308 lines
6.8 KiB
C
308 lines
6.8 KiB
C
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#include "stdafx.h"
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#include "Starfield.h"
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#include "Random.h"
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#include <math.h>
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#include <time.h>
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#define WMU_FRAMERATE_NAME _T("SetFramerate_{6CFC2304-CE89-40c4-881C-988D36FBB978}")
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#define DENSITY 3
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#define LAYERS 5
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const COLORREF crTransColors[] = {
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RGB(0x5b, 0xce, 0xfa),
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RGB(0xf5, 0xa9, 0xb8),
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RGB(0xff, 0xff, 0xff),
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};
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typedef struct _StarLayer {
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HBITMAP hbmFrame;
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DOUBLE x;
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BYTE alpha;
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} StarLayer;
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typedef struct _StarState {
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StarLayer layers[LAYERS];
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HBITMAP hbmColors[3]; // for each stripe
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HDC hMemDC; // blits to screen
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HDC hBlitDC; // blits to hMemDC
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} StarState;
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static void
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DeleteState(StarState *state)
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{
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if (state) {
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int i;
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if (state->hBlitDC) DeleteDC(state->hBlitDC);
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if (state->hMemDC) DeleteDC(state->hMemDC);
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for (i = 0; i < LAYERS; i++) {
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if (state->layers[i].hbmFrame) {
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DeleteObject(state->layers[i].hbmFrame);
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}
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}
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for (i = 0; i < 3; i++) {
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if (state->hbmColors[i]) DeleteObject(state->hbmColors[i]);
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}
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// The state is usually stored in the stack, so zero out any
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// values that might cause issues in case of reuse
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ZeroMemory(state, sizeof(StarState));
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}
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}
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// Initializes the StarState based on the given client area RECT
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static void
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InitState(HDC hDC,
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StarState *state,
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LPRECT rcArea)
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{
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UINT i, // iterators
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iStripeSplit; // height per stripe
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HBITMAP hbmColors[3];
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DWORD dwStarCount = rcArea->bottom * DENSITY;
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iStripeSplit = rcArea->bottom / 5;
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// init DCs
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state->hMemDC = CreateCompatibleDC(hDC);
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state->hBlitDC = CreateCompatibleDC(hDC);
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// init layer bitmaps
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for (i = 0; i < LAYERS; i++) {
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HBITMAP hbmOrig;
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state->layers[i].hbmFrame = CreateCompatibleBitmap(hDC,
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rcArea->right,
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rcArea->bottom);
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state->layers[i].x = 0;
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state->layers[i].alpha = 159 + (i * 24);
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// Before stars, fill the frame with the void of space
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hbmOrig = SelectObject(
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state->hBlitDC,
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state->layers[i].hbmFrame);
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BitBlt(state->hBlitDC,
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0, 0,
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rcArea->right, rcArea->bottom,
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NULL,
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0, 0,
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BLACKNESS);
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SelectObject(
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state->hBlitDC,
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hbmOrig);
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}
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// we only need to init the stripes, thanks to AlphaBlend
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for (i = 0; i < 3; i++) {
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HBITMAP hbmOrig;
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hbmColors[i] = CreateCompatibleBitmap(hDC, 1, 1);
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hbmOrig = SelectObject(state->hBlitDC,
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hbmColors[i]);
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SetPixel(state->hBlitDC,
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0, 0, crTransColors[i]);
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SelectObject(state->hBlitDC, hbmOrig);
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}
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// arm the RNG
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xorsrand((unsigned)time(NULL));
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// create each star, AlphaBlending as we go for ideal effect
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for (i = 0; i < dwStarCount; i++) {
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int layer = (WORD)(xorrand() >> 48) % LAYERS,
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x = (int)((WORD)xorrand()) % (rcArea->right - 4),
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y = i / DENSITY,
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stripe = y / iStripeSplit,
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width = max((int)(((float)layer + 3.0f) / 2.0f), 1);
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HBITMAP hbmColor = hbmColors[(stripe < 3) ? stripe :
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(stripe == 3) ? 1 : 0],
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hbmOrig,
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hbmBlitOrig;
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BLENDFUNCTION bf = {
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AC_SRC_OVER,
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0,
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state->layers[layer].alpha,
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0
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};
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hbmOrig = SelectObject(state->hMemDC, state->layers[layer].hbmFrame);
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hbmBlitOrig = SelectObject(state->hBlitDC, hbmColor);
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AlphaBlend(state->hMemDC,
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x - (width / 2), y - (width / 2),
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width, width,
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state->hBlitDC,
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0, 0,
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1, 1,
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bf);
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if (x + width > rcArea->right) {
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// loop around to make the square look complete
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AlphaBlend(state->hMemDC,
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0, y,
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(x + width) - rcArea->right, width,
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state->hBlitDC,
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0, 0,
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1, 1,
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bf);
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}
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SelectObject(state->hBlitDC, hbmBlitOrig);
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SelectObject(state->hMemDC, hbmOrig);
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}
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for (i = 0; i < 3; i++) {
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DeleteObject(hbmColors[i]);
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}
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return;
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}
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static void
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DrawStars(HDC hDC,
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StarState *state,
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LPRECT rcArea)
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{
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// Logic taken from https://github.com/lunasorcery/keygender/blob/main/script.js
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UINT i;
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HBITMAP hbmOrig,
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hbmFrame = CreateCompatibleBitmap(hDC,
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rcArea->right,
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rcArea->bottom);
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static DWORD dwLastRun = 0;
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DOUBLE dSpeedMult = 1.0;
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hbmOrig = SelectObject(state->hMemDC, hbmFrame);
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// Without this, Win98 starts blitting VRAM to our control
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BitBlt(state->hMemDC,
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0, 0,
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rcArea->right, rcArea->bottom,
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NULL,
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0, 0,
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BLACKNESS);
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// try to keep a consistent speed across frames
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if (dwLastRun != 0) {
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DWORD dwElapsed = GetTickCount() - dwLastRun;
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dSpeedMult = max(1.0, (dwElapsed / 17.0));
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}
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dwLastRun = GetTickCount();
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for (i = 0; i < LAYERS; i++) {
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HBITMAP hbmBlitOrig = NULL;
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// split each layer into two pieces, and stitch them together
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int widths[2];
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widths[0] = (int)state->layers[i].x + rcArea->right;
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widths[1] = rcArea->right - widths[0];
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hbmBlitOrig = SelectObject(state->hBlitDC, state->layers[i].hbmFrame);
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// Left side of the split
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TransparentBlt(state->hMemDC,
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0, 0,
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widths[0], rcArea->bottom,
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state->hBlitDC,
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widths[1], 0,
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widths[0], rcArea->bottom,
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0);
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// Right side of the split
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TransparentBlt(state->hMemDC,
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widths[0], 0,
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widths[1], rcArea->bottom,
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state->hBlitDC,
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0, 0,
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widths[1], rcArea->bottom,
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0);
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SelectObject(state->hBlitDC, hbmBlitOrig);
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// Update frame location
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state->layers[i].x -= ((DOUBLE)i + 1.5) * dSpeedMult;
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if (state->layers[i].x + rcArea->right < 0) {
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state->layers[i].x += rcArea->right;
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}
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}
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BitBlt(hDC,
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rcArea->left,
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rcArea->top,
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rcArea->right,
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rcArea->bottom,
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state->hMemDC,
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0, 0,
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SRCCOPY);
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SelectObject(state->hMemDC, hbmOrig);
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DeleteObject(hbmFrame);
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return;
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}
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static LRESULT CALLBACK
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StarfieldWndProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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static RECT rcClient = {0};
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static StarState state = {0};
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static HBITMAP hbmColors[3] = {0};
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static HDC hDC = NULL;
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// Default to 60fps
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static DOUBLE fFrameRate = (1.0 / 60) *
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1000.0;
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switch (uMsg) {
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case WM_CREATE:
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hDC = GetDC(hWnd);
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GetClientRect(hWnd, &rcClient);
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InitState(hDC, &state, &rcClient);
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/* PASSTHRU */
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case WM_TIMER:
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// Frame tick!
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DrawStars(hDC, &state, &rcClient);
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SetTimer(hWnd, 0x69, fFrameRate, NULL);
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break;
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case WM_DESTROY:
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DeleteState(&state);
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DeleteDC(hDC);
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hDC = NULL;
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break;
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default:
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if (uMsg == WMU_FRAMERATE) {
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// Update our frame rate
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fFrameRate = (1.0 / (DOUBLE)(LONG)wParam)
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* 1000.0;
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return 0;
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} else {
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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}
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return 0;
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}
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void
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InitStarfieldControl(HINSTANCE hInst)
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{
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WNDCLASSEX wcex = {0};
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wcex.cbSize = sizeof(wcex);
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wcex.lpfnWndProc = StarfieldWndProc;
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wcex.hInstance = hInst;
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.lpszClassName = STARFIELD_CLASS;
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RegisterClassEx(&wcex);
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WMU_FRAMERATE = RegisterWindowMessage(WMU_FRAMERATE_NAME);
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}
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void
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DeinitStarfieldControl(HINSTANCE hInst)
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{
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UnregisterClass(STARFIELD_CLASS, hInst);
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}
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