#pragma once #define STARFIELD_CLASS _T("Starfield") // Initializes the Starfield control. This is required before creating // a Starfield control using STARFIELD_CLASS. void InitStarfieldControl(HINSTANCE); // Removes the Starfield control class. void DeinitStarfieldControl(HINSTANCE); // Defined by InitStarFieldControl. Send this message to define the // rough framerate the control tries to render at. UINT WMU_FRAMERATE;