "Couldn't create an event?";
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// build the sync event used for ending the thread
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sTmp->hDone = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!sTmp->hDone) {
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HeapFree(hHeap, 0, pwfx);
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HeapFree(hHeap, 0, sTmp);
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return FALSE;
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}
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MusicStartFailReason = "Couldn't create another event???";
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sTmp->hPause = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!sTmp->hDone) {
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HeapFree(hHeap, 0, pwfx);
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HeapFree(hHeap, 0, sTmp);
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return FALSE;
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}
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MusicStartFailReason = "Couldn't create the music thread????????";
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sTmp->hThread = CreateThread(NULL,
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0,
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MusicThreadProc,
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sTmp,
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0,
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&dwIgnore);
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if (!sTmp->hThread) {
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HeapFree(hHeap, 0, pwfx);
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HeapFree(hHeap, 0, sTmp);
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return FALSE;
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}
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*state = sTmp;
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MusicStartFailReason = "Everything's fine actually ??????????????";
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return TRUE;
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}
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struct WaveBuf {
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WAVEHDR *hdr;
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struct WaveBuf *prev;
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struct WaveBuf *next;
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};
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static DWORD WINAPI
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MusicThreadProc(LPVOID lpParam)
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{
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BgmState state = (BgmState)lpParam;
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xmp_context xCtx = NULL;
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HWAVEOUT hwOut = NULL; // audio out dev
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LPVOID pModData = NULL; // module bytes
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DWORD dwErr = ERROR_SUCCESS, // return code
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dwModSize; // rsrc byte len
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MMRESULT mRes; // waveOut* error
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int iRes; // xmplib error
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HANDLE hMmEvent = NULL;
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// Multi-buffer drifting
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#define BUF_COUNT 3
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LPBYTE lpBufs[BUF_COUNT] = {0};
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WAVEHDR wHdrs[BUF_COUNT] = {0};
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const DWORD dwBufSize = XMP_MAX_FRAMESIZE;
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if (state == NULL) return ERROR_INVALID_PARAMETER;
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hMmEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!hMmEvent) return GetLastError();
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{
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// Generate the buffers
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int i;
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for (i = 0; i < BUF_COUNT; i++) {
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lpBufs[i] = HeapAlloc(GetProcessHeap(),
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0,
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dwBufSize);
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if (lpBufs[i] == NULL) {
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dwErr = ERROR_NOT_ENOUGH_MEMORY;
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goto threadDone;
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}
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wHdrs[i].lpData = lpBufs[i];
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wHdrs[i].dwBufferLength = dwBufSize;
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}
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}
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mRes = waveOutOpen(&hwOut,
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WAVE_MAPPER,
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state->pwfx,
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(DWORD_PTR)hMmEvent,
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0,
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CALLBACK_EVENT);
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if (mRes) return ERROR_INVALID_HANDLE;
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xCtx = xmp_create_context();
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if (!xCtx) {
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dwErr = ERROR_BROKEN_PIPE;
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goto threadDone;
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}
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{
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// Find and load the resource. We supposedly don't
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// need to free our handles on Win32, so handle it in
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// its own block, I guess?
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HRSRC hRsrc = FindResource(NULL,
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MAKEINTRESOURCE(IDR_BGM),
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_T("MUSIC"));
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HGLOBAL hModFile = NULL;
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if (hRsrc) {
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hModFile = LoadResource(NULL, hRsrc);
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}
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if (!hModFile) {
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dwErr = GetLastError();
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goto threadDone;
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}
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dwModSize = SizeofResource(NULL, hRsrc);
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if (!dwModSize) {
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dwErr = GetLastError();
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goto threadDone;
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}
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pModData = LockResource(hModFile);
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if (!pModData) {
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dwErr = GetLastError();
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goto threadDone;
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}
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}
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if ((iRes = xmp_load_module_from_memory(xCtx,
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pModData,
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dwModSize)) != 0) {
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dwErr = ERROR_INVALID_DATA;
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goto threadDone;
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}
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DebugPrintf("Loading mod at %d Hz\n", state->pwfx->nSamplesPerSec);
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xmp_start_player(xCtx,
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state->pwfx->nSamplesPerSec,
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0);
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// Player frame loop!
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{
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int iErrCount = 0, // max 5 consecutive errs before
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// we give up
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iCurBuf = 0; // Current buffer
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BOOL bDone = FALSE;
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const HANDLE hEvents[] = {
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hMmEvent,
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state->hDone,
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state->hPause,
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};
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#if _DEBUG
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struct xmp_module_info xmi = {0};
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xmp_get_module_info(xCtx, &xmi);
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DebugPrintf("\n== Mod info ==\n"
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_T("Speed: %d\n")
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_T("BPM: %d\n")
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_T("Fmt: %s\n")
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_T("== End Mod info ==\n\n"),
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xmi.mod->spd,
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xmi.mod->bpm,
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xmi.mod->type);
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#endif /* _DEBUG */
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while (iErrCount < 5 && !bDone) {
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struct xmp_frame_info xfi = {0};
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// Reset the WAVEHDR
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wHdrs[iCurBuf].dwFlags = 0;
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wHdrs[iCurBuf].lpData = lpBufs[iCurBuf];
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// Pull the current audio frame
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if (xmp_play_frame(xCtx)) {
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dwErr = ERROR_READ_FAULT;
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break;
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}
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xmp_get_frame_info(xCtx, &xfi);
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memcpy(wHdrs[iCurBuf].lpData, xfi.buffer, xfi.buffer_size);
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wHdrs[iCurBuf].dwBufferLength = xfi.buffer_size;
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waveOutPrepareHeader(hwOut,
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&wHdrs[iCurBuf],
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sizeof(WAVEHDR));
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// Write it to the audio device
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if (waveOutWrite(hwOut, &wHdrs[iCurBuf], sizeof(WAVEHDR))) {
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dwErr = ERROR_WRITE_FAULT;
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iErrCount++;
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} else {
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iErrCount = dwErr = 0;
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// Set up the next buffer, or wait for it to complete
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iCurBuf = (iCurBuf + 1) % BUF_COUNT;
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while (((wHdrs[iCurBuf].dwFlags & WHDR_PREPARED) == WHDR_PREPARED) &&
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((wHdrs[iCurBuf].dwFlags & WHDR_DONE) != WHDR_DONE)) {
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// Use this opportunity to listen for every event
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DWORD dwRes = WaitForMultipleObjects(
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sizeof(hEvents) / sizeof(HANDLE),
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hEvents,
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FALSE,
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1000);
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if (dwRes == WAIT_FAILED) {
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HRESULT hrErr = GetLastError();
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DebugPrintf("Agh, got error %08x\n", hrErr);
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iErrCount++;
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} else if (dwRes == WAIT_OBJECT_0) {
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// TODO: should auto-reset, right?
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ResetEvent(hMmEvent);
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} else if (dwRes == WAIT_OBJECT_0 + 1) {
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// state->hDone set, clean up after we're done
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bDone = TRUE;
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} else if (dwRes == WAIT_OBJECT_0 + 2) {
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// state->hPause set, pause or unpause
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if (state->bPaused) {
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waveOutPause(hwOut);
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} else {
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waveOutRestart(hwOut);
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}
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}
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}
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waveOutUnprepareHeader(hwOut,
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&wHdrs[iCurBuf],
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sizeof(WAVEHDR));
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}
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}
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}
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threadDone:
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if (xCtx) {
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xmp_end_player(xCtx);
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xmp_release_module(xCtx);
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xmp_free_context(xCtx);
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}
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if (hwOut) {
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waveOutReset(hwOut);
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waveOutClose(hwOut);
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}
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{
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int i;
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for (i = 0; i < BUF_COUNT; i++) {
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if (lpBufs[i]) {
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if (wHdrs[i].dwFlags & WHDR_PREPARED) {
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waveOutUnprepareHeader(hwOut,
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&wHdrs[i],
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sizeof(WAVEHDR));
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}
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HeapFree(GetProcessHeap(), 0, lpBufs[i]);
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}
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}
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}
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ExitThread(dwErr);
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return dwErr;
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}
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void
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EndMusic(BgmState state)
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{
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if (!state) return;
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SetEvent(state->hDone);
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// Wait for thread to finish, to avoid an audio driver crash
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WaitForSingleObject(state->hThread, INFINITE);
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// Clean up
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HeapFree(GetProcessHeap(), 0, state->pwfx);
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CloseHandle(state->hDone);
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CloseHandle(state->hPause);
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HeapFree(GetProcessHeap(), 0, state);
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return;
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} |